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Local mode - Toons duplicated 
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Skeleton

Joined: Thu Jun 11, 2015 5:41 pm
Posts: 19
My local mode has 20 toons, all copies from the same one.


Tue Jun 23, 2015 11:50 am
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Joined: Thu Jan 03, 2013 12:56 am
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Location: Crofton, Maryland
Well, that is interesting.

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Tue Jun 23, 2015 11:52 am
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Skeleton

Joined: Thu Jun 11, 2015 5:41 pm
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https://uploaddeimagens.com.br/imagens/ ... -59_am-png


Tue Jun 23, 2015 12:00 pm
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Joined: Thu Jan 03, 2013 12:56 am
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Location: Crofton, Maryland
Well, at least you have options now.

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Tue Jun 23, 2015 12:04 pm
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Goblin Warrior

Joined: Thu Jun 04, 2015 11:14 am
Posts: 124
It seems to be an automatic lottery backup feature, working as intended :D


Tue Jun 23, 2015 1:03 pm
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Weird problem. Can I ban local mode yet? Maybe in season 2... in any case this should be fixed tonight.

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Tue Jun 23, 2015 8:59 pm
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Goblin Warrior

Joined: Thu Jun 04, 2015 11:14 am
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I don't see why local mode exists?


Tue Jun 23, 2015 9:43 pm
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Legacy holdover. That's all that existed for a long time.

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Tue Jun 23, 2015 10:05 pm
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The Legend

Joined: Fri Apr 17, 2015 8:46 pm
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I think you should dump Legacy mode tbh.

It's confusing for anyone that might make their way here by typing nevergrind.com into a browser window and unknowingly end up gimped on local mode.

Default should absolutely be Server Mode.

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Wed Jun 24, 2015 2:43 am
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But I already fixed this bug. ;) Ya, you are probably right. Supporting it is a drain and it segments the user base.

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Wed Jun 24, 2015 2:45 am
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The Legend

Joined: Fri Apr 17, 2015 8:46 pm
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Have you though? Typing nevergrind.com into my browser takes me straight to local mode.


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Wed Jun 24, 2015 2:51 am
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Nono, I mean the "duplicated" character bug in local mode. It's not live yet. In any case, I think I'll redirect.... soon. I just wanted to be sure server mode was fully embraced. I think we're well beyond that.

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Wed Jun 24, 2015 2:57 am
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Justice be done, may the heavens fall.

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Wed Jun 24, 2015 3:29 am
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The Veteran

Joined: Fri Apr 03, 2015 3:23 pm
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I'd like to plead for turning this into a standalone offline mode instead. No fixing or upgrading ever, just whatever it is now, "if you must" mode.

I know it'd be a long way down the to do list but ..... /beg

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Wed Jun 24, 2015 6:18 pm
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Out of curiosity, why? Airplane mode?

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Wed Jun 24, 2015 6:53 pm
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The Veteran

Joined: Fri Apr 03, 2015 3:23 pm
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Yeah partially that, partially preserving the "single player game" feel as Nevergrind Proper slides more towards MMO mode*, partially packrat/nostalgia for the pre-server toons I have that I still enjoyed playing :)

(* I love the server mode and the idea of mail/trade/even chat and the leaderboards and whatnot, but sometimes.... )

I dunno. I have no good reasons. I just miss it already :)

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Thu Jun 25, 2015 5:18 pm
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I have considered making an "installable version" of Nevergrind. A lot of game websites require you to upload an installable version, which basically means no server-side code. It would all have to be html, css, and javascript. This in itself would be quite a bit of work as so much of the game talks to the server and/or the database. Quite frankly there's a lot about it I don't understand. Would the local storage API still work? Would sounds work? I feel like it would be a big time investment for something I'm not sure would even pan out.

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Thu Jun 25, 2015 5:23 pm
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Goblin Warrior

Joined: Thu Jun 04, 2015 11:14 am
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Local version would be 100% hacked tho :D


Thu Jun 25, 2015 5:38 pm
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The Veteran

Joined: Fri Apr 03, 2015 3:23 pm
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If it was standalone/local it wouldn't matter if people wanted to hack it, wouldn't affect anyone but them :)

Mael - ok, no worries, if it's a lot of work then..... RIP and I shall grieve quietly over here...... :)

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Thu Jun 25, 2015 9:01 pm
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Joined: Thu Jun 04, 2015 11:14 am
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Suvana what i meant was, there would be no point to pay him money if people can just hack themselves crystals or whatever they needed.


Thu Jun 25, 2015 10:16 pm
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