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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Fear, stun, silence, and cold duration will be reduced by 20 in nightmare and 50 in hell. This is similar to the magic resistance reduction that is imposed in nightmare and hell.
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Mon Mar 17, 2014 12:34 am |
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Drete
Cephalid Subverter
Joined: Fri Jul 12, 2013 2:15 pm Posts: 133
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Any plans to up the skill caps after level 50 btw? Could probably make it unlockable with nightmare and hell difficulty.
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Mon Mar 17, 2014 7:17 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Probably ... not. They might be adjusted at some point, but I'm eyeing a talent system to help people with nightmare and hell.
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Mon Mar 17, 2014 12:06 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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For example... necromancer could specialize in summoning/pet skills, DoTs, or a defensive/survival talent build. I think that'd be a really fun idea and not exceedingly hard to implement.
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Mon Mar 17, 2014 12:07 pm |
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Drete
Cephalid Subverter
Joined: Fri Jul 12, 2013 2:15 pm Posts: 133
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A talent/AA system would be cool. One of the main things that kept everyone in EQ for so long was that you could always grind out AAs when your level was maxed.
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Mon Mar 17, 2014 12:34 pm |
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SLAIN
Goblin Warrior
Joined: Mon Aug 12, 2013 8:56 pm Posts: 102
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Totally down for AAs. Would add a'lot of replayability.
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Mon Mar 17, 2014 8:33 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Yah, it's a good idea. I think I'll wait until I finish accounts before I add something like that. That's something I really want to add so that people don't lose their account data.
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Mon Mar 17, 2014 8:39 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Actually, I will probably up the caps, but it will be pretty minimal. Not 5 per level like in the early levels.
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Mon Mar 17, 2014 8:40 pm |
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