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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Wed Jun 03, 2015 3:30 pm |
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TadaceAce
The Purist
Joined: Thu Apr 02, 2015 8:15 pm Posts: 4777
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I think the kick damage was boosted as well with the damage bonus for dual wielding. I don't play my monk much anymore so I'm not sure why those numbers seem so high. With the increase in monster life, called for an increase in dps, which in turn meant more healing for the monk. An accidental but very significant buff for monks that just seems to have gotten a bit out of hand.
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Wed Jun 03, 2015 3:33 pm |
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beaster
Goblin Captain
Joined: Wed May 20, 2015 7:01 am Posts: 184
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Yeah I dont want to think of how many hours I've spent derping around for that >< And tbh the screenies of kick damage I posted were dex nerfed. I couldnt actually hunt in that. Because dex is my bane. and magic resists. and stun resist.
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Wed Jun 03, 2015 3:39 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Obviously my previous math was wrong! Let's try again:
Sabatons base armor: 24 Elite bonus: +50 Total armor: 74 Maximum enhanced armor%: 100 Max possible with enhanced armor without upgrades (74*2): 148 1: 152 2: 157 3: 162 4: 167 5: 174 6: 181 7: 192 8: 204 9: 220 10: 242
Okay, I dunno how you got armor that high.
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Wed Jun 03, 2015 3:39 pm |
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beaster
Goblin Captain
Joined: Wed May 20, 2015 7:01 am Posts: 184
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The god of persistence smiles down on the monk who dies much? Idk. Even still godly sabatons get to 307.
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Wed Jun 03, 2015 3:40 pm |
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SeismicRend
The Legend
Joined: Wed Apr 08, 2015 8:13 pm Posts: 159
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I bet the Upgrade Item in town applies to the boots' base armor and gets multiplied by the % enhanced armor.
Edit: Even then that just brings the theoretical total to 336.
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Wed Jun 03, 2015 3:41 pm |
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SeismicRend
The Legend
Joined: Wed Apr 08, 2015 8:13 pm Posts: 159
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Is there a flat + armor affix in addition to the % increase?
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Wed Jun 03, 2015 3:47 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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I'll have to look at this tonight. I'm pretty sure something is not quite right. The "enhanced armor" is only applied upon item creation. From that point forward armor is all that matters. The enhanced armor property only indicates that it was enhanced. Das it.
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Wed Jun 03, 2015 3:49 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Enhanced armor is the only thing that boosts armor.
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Wed Jun 03, 2015 3:50 pm |
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beaster
Goblin Captain
Joined: Wed May 20, 2015 7:01 am Posts: 184
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Weapons can get even nuttier. Not seen any crazy 1handers but have seen atleast 1 twohander with an insane ratio. Filtering down sucks but its pretty lol once in a blue moon.
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Wed Jun 03, 2015 3:50 pm |
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SeismicRend
The Legend
Joined: Wed Apr 08, 2015 8:13 pm Posts: 159
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In other news, I swapped in some upgrades for my rogue that my bard found. Killed Nalatos with 9k dps so still good to see I haven't capped out yet and there's plenty of room for more improvement after finishing the game.
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Wed Jun 03, 2015 4:05 pm |
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