Thanks bro, yeah I really want to make some great products and I don't plan to stop any time soon. I already have tentative plans for future games, but I want to flesh out Nevergrind first. I appreciate the dick riding as it actually helps keep me going! Knowing that people notice and care helps keep me motivated. A lot of developers with more talent than me just fizzle out and simply can't deliver a full-stack product.
So it just started out as a game with no server-side code at all. Just a small project that was kind of like an EverQuest fan game. I draw a lot of inspiration from EverQuest due to its potency as limitless nostalgia fuel. So I tried to make a fun little browser version of EverQuest and I also got a lot of inspiration from Progress Quest
. Seeing such a simple game operate in the browser triggered a lot of ideas in my mind.
Then one day I decided to post it to Kongregate
having no idea what to expect. To my surprise it triggered a traffic spike that actually caused my web host to unplug me (sound/music files were draining a ton of resources). It was back up within 24 hours, but my web host made me DELETE all of the audio files (lol, as if I couldn't just re-upload them?). Anyhow, I ended up upgrading from shared hosting to a VPS, which I've been on ever since.
Now I find myself considering upgrading to a dedicated hosting solution since it has actually started to make enough money to cover recurring web hosting costs. Dedicated hosting can get expensive and costs anywhere from $80-$100 a month. But it's totally worth it because it gives you limitless control over your server. This would be really important if I implemented a "real" chat solution like websockets. I could easily implement a cheesy chat system using polling at intervals, but that's not as good solution if you start to get a lot of concurrent users.
When I upgraded to a VPS solution I also decided to hire artists, which appears to have worked. I had to learn a lot of stuff on the fly, so I made a lot of mistakes, but I think I am positioned well to make very cool stuff in the future.