I have been waiting for this one
Ranger: no changes
Necromancer:
- Detonate Soul: time bomb which goes off after 3 seconds. If it kills the target, it does about 2-3 times the damage to all other mobs. I like the idea and it fits in the theme, but it is nearly impossible to land correctly. It does very low damage and since necros fight with Dots, it is next to impossible to have it make the finishing blow. I would recommend changing in one of two ways.
1. Debuff that lasts for 10-15 seconds. If the mob dies in that time, then it can do a large amount of damage to all remaining mobs. While this would make it functional, it seems that in later levels, it would still be limited. At level 48, I find myself facing one mob at a time and pulling after the first is getting close to dying. So it would be used to kick off damage to the next mob and to clear pets.
2. Same effect as above, but it would be used to extract life force from the mob (gain HP/Mana) for caster and possibly pet. This would give more sustainability in longer fights and would definitely help in later boss fights which can spawn 3-5 mobs. This option would be my personal preference since it really fills out the necro theme more. Lower damage, but constantly draining life from the death of his enemies.
- Other skills seem good on the necro, but I do have to say it seems much lower in power level than other classes like the Ranger and the Bard. One idea might be to allow hp/mana leach items to work through the pet. Possibly have him split the HP gained and give all mana back to the caster.
There is a definite need for more balancing in the other caster classes, but I will need to play them up a bit more to get a better idea. It may be tough to get solid feedback on them for a bit since no one really plays them. I just realized that my level