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Some questions, and some bugs I have found.
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Drete
Cephalid Subverter
Joined: Fri Jul 12, 2013 2:15 pm Posts: 133
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This right now happens in Kedge 3, I can't get past Coralyn Kelpmaiden since she keeps respawning.
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Sat Mar 15, 2014 10:44 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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What the hell. I'll take a look at the code. Does this only happen in certain circumstances? This is pretty weird.
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Sat Mar 15, 2014 1:41 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Added some code that oughta fix this. In the 60,000 lines of code, there's only one that affects the health bar, so it should fix it in the next patch.
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Sat Mar 15, 2014 1:48 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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I see the problem. Working on it now. Edit: I believe the problem is you were chaining straight into the boss fight which I did not anticipate how that would break the code's logic. I'm guessing you can probably exploit this for endless rare fights as long as you keep chaining. I was wondering why people had such high unique drop numbers.
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Sat Mar 15, 2014 2:10 pm |
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Drete
Cephalid Subverter
Joined: Fri Jul 12, 2013 2:15 pm Posts: 133
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I did kill Lady Vox, but my quest log says "Lord Nagafen slain".
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Sun Mar 16, 2014 10:21 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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LOL, wow I am bad. Obviously I copied the code over and forgot to change this line of code. Thanks for finding this. Fixed as of this morning. On the bright side now you only have to kill Vox twice! I just uploaded so it will register properly now.
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Sun Mar 16, 2014 1:03 pm |
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dadge42
Gnoll
Joined: Fri Feb 21, 2014 3:18 am Posts: 8
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As of the latest patch, all of the Shadow Knights' attack skills besides their dots are not working properly. They all do 0 damage, including Harm Touch.
I can confirm this is also the case for Rangers' physical damage skills. I haven't tested other classes. Perhaps there is a problem with all classes' physical damage skills.
Also, mana regen while meditating is extremely low compared to before. My 44 SK gains 13 mana per tick from meditating.
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Sun Mar 16, 2014 3:34 pm |
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Drete
Cephalid Subverter
Joined: Fri Jul 12, 2013 2:15 pm Posts: 133
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Reloaded the game and killed Vox again, not getting quest credit.
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Sun Mar 16, 2014 3:56 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Hotfixed due to ultra fail. Thanks for reporting dadge.
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Sun Mar 16, 2014 5:08 pm |
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Feragh
Gnoll Commander
Joined: Tue Mar 04, 2014 9:48 pm Posts: 65
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The issue still seems to be there. The HP and MP gains that flash up during the battle are popping up even after going into town. Concentration does not regin your mana either. I had the same results with a Paladin and a Ranger.
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Sun Mar 16, 2014 5:17 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Eh, looking into this. Code appears to be correct, but I'll keep looking :/ So it says Nagafen is slain but Vox is not?
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Sun Mar 16, 2014 5:19 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Okay, I see. It's a browser-specific problem. I'm going to fix this now. I assume you're all using Chrome? It is working in Firefox.
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Sun Mar 16, 2014 5:21 pm |
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Feragh
Gnoll Commander
Joined: Tue Mar 04, 2014 9:48 pm Posts: 65
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I am using firefox.
Addendum on the previous issue: I reloaded and retested the combat with my ranger. Special attacks now appear to be working correctly in combat. Meditation is working for HP, but not for mana. I am also still getting the HP and MP numbers flashing up at the bottom of the screen as if I were in combat.
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Sun Mar 16, 2014 5:25 pm |
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Drete
Cephalid Subverter
Joined: Fri Jul 12, 2013 2:15 pm Posts: 133
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Correct! Reloaded, will try again a bit later.
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Sun Mar 16, 2014 5:30 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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The passive regeneration was changed so that it's always visible, so that's intended. May become an option later to disable passive regen notices, but some people asked for it.
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Sun Mar 16, 2014 5:33 pm |
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Feragh
Gnoll Commander
Joined: Tue Mar 04, 2014 9:48 pm Posts: 65
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Ok, I think I narrowed down the issue a bit. It seems like the attacks are queued up from the time before the hotfix, when the special attacks weren't working. I verified that when +MP pops up at the bottom while out of combat, I am gaining that much at that moment. Reloading the game or changing zones does not appear to change the issue.
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Sun Mar 16, 2014 5:36 pm |
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Feragh
Gnoll Commander
Joined: Tue Mar 04, 2014 9:48 pm Posts: 65
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Ahh, ok. I like having that displayed. So no issue there The only other thing still going is meditation not working then.
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Sun Mar 16, 2014 5:38 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Okay... I think I fixed mp regen. Sorry for the fail train
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Sun Mar 16, 2014 5:42 pm |
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Feragh
Gnoll Commander
Joined: Tue Mar 04, 2014 9:48 pm Posts: 65
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Just confirmed that MP regen is fixed. Amazing turn around time on the issues Maelfyn! I take back most of the bad things I was saying about you
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Sun Mar 16, 2014 6:03 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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I try to fix bad problems quickly. Thank you guys for all of the bug reports. A game this big is impossible to test by myself. Back to working on nightmare unique helmets now.
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Sun Mar 16, 2014 6:14 pm |
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Drete
Cephalid Subverter
Joined: Fri Jul 12, 2013 2:15 pm Posts: 133
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Just killed Vox for the third time, got a quest update finally! Now just to get Phinny..
However, I do get the quests to run Permafrost 4 and Nagafen's Lair 4 all over even though they're finished, is this intended?
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Sun Mar 16, 2014 6:57 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Yes, the boss quests are repeatable to help players gear up for the next level.
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Sun Mar 16, 2014 7:02 pm |
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Drete
Cephalid Subverter
Joined: Fri Jul 12, 2013 2:15 pm Posts: 133
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I figured as much, but thought I'd mention it.
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Sun Mar 16, 2014 7:22 pm |
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pharmakos
The Artificer
Joined: Sun Jul 14, 2013 11:13 pm Posts: 300
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found a new bug that's similar to an old one... now that my SK is up to level 38, i decided to give Permafrost 4 another shot.... made it to the ice giant diplomat / priest of nagafen fight.... managed to kill the ice giant diplomat, but then the priest of nagafen killed me... i zoned out (to butcherblock mountains) so i could refresh Steal Strength / Shadow Vortex in a different fight (i was wasting valuable seconds casting it during the diplomat / priest fight).... zoned back into Permafrost 4, hit the pull monster button.... and a regular ice giant appeared instead of the diplomat i was expecting. i zoned out and back in, thinking that would fix it like the other times i saw a similar bug... but it didn't fix it this time, even after several zone outs/ins. i think what happened is i killed the ice giant diplomat, so my character was no longer flagged to spawn him on my next pull monster.... but because i didn't kill the priest of nagafen my character wasn't yet flagged for a lady vox fight on the next pull.... leaving my character in a sort of limbo. i think i would have had the diplomat / priest fight on my next attempt, too =p oh well. gonna head to bed and retry in the morning.... though by the time i make it through the quest again i will be level 39 instead of 38 haha. oh well.
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Mon Mar 17, 2014 5:04 am |
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Drete
Cephalid Subverter
Joined: Fri Jul 12, 2013 2:15 pm Posts: 133
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Found a rare one I think. When using the cleric ability Guardian Angel while stunned, the rest of the skills remained red afterwards until I stopped the chain and started a new one.
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Mon Mar 17, 2014 6:05 am |
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