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Spelling Errors & Suggestions
https://nevergrind.com/forums/viewtopic.php?f=15&t=937
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Author:  Paige [ Tue Apr 21, 2015 10:23 pm ]
Post subject:  Spelling Errors & Suggestions

Hey, so I noticed a spelling error on some skills in the Necromancer tree (where you place talent points):

Ignite Blood: "Improve Ignite Blood's percent" - Guessing percent is supposed to say damage.

Invoke Fear: "Improve Invoke Fear by enhancing all damage feared targets" - By enhancing all damage ON feared targets.

Corpse Explosion: "Improved Corpse Explosion's damage. - It should just say, Improve. Like all of the others. :P

Random suggestion: I wish there was a way to see what you'd gain next level in a talent when mousing over (so if I have level 0 in Ignite Blood, and I wanted to see how much damage it increases, or whatever, I could see it without having to place a point into it).

Chain combo suggestion: Why do they increase EXP by an extremely low amount? I can get to like a 7-8 chain combo, but it gives me like, 42 exp lol. When I need like 20k exp to level. Seems kind of pointless to do for me.

Random suggestion: Unless I missed it, there's no way to change keybinds on our action bar, are we getting that feature soon? C:

Author:  Maelfyn [ Tue Apr 21, 2015 10:42 pm ]
Post subject:  Re: Spelling Errors & Suggestions

Don't drink & code. In this English major's defense, none of those are spelling errors!

Re: Talent thing... yeah.... um, I'll get around to that.

Re: chain combos, the exp bonus is small, but the magic find bonus is not.

Changing keybinds? Nope. Not happening. Though you can make suggestions... not that it's not possible. It's just way down the priority chain. Adding key binds isn't too hard, though.

Author:  TadaceAce [ Tue Apr 21, 2015 11:04 pm ]
Post subject:  Re: Spelling Errors & Suggestions

Chain xp is actually huge but it doesn't start to feel that way up until you've chained 30.. 50.. even 70 which is a LONG way to chain at earlier levels. Perhaps boost the chain bonuses for smaller chains and decrease the curve so you end up at about the same amount at 100.

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