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Requesting: Bigger Bank Stash 
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Orc Centurion

Joined: Tue Oct 21, 2014 10:17 pm
Posts: 40
I find the Bank stash really small.
At first i thought "hey this is plenty of space". But i didn´t count on how many drops you get (not saving any doubles).
Ofc it dosen´t help that I´m playing all classes with a W I D E range of levels and am a pack-rat. :roll:
I´ve even stopped looting yellow but the bank is full and all 15 toons soon as well.

I´m curious what do you other players think about Bank size?

:idea: Maybe more bank "pages" could be added, like in Diablo 3 (or Titan Quest/Grim Dawn if you will). Come to think about it, it would be cool to gain added bank size as quest rewards as well, especially on all those quests that dont yield any bonus (besides loot from bosses).

Would it be hard to implement?


Last edited by graffen69 on Sat Nov 01, 2014 6:16 pm, edited 2 times in total.



Sat Nov 01, 2014 10:10 am
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Joined: Thu Jan 03, 2013 12:56 am
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Nah, it's easy to implement. Just takes some time. I think I will expand this when accounts come out, but this will probably one of the key paid-for features. Makes sense since if you're using a lot of bank space, you're probably getting a ton of playtime out of the game. Character slots and bank slots will probably be the main paid features, aside from paying for the account itself.

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Sat Nov 01, 2014 11:07 am
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Gnoll Commander

Joined: Mon Aug 25, 2014 5:33 pm
Posts: 62
dont forget you can also use other characters as mules if you need more space.


Tue Nov 04, 2014 5:19 pm
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Anuran Sentinel

Joined: Mon Aug 05, 2013 7:07 pm
Posts: 254
cholbert wrote:
dont forget you can also use other characters as mules if you need more space.


graffen69 wrote:
I´ve even stopped looting yellow but the bank is full and all 15 toons soon as well.


He's doing that, still running out of space.


Tue Nov 04, 2014 9:27 pm
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Anuran Sentinel

Joined: Mon Aug 05, 2013 7:07 pm
Posts: 254
Any chance of getting rid of the cooldown on pulling next monster. Makes it hard to keep mobs up when farming for lower lvl toons.


Tue Nov 04, 2014 9:31 pm
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The Artificer

Joined: Sun Jul 14, 2013 11:13 pm
Posts: 300
i started ditching anything that has a level requirement. saving only items that are useful as twink items from day one. was able to cut my bank down a lot with that philosophy. and it should be relatively easy to farm more level-requirement twink gear once i get my alts up a ways.


Wed Nov 05, 2014 3:48 am
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Gnoll Commander

Joined: Mon Aug 25, 2014 5:33 pm
Posts: 62
Badplayer01 wrote:
cholbert wrote:
dont forget you can also use other characters as mules if you need more space.


graffen69 wrote:
I´ve even stopped looting yellow but the bank is full and all 15 toons soon as well.


He's doing that, still running out of space.



wooo-oops. my reading comprehension seemed to have flown off somewhere!

I have limited by bank to only set items and elite quality uniques. Honestly though the yellow elite items from the last shop on hell difficulty are good enough for leveling an alt until you start getting better drops, and they have no level requirement.


Wed Nov 05, 2014 6:18 pm
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Badplayer01 wrote:
Any chance of getting rid of the cooldown on pulling next monster. Makes it hard to keep mobs up when farming for lower lvl toons.


I could lower it a bit. It's mainly there to prevent accidentally spamming more than intended.

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Wed Nov 05, 2014 10:39 pm
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Orc Centurion

Joined: Tue Oct 21, 2014 10:17 pm
Posts: 40
Badplayer01 wrote:
Any chance of getting rid of the cooldown on pulling next monster. Makes it hard to keep mobs up when farming for lower lvl toons.

Funnily i thought it was due to lag or some weird stuff with Firefox/Flash.
If this is changeable I prefer if it was no down time when pulling mobs. I much rather pull 2 to many and die than being stuck not being able to pull. I don´t know bout other classes but both on my highest (Bard) and my mid level Druid the cooldown slows down my effectiveness quite a bit

//Incidentally this game made me try out some FreeEQ, now that all classes/races (and some mercs) are available for all. Maybe i´ll try some Silver play.
If I do Sony owes you Maelfyn :D

Peace out!


Last edited by graffen69 on Fri Nov 07, 2014 11:13 am, edited 1 time in total.



Thu Nov 06, 2014 10:35 am
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Gnoll Commander

Joined: Mon Aug 25, 2014 5:33 pm
Posts: 62
Maelfyn wrote:
Badplayer01 wrote:
Any chance of getting rid of the cooldown on pulling next monster. Makes it hard to keep mobs up when farming for lower lvl toons.


I could lower it a bit. It's mainly there to prevent accidentally spamming more than intended.


How about a pull x1 and pull x5 button?

But That would nerf mobs who use summoned creatures. . .


Thu Nov 06, 2014 9:01 pm
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At this time I'm somewhat hesitant to re-introducing add monster bugs that were around for a long time. Remember ghost mobs? All of that mess? I'm sure it's possible, though.

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Thu Nov 06, 2014 9:15 pm
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