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Stun Diminishing Returns https://nevergrind.com/forums/viewtopic.php?f=15&t=997 |
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Author: | mukkel [ Mon Apr 27, 2015 5:43 am ] |
Post subject: | Stun Diminishing Returns |
Question: Why doesn't stun on the player have diminishing returns? Outside of the - Stun Reduction gear. Some of these stuns last way, WAY too long - close to 7-8 seconds it seems only to get stunned again for the exact same duration. Equipping for -stun is possible; however that most certainly does gimp your character. I'm talking about trash mobs here, not bosses. |
Author: | Maelfyn [ Mon Apr 27, 2015 3:08 pm ] |
Post subject: | Re: Stun Diminishing Returns |
Uhhhhh, maybe. |
Author: | TadaceAce [ Mon Apr 27, 2015 3:26 pm ] |
Post subject: | Re: Stun Diminishing Returns |
Stuns are brutal (and fears on certain bosses), you learn this early on when that first orc pawn stuns you for 5 seconds. Stun reduction is probably the most important stat in the game because of it. It's just sort of part of the game. |
Author: | vezio [ Mon Apr 27, 2015 5:46 pm ] |
Post subject: | Re: Stun Diminishing Returns |
Agree with Tadace, stuns are really dangerous - that's why Ogre is much loved You could either reduce stuns duration a bit or give each class a skill/spell that can be used/cast while stunned and helps survive (I'm thinking Wizard's Ice block or Pally's Lay Hands)... |
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