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Some questions, and some bugs I have found. 
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Cords wrote:
Hey Maelfyn Don't know if it is a bug or how its suppose to work but Bard song: cassindra's chorus of clarity is not raising at all. Since I got it It has not raised the amount of mana it regenerates. it is still 6 mana per tick at level 25.

Are you sure? Seems to work just fine to me. With 242 singing I get 13 per tick. It should guarantee at least 1 mana per tick even with 1 singing skill. :geek:

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Sat Feb 22, 2014 8:06 pm
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Helmets in general have a very unusual drop pattern. On test I swear that I get way too many plate helmets. I have a hard time finding the cool cloth ones I have hidden in there designed for enc, wizard, magician, etc. I never find cool chain ones either.

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Sat Feb 22, 2014 8:07 pm
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Okay, gonna go work on Lady Vox now ;)

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Sat Feb 22, 2014 8:07 pm
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Sure enough, as soon as I whine I can't find good cloth uniques, I find two runed cowls in a row.

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Sat Feb 22, 2014 9:46 pm
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dadge42 wrote:
Have another possible bug report. I've noticed that spells consistently do less damage than their tooltips suggest. The same problem does not exist for non-spell abilities, as far as I can tell. Just wondering if it's a problem with the spells themselves or just with the tooltips.

I believe the reason is the tooltip indicates damage before it is modified by the mobs' resists. All mobs have some resist, so it's impossible to accurately indicate these values post-resist calculations in a tooltip.

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Sun Feb 23, 2014 5:07 am
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Thank you for pointing out the stop-attacking bug. I fixed backstab, shadow kick, and engulfing darkness. None of them were working after I recently refactored some code.

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Sun Feb 23, 2014 5:07 am
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dadge42 wrote:
Say there are three mobs. Mob A has 1% hp. You have dots on it and it is about to die. Mob B has 50% hp. It is your current target. You are in the middle of casting a nuke on it. Mob C is a new target with 100% hp. Mob A dies. Your target automatically switches to Mob C and the nuke that you were casting on Mob B now casts on Mob C instead.

Fixed this just now.

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Sun Feb 23, 2014 5:13 am
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Cords wrote:
Not so much a bug but for a bard I have found a mob that can't be killed even when you have Tesch Val Kadvem as your pet. I've even spammed bellow and can't kill him, because he keeps healing himself.

a Nish mal gnoll champion with Vicious in split paw

Can't kill him? Mobs run out of mana eventually. They slowly regenerate, but it doesn't go forever. Bard has no stuns, so that's kind of a bummer. I might add an interrupt to bellow. Actually, yes, this is a very good idea.

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Sun Feb 23, 2014 5:16 am
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All updates are in! Now go slay some dragons!

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Sun Feb 23, 2014 5:23 am
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Awesome Sir thank you.


Sun Feb 23, 2014 9:59 am
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As you can see I'm level 31 with 156 singing and still 6 mana per tick from Clarity. I am in IE if that matters.

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Sun Feb 23, 2014 10:21 am
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I think you're just mis-reading the tooltip. It says 6 verses. I still see the correct mana amount incrementing.

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Sun Feb 23, 2014 2:00 pm
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The Artificer

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Maelfyn wrote:
Bonus points: You can also hit space bar to clear windows.


oh, nice. i kept trying to hit escape to close windows, like in EQ. didn't know space works, thanks for the tip. :)


Sun Feb 23, 2014 6:06 pm
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Hmm, Ok, I am not getting any mana popups like I am health pop ups. Even on Kills I see the health per kill but not the Mana per kill.


Sun Feb 23, 2014 7:50 pm
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hey hey guys been a while but I've been lurking. Loving the changes, one thing i have noticed is i have 2 mana leach, pretty sure that is leached on melee hit, as a shaman using a shit club i only seem to leach 1 mana per hit. Confirmed stats read 2 mana leach, only 2 mana leach from an item, only getting 1 mana per melee hit.


Mon Feb 24, 2014 5:10 pm
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Not exacly sure how wisdom works either, i remember wis casters getting bigger mana pool and im curious how the scaling say goes for a shaman, tested earlier and i never recieved any mana from equipping wisdom, but i did test it again and equipped a +1 wis item and got +1 extra max mana, then put on +2 wis item and only got +1 extra max mana, i assume the escaling gets heavier as levels go on like classic?


Mon Feb 24, 2014 5:53 pm
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Cords wrote:
Hmm, Ok, I am not getting any mana popups like I am health pop ups. Even on Kills I see the health per kill but not the Mana per kill.

Oh, that's because it's part of the regular MP regen tick, so it doesn't popup. I could add that though... probably not since it's part of the "default" regeneration. You don't see troll HP regen either.

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Mon Feb 24, 2014 9:57 pm
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Ah roger that, up to you just was curious, also check your PMs.


Mon Feb 24, 2014 10:19 pm
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SLAIN wrote:
hey hey guys been a while but I've been lurking. Loving the changes, one thing i have noticed is i have 2 mana leach, pretty sure that is leached on melee hit, as a shaman using a shit club i only seem to leach 1 mana per hit. Confirmed stats read 2 mana leach, only 2 mana leach from an item, only getting 1 mana per melee hit.

About this. I didn't make it a straight amount. It's more like a percentage of physical damage done. The higher the number, the better. If it was straight +mp per hit, you'd never run out of mana.

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Tue Feb 25, 2014 12:59 am
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SLAIN wrote:
Not exacly sure how wisdom works either, i remember wis casters getting bigger mana pool and im curious how the scaling say goes for a shaman, tested earlier and i never recieved any mana from equipping wisdom, but i did test it again and equipped a +1 wis item and got +1 extra max mana, then put on +2 wis item and only got +1 extra max mana, i assume the escaling gets heavier as levels go on like classic?

Ya, this is based on your level and your class. Items with +MP will always give straight 1:1 mp.

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Tue Feb 25, 2014 1:00 am
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Dude I so hate to tell you about this... Since I hate dying so much on my bard from afk ( you know I play offline) but I think I found a bug that is beneficial to those who don't have hide, or FD. If you open the quest menu, or your character menu, you don't get sneak attacked. I was gone from my computer for a half hour with the quest menu open and did not get killed. Don't know if its a bug or I've been lucky.


Wed Feb 26, 2014 4:19 am
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Cords wrote:
Dude I so hate to tell you about this... Since I hate dying so much on my bard from afk ( you know I play offline) but I think I found a bug that is beneficial to those who don't have hide, or FD. If you open the quest menu, or your character menu, you don't get sneak attacked. I was gone from my computer for a half hour with the quest menu open and did not get killed. Don't know if its a bug or I've been lucky.

lol pretty sure you just got lucky. Were you in an outdoor zone? It is less common outdoors.

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Wed Feb 26, 2014 11:11 am
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So I was wondering/thinking, could you make it so that Bellows when targeting your charmed pet will break your charm? I ask because the only time I use a pet on my bard is when I'm killing the named at the end of the quest when they pop with an add. I would rather not wait for the pet to become un-charmed so I can kill it and move to the next zone I'm questing in. It might be because I have too much charisma that they stay my pet for so long. that or a charm off macro button like U.


Sun Mar 02, 2014 6:30 am
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I agree, there should be some way to break charm.


Sun Mar 02, 2014 8:47 am
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I'm sure at higher level's I might use it more, but I am doing 20 mob chains and never use Charm unless I get a really sick Champion as a pet. I need more mana gear which I expect to get when I get 50. But for now I cant do more then a 20 man chain unless I pull singles and why would you as a bard? :D


Sun Mar 02, 2014 9:01 am
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