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DoTs - Getting buffed tonight 
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Joined: Thu Jan 03, 2013 12:56 am
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Location: Crofton, Maryland
It's coming 8-)

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Sat Jun 21, 2014 1:43 am
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Goblin Captain

Joined: Sat May 03, 2014 3:39 am
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Maelfyn wrote:
It's coming 8-)


sweet, can't wait.

Any chance of allowing each tick to potentially crit?


Sat Jun 21, 2014 6:39 pm
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It's already in btw. Really doubt crit will ever effect DoTs. Just seems too lazy. Goes against the whole idea of a DoT imho. If they're still weak, just buff the damage.

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Sat Jun 21, 2014 6:58 pm
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I have been toying with the idea of making crit affected by diminishing returns, like haste, also. Just seems too easy to max it in the end.

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Sat Jun 21, 2014 6:59 pm
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Goblin Captain

Joined: Sat May 03, 2014 3:39 am
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Maelfyn wrote:
I have been toying with the idea of making crit affected by diminishing returns, like haste, also. Just seems too easy to max it in the end.


It's not easy to max given that you have a number of other stats that require maxing as well. It is very difficult to get max out everything, and the characters that I have that are, use a mix of cloth, chain and plate to do so.


Sat Jun 21, 2014 7:27 pm
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Goblin Captain

Joined: Sat May 03, 2014 3:39 am
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Maelfyn wrote:
It's already in btw. Really doubt crit will ever effect DoTs. Just seems too lazy. Goes against the whole idea of a DoT imho. If they're still weak, just buff the damage.


After a small test, it's unlikely that anyone would spec into DoTs with a necromancer even with these changes.

It's still like 600 dps all stacked up with 80 talent points invested.


Sat Jun 21, 2014 7:37 pm
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