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Coming soon: racial skill changes 
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I have reworked the racial skills a bit and I'm pretty excited about implementing these changes. I want each race to have an appealing skill. I want race to be a tough decision because each skill is so cool. I'm not going to announce them yet, but this is the announcement of the announcement. 8-)

The only racials that will NOT change are Dark Elf and Ogre. All others are being adjusted slightly, improved, or completely redesigned.

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Tue Apr 21, 2015 2:49 pm
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The Purist
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Nice!

I'm really glad you went the route of buffing the others rather than nerfing. Excited to see the changes!

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Tue Apr 21, 2015 2:52 pm
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Skeleton

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If a skill breaks the way a player is playing his char, will they get a race-change ?


Tue Apr 21, 2015 2:55 pm
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Probably not. I actually considered allowing race changes, but that's sort of strange and ruins my roleplaying experience. In seriousness, I actually considered adding this as a monetized feature.

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Tue Apr 21, 2015 2:59 pm
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Skeleton

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Then dare you changing stuff I need :3


Tue Apr 21, 2015 3:02 pm
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Akuma no Tsubasa wrote:
Then dare you changing stuff I need :3


He's not touching dark elf and ogre. Aside from maybe halfling and high elf early on, all the other racials are pretty useless imo.

Edit: Make high elf mana regen and troll regen scale by level! That would be an awesome and balanced change. 9 mana regen is incredible for low levels for example but not so much for high levels, I get that from my pants alone.

I don't know if you actually want suggestions but that hasn't stopped me in the past.

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Tue Apr 21, 2015 3:51 pm
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The Veteran
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Great to hear!! And nice that you'll buff the other racials to be on par with the Ogre and Dark Elf ones !

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Wed Apr 22, 2015 2:37 pm
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http://nevergrind.com/blog/coming-soon- ... l-changes/

Highlights:

Humans

%25 enhanced damage, hp regen, and mp regen for 12 seconds

Erudite

360 resistance (90%) for 15 seconds

Barbarian

100% enhanced damage for 12 seconds

Half Elves

New skill: Hybrid Vigor – Breaks stun/fear and triggers 1% of max health hp regen for 9 seconds

Halflings

10% exp bonus (unchanged)
Run has lower cooldown (unchanged)
New passive magic find bonus
Improved run allows escape while stunned/feared

Dwarves

50% damage reduction to all damage for 15 seconds.

Wood Elves

New skill: Camouflage – Evades for 8 seconds. Similar to Rogue’s skill, but lasts longer.

High Elves

Passive: 0.5% max mp regen passive every 3 seconds

Gnome

New skill: Warp Seal – Casts equivalent of Magician’s Stasis Field with 20-25 second duration.
Silence immunity

Trolls

Passive: 1% max hp regen every 4 seconds

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Wed Apr 22, 2015 3:53 pm
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The Purist
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Nice!

Do you have cooldowns in mind for the activated skills?

1. Will the human passive secondary regen effect other secondary resources i.e. spirit, technique, or rage? Seems flat value identical to mp would be pretty reasonable.
2. Why's troll regen every 4 seconds and not per tick (3 seconds?). Seems unusual.
3. Wood Elf, talented Evade is very different (invincibility vs stun), wood elf going to be a stun?

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Wed Apr 22, 2015 4:09 pm
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1. At this time... no. Maybe for warriors and monks, but I don't see what could be done for rogues.
2. That's just the rate it is. Hp regen is every 4. MP is every 3.
3. Yep, just the stun version. So you'll benefit from the damage bonus on the first hit.

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Wed Apr 22, 2015 4:16 pm
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The Legend
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Great to hear you're wanting to overhaul the race perks. I just wish I didn't roll all my characters on the first day of access.


Wed Apr 22, 2015 6:38 pm
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currently level 49 half elf

at 85.8 in all stats I get from the current skill.

-10% to critical chance
-about 400 health
-about 200 mana
-3% critical damage

vs

-Breaks stun/fear and triggers
-1% of max health hp regen for 9 seconds

seems like the new skill will be very situation where as the old skill I used a lot for bosses
really helps with damage and survival.

Could also see myself getting a little frustrated if I hit the new skill only to then be stunned again
would feel like a waste even with the hp regen. That also can happen with the current skill.
:D

Also just wanted to say really like the game it is very addicting you did a great Job making it.


Thu Apr 23, 2015 6:05 pm
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Thanks for the feedback! I don't know... those fear/stun break skills become very popular... just look at ogres and Will of the Forsaken in WoW. Even if you get double stunned/feared at least you will have the regen working for you. Regaining control of your character is often times a lifesaver... how many times do you sit there thinking... if only I could break this fear.... ugh. This could be a gamebreaker in hardcore mode.

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Thu Apr 23, 2015 6:11 pm
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