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Sounds like you are on hell difficulty. There's a -50% to all status effects penalty on hell. This is similar to the penalty on resistances.

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Fri Sep 19, 2014 8:43 pm
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Orc Centurion

Joined: Sun Sep 07, 2014 5:18 pm
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Ahh thanks, that explains it!

By the way, finally took down Nalatos on Hell on the Wizard. He was really hard.


Fri Sep 19, 2014 9:40 pm
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Skeleton

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Maelfyn wrote:
I bet you are getting some kind of error at some point. If you don't mind, open the console or the error log (CTRL+SHIFT+J) and look for javascript errors. They usually appear in red font.


Not getting any errors with it open, still happening randomly. Start out with normal exp coming in, after about 10 mobs in the chain (usually keep pulling mobs until i have finished all for the quests, stopping before boss) xp starts showing as 0xp or not showing at all. Im quite a few levels up from before and in new zone, always highest zone i can get to, the mobs are normally yellow con.


Sat Sep 20, 2014 12:52 am
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Could be related to the way bonus exp is calculated after a 10x+ combo? I'll check that.

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Sat Sep 20, 2014 3:42 pm
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Zurrain wrote:
Ahh thanks, that explains it!

By the way, finally took down Nalatos on Hell on the Wizard. He was really hard.

Wow! That is awesome! Not sure if you do videos, but I would definitely watch that. He has a ton of HP (over a million if I remember correctly).

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Sat Sep 20, 2014 3:43 pm
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Icons disappearing in Chrome will be fixed next update. Finishing up a big optimization patch tonight, hopefully, and I'll update the version along with several delicious fixes.

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Mon Sep 22, 2014 11:32 am
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Not sure what's going on, but since this latest update, all of my DoTs (necro) are hitting for absolutely no damage. Level 76, cant even kill a mob on a normal difficulty zone.


Tue Sep 23, 2014 5:15 am
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Thanks for reporting this Brawolf. I identified the problem (a talent triggers this) and hotfixed this for all classes (it was a widespread problem with how damage is calculated with talents).

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Tue Sep 23, 2014 10:03 am
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Maelfyn wrote:
Thanks for reporting this Brawolf. I identified the problem (a talent triggers this) and hotfixed this for all classes (it was a widespread problem with how damage is calculated with talents).


No problem! I had just made it to Hell difficulty as the patch happened, and for a second i was like holy S#!^ this is truly Hell :twisted: Thanks for all your hard work, absolutely loving the game. When accounts come are you going to make a pay account? I feel like I'm stealing from you and would love a way to pay to play. Or atleast some ads, you should be making money for your work!


Tue Sep 23, 2014 3:56 pm
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Hopefully, everyone won't be completely bored with the game by the time 1.0 comes out. I think there will enough new stuff to attract new players and rekindle interest among old players. The backgrounds, item art, npc art, and the map will be completely new. I'm hoping to monetize the game enough to fund part 2 some day (or expand part 1).

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Tue Sep 23, 2014 5:16 pm
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Orc Centurion

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Any chance you could consider reducing the resist buffs the Chromatics have? In Hell, as a Wizard, their resists are so high it takes me too long kill one to be worth it. On Zurrain I get things like:

Chain Lightning hits an infected rodent for 381 damage.

Meteor hits an infected rodent for 868 damage.


Tue Sep 23, 2014 7:40 pm
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Oh, thanks for mentioning this. Chromatic mobs have much higher resists than intended. They have 66% damage reduction to all resists in hell currently. I'm going to reduce it to 50%... not dramatic, but that should help.

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Tue Sep 23, 2014 9:42 pm
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This is how it will work. On hell difficulty if a mob is lightning enchanter AND chromatic, the mob will have elemental reduction of 50/50/66/50/50. Before Chromatic was taking everything all the way to 66/66/66/66/66. A bit much.

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Tue Sep 23, 2014 9:49 pm
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15) Pressing Space Bar will not stop channeling spells like wizard's Magic Missiles & Ice Block - is this intentional?

16) Loading screen false tip: "To cancel a spell hit the space bar... ." This is only true for non-channeling spells. See above.

17) Loading screen false tip: "Pets can be given commands to stop attacking when you need to crowd control your target."

18) Loading screen false tip: "If you finish off your foe before Magic Missiles finishes, the spell will not have a cooldown period."

19) Loading screen false tip: "The Wizard and the Magician can use a special type of freeze called an encasement. When you hit an encased mob the formation will shatter once for a 50% damage bonus! The mob will also remain frozen for the remainder of the duration."
I test this on a wizard, once you break the encasement the debuff icon is still there for the remaining duration but the mob will be free from frozen state.

20) Actual duration of encasement differ from the spell tooltip.

21) I appreciate the recent changes made to stop auto-attack when an enemy is encased/rooted but can you make auto-attack to resume after the debuff expires?
This problem is not observable if wizard's Deep Freeze is used to innitiate a fight.

22) Wizard's Deep Freeze (DF) replaces Glacial Spike (GS) debuff icon, and vice versa. Please tell me this is a glitch. I am hoping both to stack to give 75% damage bonus LOL!

23) If DF is cast immediately after GS, GS 'ice' animation will linger till the next DF/GS is casted or until the mob dies.

24) Shadow Knight's Death Strike tooltip is missing.

25) Talent points in Shadow Knight's Grasping Frenzy does not increase the skill damage on its tool tip. I'm not sure if the invested talent points do actually work at all. Please check.


Fri Sep 26, 2014 7:44 pm
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Orc Centurion

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Also, Glacial Spike doesn't receive the 50% reduction in cooldown time from the Level 20 Glacial Spike talent bonus. The tooltip says the cooldown is 7.5 seconds, but it is still 15.

In regards to noob's 20), I assumed this was caused by enemy resists and/or status effect duration being reduced on enemies. I hope this is the case, and it is working as intended, since the tooltip on my Deep Freeze says it would last 20.7 seconds. A 20.7 second Deep Freeze would need to be nerfed right away.


Fri Sep 26, 2014 9:11 pm
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Re: tooltips: Yeah, thanks for identifying these. It's on my hitlist of crap that needs to be addressed before 1.0. Obviously with everything changing so much these tooltips get outdated quickly.

#20 Okay I think this is due to playing on higher difficulty. All freeze spell reductions are reduced at higher difficulties. Same goes for almost any status effects. It should be 100% on normal (this is a recent change).

#21 I don't think it's a good idea to turn the player's auto attack back on... I left Deep Freeze turning auto attack on because I figured if you entered a fight with deep freeze I figured you were just goofing around at that point. Why would you open with deep freeze? hehe... :)

#22 No, they replace each other. I think the most you can get is 50% bonus with freeze and shatter (25% each). Note that a shatter also immediately ends a freeze effect would could be really undesirable. A freeze effect does not end until it expires UNLESS you overwrite it with encasement. Clear as mud? :)

#23 Fixed this. You're a weirdo for even trying this.

#24 You sure? There was a recent bug with this. It looks fixed to me.

#25 Checking on this...

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Fri Sep 26, 2014 9:23 pm
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Okay, I think all of this was fixed.... I'll upload soon. patch 97.

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Sat Sep 27, 2014 1:23 am
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20) My wizard was level 30-ish in Normal difficulty before my saves got wiped.

21) I'm confused. Why it isn't a good idea to turn auto-attack back on once you break the encasement?

24) & 25) I wasn't really sure about these. I notice them yesterday when the game is all buggy to me (as I've mentioned in other post) and I think the issues must be related. It's all fixed now.


Sat Sep 27, 2014 9:53 pm
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#21 I see what you're saying. I thought you meant just turn it on when it expires. It makes case in your scenario! Good idea.

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Sun Sep 28, 2014 12:02 am
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I have a bug with engulfing roots, it either displays the tooltip for greater healing or tornado.


Wed Nov 05, 2014 10:48 pm
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Maelfyn wrote:
Anyone can wear anything. After all, what magical force would stop you from wearing something? :) You get a haste penalty, but that's about it. Go full plate mage and see how it works out. It's a viable strategy.


Actually, this is not true. What about us poor blade mages that can't use swords? :D


Wed Nov 05, 2014 11:09 pm
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Bah, you know what I mean :)

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Wed Nov 05, 2014 11:14 pm
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noob wrote:
6) I forgot to mention this earlier, necromancer's Feign Death has no cooldown as oppose to what it says in the tooltip. But I do hope it just stays that way without cooldown for my convenience! :D

6) Uhuh, think i´m to blame here. :oops: I requested it in this post
viewtopic.php?f=1&t=691
but i actually prefer it like it is now. Combined with the necros Corpse Explosion skill at 20 you can wreck some nice AoE damage with corpse explosion now. I´m hoping it´ll stack with 20 point Detonate Soul´s passive explosion effect (explosion chills all targets).
Zurrain wrote:
Regarding charmed pets - the fact that they keep you in combat can be really frustrating. While you have a pet charmed, after you finish a battle, your pet keeps you in combat so you're not meditating. This makes charming kind of tedious. On top of that, when trying to complete a quest, being able to cycle pulls for the last specific type of mob you need is really nice - however if you have a charmed pet,you can't do this - the first mob you pull each time immediately enters into battle. It can make finishing quests take a long time.

Perhaps this is intended though?
Completely agree.
On my Bard I usually just log in and out for last mob if i have an elite charmed pet. Also requesting a "Stop all songs" hotbutton as it prevents cycling (i.e. have to wait for songs to end or log before cycling). Gets really tedious at higher levels.
I still think having a charmed pet, no matter what class should work as a normal pet in regards to health and mana regen. The fact that you have to release pet to regain HP is annoying especially on Enchanters.

Peace out!


Thu Nov 06, 2014 9:39 am
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