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Some questions, and some bugs I have found. 
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pharmakos wrote:
found a new bug that's similar to an old one...

now that my SK is up to level 38, i decided to give Permafrost 4 another shot.... made it to the ice giant diplomat / priest of nagafen fight.... managed to kill the ice giant diplomat, but then the priest of nagafen killed me... i zoned out (to butcherblock mountains) so i could refresh Steal Strength / Shadow Vortex in a different fight (i was wasting valuable seconds casting it during the diplomat / priest fight).... zoned back into Permafrost 4, hit the pull monster button.... and a regular ice giant appeared instead of the diplomat i was expecting. i zoned out and back in, thinking that would fix it like the other times i saw a similar bug... but it didn't fix it this time, even after several zone outs/ins.

i think what happened is i killed the ice giant diplomat, so my character was no longer flagged to spawn him on my next pull monster.... but because i didn't kill the priest of nagafen my character wasn't yet flagged for a lady vox fight on the next pull.... leaving my character in a sort of limbo.

i think i would have had the diplomat / priest fight on my next attempt, too =p oh well. gonna head to bed and retry in the morning.... though by the time i make it through the quest again i will be level 39 instead of 38 haha. oh well. :)

Good catch. I definitely could have come up with a better design on triggering quest mobs. Lesson learned here. Fixing now. :ugeek:

Edit: I noticed that a typo actually caused this. I forgot to change the value to reset this mob properly.

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Mon Mar 17, 2014 12:21 pm
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Quest bosses don't credit your quest unless they're killed last! Sometimes one of them occasionally shows up in a chain but won't count.


Mon Mar 17, 2014 12:23 pm
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Drete wrote:
Quest bosses don't credit your quest unless they're killed last! Sometimes one of them occasionally shows up in a chain but won't count.

Yeah, this is... intentional lol. You killed his doppleganger, honestly. It only counts if you kill the real one at the end. Maybe I should just remove them as rares and make them quest only. It's really the only easy way to solve it.

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Mon Mar 17, 2014 12:26 pm
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Drete wrote:
Found a rare one I think. When using the cleric ability Guardian Angel while stunned, the rest of the skills remained red afterwards until I stopped the chain and started a new one.

Hm, I had a hard time duplicating this. Though, I did notice the tooltip is wrong. Guardian Angel can be used at any time, but it does NOT break you free.

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Mon Mar 17, 2014 12:42 pm
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It only happens sometimes, I've been trying to figure out when. I'll let you know if I find out!


Mon Mar 17, 2014 12:48 pm
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my SK's Shadow Vortex ability disappeared


Mon Mar 17, 2014 5:49 pm
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The hell? I've never seen that. Any idea how? More importantly, can you get it back?

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Mon Mar 17, 2014 6:10 pm
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dunno. he had it when i was playing last night, but this morning when i logged in it was gone. i'll try refreshing in a little bit -- just made it through most of the Permafrost 4 quest again and don't want to lose my progress, heh. :)


Mon Mar 17, 2014 6:33 pm
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refreshed and now i have Shadow Vortex back, but i don't have Feign Death in combat anymore. that's okay, though, i never use it anyway.... i don't mind eating deaths. :)


Mon Mar 17, 2014 7:15 pm
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Lol, pretty sure I know what the problem is. I'm just amazed it how long some of these bugs exist for. It had to do with harm touch screwing up how placeholder buttons were hiding.

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Mon Mar 17, 2014 8:36 pm
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A minor one this time: If you spawn a new mob they will "phase in" graphically, but if you freeze them with Frost Nova (wizard) during this, they will remain looking phased for the entire battle.


Tue Mar 18, 2014 7:36 am
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maybe i'm just too much of a pack rat, but some more bank space would be awesome. :) i've got my loot filter set to only keep uniques, and i still am so loaded down with items. i've resorted to making bankmule characters for extra bank space haha.


Tue Mar 18, 2014 6:10 pm
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oh, and there's a bug i've run into a few times now.... i think its due to my slow internet connection (i live in the middle of nowhere).... sometimes when i'm zoning into a harder zone, i will get randomly attacked by a monster while the loading screen is still up. i can hear the battle sounds, but can't see what's going on or use any abilities due to the loading screen.... typically results in death. =/


Tue Mar 18, 2014 6:24 pm
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pharmakos wrote:
oh, and there's a bug i've run into a few times now.... i think its due to my slow internet connection (i live in the middle of nowhere).... sometimes when i'm zoning into a harder zone, i will get randomly attacked by a monster while the loading screen is still up. i can hear the battle sounds, but can't see what's going on or use any abilities due to the loading screen.... typically results in death. =/


I think a good fix would be to not let monsters ambush you until you've entered your first battle in a zone. This could remedy all the lag/loading issues etc.


Tue Mar 18, 2014 6:41 pm
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When I exit the merchant in a city, the city menu disappears and I have to reload the city to access it again.


Tue Mar 18, 2014 6:47 pm
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Pegasus Feather Cloak is currently a shoulder item. Not sure if this is intentional, but the name suggests otherwise. :D


Tue Mar 18, 2014 7:11 pm
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http://wiki.project1999.com/Pegasus_Feather_Cloak it was a shoulder Item in EQ


Tue Mar 18, 2014 9:15 pm
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Drete wrote:
When I exit the merchant in a city, the city menu disappears and I have to reload the city to access it again.

Just click the merchant and it opens the menu.

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Tue Mar 18, 2014 9:31 pm
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pharmakos wrote:
maybe i'm just too much of a pack rat, but some more bank space would be awesome. :) i've got my loot filter set to only keep uniques, and i still am so loaded down with items. i've resorted to making bankmule characters for extra bank space haha.

Uh, yah, I don't think this would be a big deal. Maybe in the future.

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Tue Mar 18, 2014 9:32 pm
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pharmakos wrote:
oh, and there's a bug i've run into a few times now.... i think its due to my slow internet connection (i live in the middle of nowhere).... sometimes when i'm zoning into a harder zone, i will get randomly attacked by a monster while the loading screen is still up. i can hear the battle sounds, but can't see what's going on or use any abilities due to the loading screen.... typically results in death. =/

Sure, I'll fix that today.

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Tue Mar 18, 2014 9:33 pm
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Maelfyn wrote:
pharmakos wrote:
maybe i'm just too much of a pack rat, but some more bank space would be awesome. :) i've got my loot filter set to only keep uniques, and i still am so loaded down with items. i've resorted to making bankmule characters for extra bank space haha.

Uh, yah, I don't think this would be a big deal. Maybe in the future.


part of me was hoping you would say "no", so that i would be forced to deal with my hoarding issues :D

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Tue Mar 18, 2014 10:37 pm
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Click on the merchant. Should bring it back up.


Tue Mar 18, 2014 11:11 pm
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Drete wrote:
A minor one this time: If you spawn a new mob they will "phase in" graphically, but if you freeze them with Frost Nova (wizard) during this, they will remain looking phased for the entire battle.

What? I thought this was a cool feature. Fixed it anyway ;)

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Wed Mar 19, 2014 1:22 am
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pharmakos wrote:
oh, and there's a bug i've run into a few times now.... i think its due to my slow internet connection (i live in the middle of nowhere).... sometimes when i'm zoning into a harder zone, i will get randomly attacked by a monster while the loading screen is still up. i can hear the battle sounds, but can't see what's going on or use any abilities due to the loading screen.... typically results in death. =/

Fixed in 0-5-11

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Wed Mar 19, 2014 1:22 am
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Warriors get a disadvantage using 2h weapons because they hit less often overpower also activates less often... very noticeable. Perhaps changing it to your character dodges/parties instead of your enemy?

Would it be possible for abilities to scale with equipped weapon damage? Or even if a 2h being equipped increases ability damage? You have some great 2h weapons out there but dual weilding remains superior because of this (leeching as well)

I dont know if im missing something here but it seems as a Paladin there are too few areas for undead perhaps allowing their abilities damage against evil faction I.e dark elves and trolls etc would help

At you planning on adding hot zones?

Thanks for the great game!! Im enjoying it immensely. Bravo sir.


Fri Mar 21, 2014 6:28 pm
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