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Badplayer01
Anuran Sentinel
Joined: Mon Aug 05, 2013 7:07 pm Posts: 254
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Not seeing any damage from Intrepid Might.
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Wed Aug 14, 2013 8:10 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Really? It seems to work okay for me. Any errors in the console log?
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Wed Aug 14, 2013 8:15 pm |
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Badplayer01
Anuran Sentinel
Joined: Mon Aug 05, 2013 7:07 pm Posts: 254
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Timestamp: 8/14/2013 4:31:35 PM Error: ReferenceError: mobBashIcon is not defined Source File: http://www.nevergrind.com/skillsWarrior.jsLine: 1032
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Wed Aug 14, 2013 8:33 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Thanks. This should be fixed now.
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Wed Aug 14, 2013 9:28 pm |
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Badplayer01
Anuran Sentinel
Joined: Mon Aug 05, 2013 7:07 pm Posts: 254
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Yup, thx.
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Wed Aug 14, 2013 9:38 pm |
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Badplayer01
Anuran Sentinel
Joined: Mon Aug 05, 2013 7:07 pm Posts: 254
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Couple things to help warriors a tad.
Decisive Strike: Make it cost no fury if it scores the killing blow. Will help warriors start the next mob in the chain with a bump in fury.
Avenging strike: Up the cost needed to start the heal and cost fury. As this being the main attack to use once you get to 60% you're back down to 40. Upping the needed start % to 70(maybe 75/80) will help warriors retain some fury for other attacks.
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Fri Aug 16, 2013 5:33 am |
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Cords
Anuran Assassin
Joined: Fri Jul 05, 2013 8:24 am Posts: 527
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I don't think Decisive strike is an issue. I don't know how hard it is at 50 but at 22 I keep 4 mobs spawned at all time. Rage never drops below 60% unless I just chain my abilities.
Avenging strike I can't agree more.
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Fri Aug 16, 2013 8:02 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Good idea. Adjusted it to 80 Fury.
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Fri Aug 16, 2013 8:45 pm |
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Badplayer01
Anuran Sentinel
Joined: Mon Aug 05, 2013 7:07 pm Posts: 254
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Seems to still be set to 60.
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Sat Aug 17, 2013 3:18 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Ya, will be uploaded tonight. Might even see a few champions uploaded, but not all of them.
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Sat Aug 17, 2013 3:49 am |
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Badplayer01
Anuran Sentinel
Joined: Mon Aug 05, 2013 7:07 pm Posts: 254
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Dodge capped at 140 for a warrior?
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Sat Aug 17, 2013 4:10 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Sat Aug 17, 2013 4:16 am |
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jurrk
Skeleton
Joined: Sun Aug 11, 2013 8:07 pm Posts: 16
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I'm getting the NaN hp thing on my war. When it happens the mob I'm fighting stops taking damage, and I'm forced to run from combat breaking my chain.
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Sun Aug 18, 2013 6:42 pm |
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SLAIN
Goblin Warrior
Joined: Mon Aug 12, 2013 8:56 pm Posts: 102
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I see that popup sometimes, not sure why happens pretty randomley. But it still lets me attack ect.
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Sun Aug 18, 2013 6:57 pm |
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jurrk
Skeleton
Joined: Sun Aug 11, 2013 8:07 pm Posts: 16
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I can still swing at em, and damage numbers pop up, But the critter's hp bar wont move and it doesn't die.
Perhaps it's some kind of karmic justice for taking advantage of my immortal bard.
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Sun Aug 18, 2013 6:59 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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I'll try to figure it out. If you can try to play with the error console open (ctrl+shift+J) because it usually helps a lot with these kind of problems.
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Sun Aug 18, 2013 10:05 pm |
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