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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Thoughts? Nightgrind Turbo!!! Like Street Fighter.
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Wed Feb 25, 2015 4:06 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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So yeah. It's in turbo mode now. Let me know if you think it's better this way. I ... think it may help the pace of the game a bit.
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Wed Feb 25, 2015 4:35 am |
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TerdarE'ci
Orc Warlord
Joined: Sun Apr 13, 2014 6:25 am Posts: 80
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LOL this is hella fast. Maybe a bit of a speed boost would be good but this is going plaid.
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Wed Feb 25, 2015 5:39 am |
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pharmakos
The Artificer
Joined: Sun Jul 14, 2013 11:13 pm Posts: 300
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definitely helps me resist the urge to alt tab
seems like maybe enemy flee speed didn't scale appropriately? hard to tell. seems like they're running too quickly.
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Wed Feb 25, 2015 5:40 am |
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TerdarE'ci
Orc Warlord
Joined: Sun Apr 13, 2014 6:25 am Posts: 80
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Most spells are also too fast to kick now too, and the timers on every spell are meaningless ;/
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Wed Feb 25, 2015 5:48 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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They're Vandamor seconds, not Earth seconds, you Earthist.
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Wed Feb 25, 2015 11:36 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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So, too fast? I can adjust this. Right now it's a 35% speed boost.
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Wed Feb 25, 2015 11:38 am |
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pharmakos
The Artificer
Joined: Sun Jul 14, 2013 11:13 pm Posts: 300
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seems fine to me. i'm the crazy guy that would play at double speed if i could, though.
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Wed Feb 25, 2015 5:13 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Yeah, I want it to feel more like an action RPG than an MMO-paced game.
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Wed Feb 25, 2015 5:32 pm |
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TerdarE'ci
Orc Warlord
Joined: Sun Apr 13, 2014 6:25 am Posts: 80
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Maybe a bit less, we'll see. As it is the some of the fastest spells are unkickable. The speed boost was a good call though - the pace is refreshing.
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Wed Feb 25, 2015 8:57 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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I'm going to retune this a bit so the seconds are actually accurate on spell times and such.
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Thu Feb 26, 2015 12:03 pm |
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Nuhaine111
Orc Pawn
Joined: Thu Feb 26, 2015 2:31 pm Posts: 2
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Not a bad idea. I would suggest making it an option though, so players can learn to play at a slower speed when they first start out. Is your statistics data (If you have any) showing anything about how new IP's are faring against enemies at this speed compared to old speeds? That would be an easy way to tell, probably.
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Thu Feb 26, 2015 2:36 pm |
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TerdarE'ci
Orc Warlord
Joined: Sun Apr 13, 2014 6:25 am Posts: 80
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Any chance you'll slow down a few of the mob cast times so we have a chance at kickin em?
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Sat Feb 28, 2015 7:13 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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It's back in normal mode. I'm going to re-address this more comprehensively when I have time. I want mob attack speed, global cooldown, and cast times increased, but everything else to be the same speed (like animation speeds, mob cast times, etc)
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Sat Feb 28, 2015 12:35 pm |
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