8/13- Working on mob buff icons
- A successful parry now clears your primary auto attack and re-starts your auto attack in 1/4 of a second.
- What the. I just realized all of my screen flash spell effects weren't working at all. Fixed them and tightened up some code related to animated blind effects.
8/14- Magician's Lava bolt is now a conjuration spell type.
- You can now pull additional monsters while casting. You can do this by hitting CTRL+A or by clicking the button.
- Removed pet level variation.
- You can now change targets while casting.
8/15- Items with negative charisma and light radius now properly indicate it instead of showing +-5 charisma/light radius.
- Finished mob buff/debuff icons.
- Fixed magic missiles. Additionally, it also absorbs mana if you use it to kill a mob.
8/16- Reduced cast time of Wizard's Charged Bolts to 8 seconds.
- Fixed how run chance interacts with movement-altering spells. These spells (snare, etc) only affect your run chance if they are cast on the highest level mob you are fighting.
- Mobs' Ice Shard and Blizzard attacks now reduce your haste and global skill haste.
- Mobs' Energy Bolt and Lightning Storm now silence you for a brief duration. Silence has replaced the paralyze effect.
- Rare mobs now receive a 50% health bonus, up from 25%.
8/17- Fixed a security vulnerability that allowed you to duplicate an item using the bank and multiple browser tabs.
- Avenging Fury's regenerative effect is not triggered until you have more than 80 fury now.
- Fixed a bug that let you use hotkeys to open menus before the game loads and then your buttons would disappear as a result.
- Retouched the mob HP bar a bit.
- Eight champion types are now in the game. Go get 'em!
8/19- 17 Champion types are now in the game. Some were also tweaked, so be prepared.
- Mobs must now be at least level 10 in order to be champions. The first ten levels are designed to be easier on new players. Champions aren't very newbie friendly
- Finally fixed that god awful bug in IE that made icons appear chopped off.
- Bumped champion unique drop rates up slightly.
- A new file versioning system has been implemented. This should help prevent the need for constantly clearing your cache.
- I temporarily broke the sun. Sorry about that.
- Crippling aura modifiers are now rounded properly
- It is now significantly harder to kill mobs 3+ levels higher than your character.
- Champions are done. Full update post coming.
- Fixed Warrior's Intrepid Might for non-ogres.