View unanswered posts | View active topics It is currently Sun Nov 24, 2024 2:41 am



Reply to topic  [ 27 posts ]  Go to page 1, 2  Next
A cool monk change 
Author Message
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Monk's basic crane kick finisher and their basic tiger strike are now AE attacks. This basically gives monks more appeal as unique AE melee type. Shadow knight is kind of like this as a hybrid, but probably not as good at AE.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Mon Mar 17, 2014 1:01 pm
Profile WWW
Cephalid Subverter

Joined: Fri Jul 12, 2013 2:15 pm
Posts: 133
I know who's gonna play the monk in the coming days. :D


Mon Mar 17, 2014 1:14 pm
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
I might have broke the game because cobra strike+life leech+ these AE attacks. I dunno. lol

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Mon Mar 17, 2014 1:25 pm
Profile WWW
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Monk hand-to-hand weapon damage calculation has been adjusted... slightly :)

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Mon Mar 17, 2014 1:36 pm
Profile WWW
Cephalid Subverter

Joined: Fri Jul 12, 2013 2:15 pm
Posts: 133
When are you pushing this live? :D Monk was the class I initially tried in NG, as it was my main class in EQ.


Mon Mar 17, 2014 1:37 pm
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Drete wrote:
When are you pushing this live? :D Monk was the class I initially tried in NG, as it was my main class in EQ.

I see you just hopped on. I'll push it now for ya. Refresh and you should be ready to rumble.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Mon Mar 17, 2014 1:53 pm
Profile WWW
Cephalid Subverter

Joined: Fri Jul 12, 2013 2:15 pm
Posts: 133
The monk is plain awesome right now, and still not unbalanced in any way. Great work!

On the other hand, Tiger Strike still has the old tooltip text!


Mon Mar 17, 2014 6:56 pm
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Drete wrote:
The monk is plain awesome right now, and still not unbalanced in any way. Great work!

On the other hand, Tiger Strike still has the old tooltip text!

I'm on it! :mrgreen:

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Mon Mar 17, 2014 7:04 pm
Profile WWW
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Drete wrote:
The monk is plain awesome right now, and still not unbalanced in any way. Great work!

On the other hand, Tiger Strike still has the old tooltip text!

I'm considering adding one more thing to crane kick to make it even more fun.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Mon Mar 17, 2014 7:06 pm
Profile WWW
Cephalid Subverter

Joined: Fri Jul 12, 2013 2:15 pm
Posts: 133
I hope it's an AE interrupt. :D


Mon Mar 17, 2014 7:08 pm
Profile
Cephalid Subverter

Joined: Fri Jul 12, 2013 2:15 pm
Posts: 133
I feel the monk is very close to the ranger power wise by now. The ranger's standard attack is to hit one mob three times, the monk strikes up to three targets once. They also remain alive quite well even in tough situations now but are still not way overpowered. Good job!

I'm gonna play on and see how Drete fairs against the raid bosses later though, cobra strike almost feels a bit overpowered in grinding situations right now. Not sure how good it is vs a single big target though.


Tue Mar 18, 2014 12:38 pm
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Cool, thanks for the feedback. Btw, I am afraid of them becoming OP with leech+cobra strike.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Tue Mar 18, 2014 9:35 pm
Profile WWW
Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
I like the monk changes allot, but won't level him past where I am now, because I'm trying to get my pally level 99


Tue Mar 18, 2014 10:07 pm
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Trying for level 99 might require nevergrind rehab.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Tue Mar 18, 2014 10:15 pm
Profile WWW
Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
Especially with a Paladin. lol 1 mob at a time for 99 ha... less you add higher level zones. cause level 55 mobs will be grey at 99


Tue Mar 18, 2014 10:16 pm
Profile
The Artificer

Joined: Sun Jul 14, 2013 11:13 pm
Posts: 300
Cords wrote:
less you add higher level zones


sebilis, veeshan's peak, and temple of veeshan :D

veeshan's peak / temple of veeshan would involve chain killing dragon after dragon

would be awesome


Tue Mar 18, 2014 10:33 pm
Profile
Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
Lol I hope he adds those. BTW I forgot to add to the Velious/Kunark items list Fungi Tunic :D


Tue Mar 18, 2014 11:12 pm
Profile
Cephalid Subverter

Joined: Fri Jul 12, 2013 2:15 pm
Posts: 133
I've come up with a possible solution to the monk and ranger being too far ahead (at least that's how I feel at this point). Spawning mobs on random positions instead of from the middle outwards would make the AE attacks somewhat less OP.

Edit: And if you want to take balancing issues a step further, you could probably change non-healing AE classes (magician, wizard, possibly more) the ability to hit 3 random targets instead with their AE's, if you follow the above suggestion.


Wed Mar 19, 2014 9:33 am
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Drete wrote:
I've come up with a possible solution to the monk and ranger being too far ahead (at least that's how I feel at this point). Spawning mobs on random positions instead of from the middle outwards would make the AE attacks somewhat less OP.

Edit: And if you want to take balancing issues a step further, you could probably change non-healing AE classes (magician, wizard, possibly more) the ability to hit 3 random targets instead with their AE's, if you follow the above suggestion.

I dunno, I've seen a lot of posts about how SK, Paladin, Bards and others are very powerful. I'm not exactly sure what the actual class "power rankings" are at this point. Honestly, I don't even think I'd pick ranger or monk. I think if you took a poll, everyone's lists would look very different.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Wed Mar 19, 2014 9:49 am
Profile WWW
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Regarding spawn position, yeah. Maybe I could make the center position always appear first, but make adds appear in random positions from there.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Wed Mar 19, 2014 9:51 am
Profile WWW
Cephalid Subverter

Joined: Fri Jul 12, 2013 2:15 pm
Posts: 133
I forgot about shadowknights, and bards are very special anyways. Paladins might be tough, but they're not up to par in killing speed with the others I think.

Anyways, just found another minor error. The skill descriptions on the monk mention the Spirit stat, but the character sheet names it Technique Points. :)


Wed Mar 19, 2014 10:22 am
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Whoa, nice catch. Fixed next patch.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Wed Mar 19, 2014 9:00 pm
Profile WWW
Gnoll Commander

Joined: Tue Mar 04, 2014 9:48 pm
Posts: 65
This conversation is something I was intending to ask about. Is the game at a place where you would like us to comment on balancing ideas or are you still wanting to focus more on bugs?

And minor error note. The Mage class can't unsummon a pet once it is in play like other classes. Re-casting the spell states, "A minion has already been summoned." Gets especially tedious since they actually have a variety of pets to choose from and you have to log out or get it killed to summon a new one.


Thu Mar 20, 2014 5:47 am
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Feragh wrote:
This conversation is something I was intending to ask about. Is the game at a place where you would like us to comment on balancing ideas or are you still wanting to focus more on bugs?

And minor error note. The Mage class can't unsummon a pet once it is in play like other classes. Re-casting the spell states, "A minion has already been summoned." Gets especially tedious since they actually have a variety of pets to choose from and you have to log out or get it killed to summon a new one.

Oh yes, thanks for reminding me about this. I noticed this too and then forgot to fix it. At this stage all feedback is appreciated. Many suggested ideas have been used in the game.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Thu Mar 20, 2014 9:45 am
Profile WWW
Cephalid Subverter

Joined: Fri Jul 12, 2013 2:15 pm
Posts: 133
One man can't possibly come up with all good ideas on his own! He can, however, choose to reject other people's ideas when he doesn't think they're good. Game construction 1-2-3. :)


Thu Mar 20, 2014 11:56 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 27 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users and 37 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software