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Paladin update is in 
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Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Yaulp
- No longer boost strength.
- Has a 30-second cooldown.
- Boosts all damage and releases a frenzy of auto attacks for 8 seconds. The increased damage depends on your wisdom and alteration skill.

Vengeance
- Has a much tighter damage ranger
- Boosted minimum damage
- Has a much more dramatic boost to damage at lower levels
- Combines very well with Yaulp when below 20% health for possible dramatic comebacks :mrgreen:

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Sat Mar 29, 2014 3:37 am
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Joined: Thu Jan 03, 2013 12:56 am
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Location: Crofton, Maryland
This should give Paladins a nice edge among hybrids in 1v1 situations.

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Sat Mar 29, 2014 3:38 am
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
Can I ask an honest question? When does a paladin get below 20% hp? Laugh and use Lay hand for kicks because I know I'm never going to use it. Just saying.


Sat Mar 29, 2014 6:54 pm
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Joined: Thu Jan 03, 2013 12:56 am
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Location: Crofton, Maryland
lol, well there's an idea. Use it strategically to dip below 20%, use yaulp, use vengeance for crazy damage, and then lay hands.

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Sat Mar 29, 2014 6:55 pm
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
Lol going to have to get out of my rotation of cast dd stun / melee to get the mana back /leach heal.... refresh. lay hands with full health because I can.... pull :D


Sat Mar 29, 2014 6:58 pm
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