So far I've been working on Nevergrind 2 for about two months. Thus far I've completed the character creation screen, mob animations, and partial configuration for dynamically inserting mobs into combat. So far I'm pleased with the progress, but there's still plenty left to flesh out including the town, the dungeon crawl, combat itself, skill animations, and much more. I'm pretty excited to see how this fleshes out in the months ahead! Here's the latest pic I have showing off some toadloks