Edit: Changed tone of post and trimmed the length.
I'm really enjoying the early levels of Nevergrind. I've been playing each of the classes to find my favorite in time for the server accounts to go live. The game has a lot of great variety to the class design.
I'm curious how people feel about the Ranger. I leveled one to 35 and here are my thoughts so far about the class.
I think the class has an interesting skill set and I like how it takes a lot of inspiration from the Everquest class. The Ranger favors auto attacking with arrow skills to supplement that makes for a nifty number fountain.
However, I find I'm having a lot of trouble making the skills work. At early levels (Act 1), I found the mana cost of Faerie Fire to be really high and the low interrupt chance on the Kick to be disappointing. The opportunity cost of 20 talent points seems like too much in order to get a reliable interrupt.
After Act 2, the mob interaction disappears entirely as the class gains a tremendous power spike from the Snare talent bonus. The talent causes your
auto attack to hit four additional times. You don't even have to cast Snare to gain this effect. This one talent turns the Ranger into an auto attacking murder machine. It's a nifty number fountain but not very engaging play to just auto attack mobs one by one rapidly to death.
Here's a zone summary of my level 35.The Ranger has several abilities and talents that look like they'd have interesting swarming potential but I'm at a loss how a Ranger could fight multiple mobs without immediately crumpling. Stuns and spellcasters are particularly dangerous as the Ranger lacks tools to counter them. I could see these vulnerabilities preventing the class from advancing into Nightmare. The class gets a lot of buff-and-forget skills that I feel could be replaced with additional tools.
Thoughts?