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| Skill Caps https://nevergrind.com/forums/viewtopic.php?f=15&t=974 |
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| Author: | SeismicRend [ Fri Apr 24, 2015 5:14 pm ] |
| Post subject: | Re: Skill Caps |
Would it be possible to include melee chance to hit on the character sheet so we can make an educated decision on gear selection? |
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| Author: | Maelfyn [ Fri Apr 24, 2015 5:15 pm ] |
| Post subject: | Re: Skill Caps |
Good idea. Sure. |
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| Author: | mukkel [ Fri Apr 24, 2015 5:16 pm ] | |||||||||
| Post subject: | Re: Skill Caps | |||||||||
Something to keep in mind too - you rarely get elite items in Nightmare.. I've received 99% of mine in Hell, so people will definitely want to farm Hell to improve their gear. I wish I could get the best XP in Hell, so I could farm items at the same time. Think out of the ~60million XP I've done.. the breakdown is roughly: 25m in Hell 35m in Nightmare |
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| Author: | Maelfyn [ Fri Apr 24, 2015 5:20 pm ] |
| Post subject: | Re: Skill Caps |
My intended design is for act 1 hell to be a good "beachhead" to break into elite gear so that people will be prepared for more difficult challenges that await in act 4. |
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| Author: | TadaceAce [ Fri Apr 24, 2015 5:26 pm ] |
| Post subject: | Re: Skill Caps |
I don't agree with nerfing swarming nightmare, its significantly more fun and effective to level this way than single pull / short chains in hell but it comes with the huge drawback of you won't find any useful gear. It's a good balance at the moment, you can either level faster or try to find new gear. |
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| Author: | SeismicRend [ Fri Apr 24, 2015 5:40 pm ] | |||||||||
| Post subject: | Re: Skill Caps | |||||||||
I'm thinking back to how Diablo 2 handled the leveling curve. Does Nevergrind use the same system? Specifically:
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| Author: | Maelfyn [ Fri Apr 24, 2015 5:41 pm ] |
| Post subject: | Re: Skill Caps |
Yes and sort of. Level difference is definitely considered. Champions/bosses simply have more exp assigned to them, so sort of, yes. They're not considered "higher levels" exactly. |
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| Author: | Maelfyn [ Fri Apr 24, 2015 5:55 pm ] |
| Post subject: | Re: Skill Caps |
What level is crap at the high end of nightmare? Like 78ish? |
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| Author: | SeismicRend [ Fri Apr 24, 2015 6:03 pm ] | |||||||||
| Post subject: | Re: Skill Caps | |||||||||
Diablo 2 used the following leveling curve to encourage players to fight mobs their level if they wanted to get experience. Experience gains are penalized when the monsters are more than 5 levels below the character.
I take it Nevergrind has no where near as steep of a penalty as Diablo's 5%. TadaceAce makes a good point about swarming offering a fun alternative way to play so I'm not saying Nevergrind should have to do the same. Just wanted to put that info out there. Reference |
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| Author: | Maelfyn [ Fri Apr 24, 2015 6:09 pm ] |
| Post subject: | Re: Skill Caps |
Yeah, Nevergrind's curve is way more generous. I still think the right move is slightly reducing mobs < 80% of your level while slightly boosting hell exp across the board. |
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| Author: | SeismicRend [ Fri Apr 24, 2015 6:16 pm ] | |||||||||
| Post subject: | Re: Skill Caps | |||||||||
NM Galeblast Fortress 1 71-72 NM Galeblast Fortress 4 73 NM Ashenflow Peak 1 73 NM Ashenflow Peak 4 75 NM Dire Sanctum 74 - 76 NM Nimgaul 76 - 77 Hell Salubrin Forest 69 - 70 Hell Greenthorn Cavern 1 72 |
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| Author: | mukkel [ Fri Apr 24, 2015 6:20 pm ] | |||||||||
| Post subject: | Re: Skill Caps | |||||||||
Unfortunately, you can't endlessly chain in Dire Sanctum or Nimgaul. I usually do my grinding in Ashenflow Peak 2 on L.73 mobs since I don't need to reload after I've cleared the zone. It would certainly be nice if you could endlessly grind in all of the zones. |
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| Author: | Maelfyn [ Fri Apr 24, 2015 6:21 pm ] |
| Post subject: | Re: Skill Caps |
That change seems likely in 1-0-5. |
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| Author: | mukkel [ Fri Apr 24, 2015 6:53 pm ] | |||||||||
| Post subject: | Re: Skill Caps | |||||||||
Exciting! |
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| Author: | Maelfyn [ Fri Apr 24, 2015 11:50 pm ] |
| Post subject: | Re: Skill Caps |
Confirmed chaining in all zones in 1-0-5. Umm... I put this in for some reason... I forget why now. It'll probably come back to bite me lol. |
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| Author: | SeismicRend [ Fri Apr 24, 2015 11:54 pm ] | |||||||||
| Post subject: | Re: Skill Caps | |||||||||
It was so your level 98s could skip through nightmare namby pamby land instead of grinding in hell. |
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| Author: | TadaceAce [ Sat Apr 25, 2015 12:07 am ] | ||||||||||||||||||
| Post subject: | Re: Skill Caps | ||||||||||||||||||
Would you want to risk 20 million xp on a mistake!? I'm not going for 99 but if I was and died... all motivation gone forever. |
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