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Suggestion: Reduce "Pull Next Monster" to 1 Seconds
https://nevergrind.com/forums/viewtopic.php?f=15&t=965
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Author:  Lost_Map [ Thu Apr 23, 2015 11:18 pm ]
Post subject:  Suggestion: Reduce "Pull Next Monster" to 1 Seconds

So, this mostly affects when you kill a previous monster that you get the ~2 seconds count down. The problem I'm finding is I can kill a monster within those two second periods which breaks my chain. If it was 1 seconds, like it is when you first summon a monster, then I feel like it would be easier to keep a chain going.

Author:  TadaceAce [ Thu Apr 23, 2015 11:40 pm ]
Post subject:  Re: Suggestion: Reduce "Pull Next Monster" to 1 Seconds

#twinkproblems

I think the 2 seconds is a good balance, characters have to farm a challenging enough place where mobs take more than 2 seconds to kill which forces them to fight mobs that could kill them. I had this problem on my ranger :p

Author:  Lost_Map [ Thu Apr 23, 2015 11:45 pm ]
Post subject:  Re: Suggestion: Reduce "Pull Next Monster" to 1 Seconds

I don't know that it is really a twink problem. I've ran into this issue with several characters, even my untwinked HC Cleric. I agree it causes you to try to balance it, but a bad pet death can ruin a great chain just because they happened to be next to the mob you were fighting.

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