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Some questions, and some bugs I have found. 
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
I think weapon stats and armor stats need to updated some. Though The planar zones are were most of the higher stat gear came from. So he would have to add plane of Hate, Fear, and Sky to the game, and add those zones best weapons and armor to the game. ie: Lotz of man hours :D

Rogue is fun, The mage with the right gear is even better. Wizards need to be tweaked or something, because at level 20 the aoe root becomes worthless. Mage if you take on 1 at a time, you can fight until your mana is gone, though they get allot of adjacent and aoe's spells. Wizards just need to straight up get root, like their cleric counter part.


Mon Aug 19, 2013 7:26 pm
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Anuran Sentinel

Joined: Mon Aug 05, 2013 7:07 pm
Posts: 254
I found a 2hb:

Steeldriver
18dmg 38 delay
+3 weapon damage
+15% IAS
+6 2HB
+8 double attack
+4 Ripost
+10% Crit chance
+9% Crit Damage
+29 Physical damage

Weapons my warrior is using:

Silvery War Axe
1hs
10/32
3 weapon dmg
10% IAS
3 Defense
5 dodge
5 channeling
-4 magic dmg taken
7 All resists
25 Cold Dmg
Faster Cast Speed +5%

Electrum-Bladed Wakizashi
1hs
9/30
1 weapon dmg
15% IAS
4 All stats
1 All skills
3% crit Chance
10 thorn dmg
19 lightning dmg
3% physical dmg
On the bard:

Serrated Bone Dirk
Piercing
6/22
1 weapon dmg
15% IAS
15 agility
3 piercing
6% Crit dmg
3 physical dmg
12 magic dmg
faster attack speed 3%

Short Sword of Yekisha
1hs
8/24
2 weapon dmg
34% IAS
4 1hs
3 riposte
7 All Resists
4 health per kill
14 magic dmg
Faster skill speed 6%

Shield
Crested Mistmoore Shield
36 Armor
22 max health
12 Dex
11 resist poison
12 resist magic
10 resist lightning
5 health per kill
-8% fear duration
Faster skill speed 9%


Mon Aug 19, 2013 8:11 pm
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Anuran Sentinel

Joined: Mon Aug 05, 2013 7:07 pm
Posts: 254
Has 2 whole rows of weapons in my bank, but they all got deleted in a bug of some kind.


Mon Aug 19, 2013 8:17 pm
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
Wow nice SSOY. Looks like Im going to Mistmoore :D


Mon Aug 19, 2013 8:37 pm
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Goblin Warrior

Joined: Mon Aug 12, 2013 8:56 pm
Posts: 102
Dat haste


Mon Aug 19, 2013 8:41 pm
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
Bad you duel wielding or using a the shield?


Mon Aug 19, 2013 8:51 pm
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Anuran Sentinel

Joined: Mon Aug 05, 2013 7:07 pm
Posts: 254
duel wielding, the shield is on my cleric.


Mon Aug 19, 2013 9:09 pm
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
good choice.


Mon Aug 19, 2013 9:42 pm
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
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Any chance to add shift+left mouse or shift+double left mouse click? to move items from your inventory to the bank?


Mon Aug 19, 2013 11:29 pm
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Add it to the list ;)

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Mon Aug 19, 2013 11:40 pm
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
So whats up on the list? Or are you still adding champs?

Got the bard all geared up, going to do a few vids with him finally tonight. Should have them posted on wednesday, if you run out of vids to watch lol.


Tue Aug 20, 2013 12:00 am
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I can finish up champs pretty quickly tonight. I'll say when it's uploaded. I just have the four enchanted champions to do.

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Tue Aug 20, 2013 12:30 am
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Also, I broke the sun right now. It's always dusk time now. It'll be fixed tonight.

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Tue Aug 20, 2013 12:30 am
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Anuran Assassin

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Right on. Once the champs are done, whats the next big project? Bosses? say bosses, or do you have something else planned?


Tue Aug 20, 2013 12:34 am
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Immediate future looks like:
- Adding a combat report feature at the end of your battles. It would report your DPS, your damage taken, and how much damage you did of each type (cold, fire, physical). Stuff like that! Pretty cool idea, no?
- Add unique slash animations, flavor text, and procs to weapons.
- Spell/skill animations.

You know, unless something else pops up or breaks.

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Tue Aug 20, 2013 12:54 am
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Anuran Sentinel

Joined: Mon Aug 05, 2013 7:07 pm
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I like the combat report. It's nice to see what I've done after my battles. I like how you broke up the damage to show types.

I've been toying with a wizard for a little while. They're very fun, but incredibly frail. Nice switch from the warrior. I was wondering though if it were possible to set priority to spawn points. Monster 1 would spawn in the left middle spot, 2 right middle, three far left, 4 far right. If you killed monster 1 before you get 3 spawned it would spawn in spot one. Would help will help with area effect spells, since we can't position mobs like we could in normal EQ.


Thu Aug 22, 2013 10:52 pm
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Um, maybe. Glad you like the report! I think I might add percentages too.

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Thu Aug 22, 2013 11:25 pm
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Anuran Assassin

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I know its not your main or any priority, but I am still having the Nan bug, off-line, which makes your health Nan/1009 and makes certain mobs nan health ie unkillable, unless your a caster. Making for cheating to happen. BTW loving the dmg stats, and the new weapon proc's. Got a screaming mace last night.


Mon Aug 26, 2013 10:13 pm
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Cords wrote:
I know its not your main or any priority, but I am still having the Nan bug, off-line, which makes your health Nan/1009 and makes certain mobs nan health ie unkillable, unless your a caster. Making for cheating to happen. BTW loving the dmg stats, and the new weapon proc's. Got a screaming mace last night.

Game-breaking bugs are always high priorities! Actually, I am aware of that bug and I think I know what is causing it and I think I know how to retroactively fix it. This means you won't have to delete your items or anything depressing like that. I think it is related to +absorb items being corrupted at one point or another. You may notice the NaN bug starts when you get hit by a spell that you can absorb. Maybe? I think I have a good fix for this tonight.

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Mon Aug 26, 2013 11:29 pm
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Goblin Warrior

Joined: Mon Aug 12, 2013 8:56 pm
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I get the NaN bug on my SK usually every fight. I havent had any mob thats been unkillable but i seem to get the NaN bug from my SK melee lifetap spell. Or from my lifetap. Cant really tell which one


Mon Aug 26, 2013 11:55 pm
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Anuran Assassin

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Defenantly has to do with the absorb.


Tue Aug 27, 2013 11:07 am
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Anuran Assassin

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Tranqual Staff? can you add or have you already added the Tranquil Staff with the hundred handed proc? also did you update the SSoY with Ykesha Proc? pretty much with my monk, expecting to be the highest dps next to wizard and rogue, I am looking for pure Increased attack speed, fast attack speed, and health per tick/ per kill items. But some nice hand to hand weapons would be nice, though don't think they started getting any good ones until Kunark, and velious, because you had allot of 2hand and 1 hand staff's available at the start of eq.

So my Wizard just dinged 49, and I'm love him to death, but I think magic missles needs to be reworked, because it used to be an awesome spell at low levels, but I hardly use it anymore, since fireball, ice comet+Deep freeze, charge boltz(really shines in the 30's and 40's) chain lightning, and meteor do faster damage rotations. I still put magic missles in here and there when I am waiting for Ice comet or meteor to pop, but I rarely use it as a finisher anymore either. Don't know might be me.

also why do all the skills stop leveling at 230? I don't know about all because of the gear i'm wearing but abjuration stops at 230.


Tue Aug 27, 2013 1:46 pm
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• I should be fixing the NaN bug for good tonight (said for hundreth time). There's plenty of room for future items. I expect the amount of unique items will triple before the end of the year. This will be to facilitate future difficulty levels and the path to 99.
• Yes, the Ykesha has a proc now. Of course! All of the procs will have a basic animation in the future too. I would like to animate different weapon types too. Such as a claw having a claw slash.
• Shouldn't magic missiles always be useful for the finishing blow? It has a large absorption property if you kill with it.
• Most if not all of the skills max at the classic EQ values.

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Wed Aug 28, 2013 12:34 am
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Skeleton

Joined: Sun Aug 11, 2013 8:07 pm
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was in permafrost with my 21 halfling war and use furious scorn on "a dire wolf" he started dealing negative damage and the - hits would make my hp go up rather than down. Make that everything i use scorn on hits for - damage


while i'm here, something i think would be cool is an option for the aoe casters to pull more than one mob at a time


Wed Aug 28, 2013 2:43 pm
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Interesting. I'll get that fixed. It should just reduce it down to 1.

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Wed Aug 28, 2013 5:06 pm
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