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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Working on itemization this weekend. Quite a lot involved, but I'll try to get basic items in the wild this weekend. This inventory system has also been improved a bit. For example you can double click an item in your inventory and it'll equip/swap it without clicking its applicable slot. The redesign is also already finished and it saved over 100k of memory, which is a lot!
If I have to guess, expect normal items in the wild with a "DESTROY" button to get rid of old items. Magic items should be possible during the week some time.
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Sat Jul 13, 2013 4:07 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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I found a bug that caused items to duplicate when swapping out ranged items. Fixed it But now I have an inventory full of flimsy bows.
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Sun Jul 14, 2013 5:16 am |
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Cords
Anuran Assassin
Joined: Fri Jul 05, 2013 8:24 am Posts: 527
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Lol sell for sick plat Jk, once you put a delete item in game you will be square
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Sun Jul 14, 2013 8:48 am |
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Cords
Anuran Assassin
Joined: Fri Jul 05, 2013 8:24 am Posts: 527
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Hope works going good sir. I'm giddy(?) to see the next update. Keep up the great work.
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Sun Jul 14, 2013 10:08 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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It's going. Not exactly light speed as I have guests here this weekend and the concert last night, but it's looking good.
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Mon Jul 15, 2013 12:39 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Tomorrow looks like a possibility. I don't see why not. I still have to name all of the basic armor types and add a destroy button.
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Mon Jul 15, 2013 2:32 am |
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Cords
Anuran Assassin
Joined: Fri Jul 05, 2013 8:24 am Posts: 527
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cool, let me know if you need help with the names. Though you seem to play Everquest before, your monster names are dead on.
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Mon Jul 15, 2013 3:07 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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The armor names are not going to be a direct conversion. The armor system is too different, but expect some similarities. But you can expect a lot of classic uniques, or "Lore Items", to be in the game. Yeah, I mainly wanted to replicate EQ's world and its mobs. Too many fond memories
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Mon Jul 15, 2013 10:09 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Also, I just fixed a bug that made Brill in Rathe Mountains and Korvik the Cursed to appear a completely wrong size. They're the only two mobs that use a specific human male graphic.
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Mon Jul 15, 2013 10:11 am |
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Cords
Anuran Assassin
Joined: Fri Jul 05, 2013 8:24 am Posts: 527
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Nice catche on the Brill, and Korvik. Finally got my necro to 20, but now have 3 afk deaths while switching between enchanter and wizard. oh well Its just a number that will haunt me . I'll remake when unique and rare drops are in the game
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Mon Jul 15, 2013 11:36 am |
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Cords
Anuran Assassin
Joined: Fri Jul 05, 2013 8:24 am Posts: 527
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So is the update coming today, or tomorrow? Will it be at night or mid afternoon?
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Mon Jul 15, 2013 8:23 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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I almost always develop in the evenings, so a best case scenario would be late tonight around midnight.
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Mon Jul 15, 2013 8:42 pm |
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Cords
Anuran Assassin
Joined: Fri Jul 05, 2013 8:24 am Posts: 527
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Right on, what time zone are you btw?
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Mon Jul 15, 2013 10:41 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Eastern
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Mon Jul 15, 2013 11:57 pm |
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