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Cephalid Subverter

Joined: Wed May 20, 2015 4:08 pm
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Monks OP for real...

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Tezl - Enchanter


Fri Jun 19, 2015 1:46 am
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Cephalid Subverter

Joined: Wed May 06, 2015 5:42 am
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I see that +9 fire damage is working for you. :P


Monks are pretty OP compared to everything else I've played. Heck monks have a generator that is essentially a full heal with 60% uptime and warriors are struggling with a 0.5% x max health heal every second HOT - plus monks have two other major heal abilities. Do you know how useless 18-19 hps / second healing is in comparison where critters are hitting you for 120ish ? /rant


Fri Jun 19, 2015 2:33 am
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The Legend

Joined: Fri Apr 17, 2015 8:46 pm
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AvatarOfWar wrote:
speaking of timers and such is there a reason why there is a 2 second timer that randomly appears on the pull next monster after a monster dies? I can understand the timer after the pulling of a monster but after a monsters death it just don't make sense.


The worst part is this cooldown is also activated when you kill mob pets. I have lost so many chains due to a pet getting whacked and my spiky DPS!

It would be great if you could at least take it down to 1 sec (or none).

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Fri Jun 19, 2015 5:48 am
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Deathly Harbinger

Joined: Sun May 17, 2015 8:29 am
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Having no delay at all might be problematic in that if you accidentally spam the key a time more than you intended it could be a death sentence based on what you pull but I suppose that could just be chalked up to user error and be a death you learn from lol.

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Fri Jun 19, 2015 5:50 am
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Cephalid Subverter

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I think the 'pull' key should have a 1 or 0.5 second timer with respect to itself and possibly only itself (and be off global cooldown or monster death cool down). I *think* that would resolve that issue.


Fri Jun 19, 2015 5:53 am
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Deathly Harbinger

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/signed

That's the hardest part of leveling toons with OP gear, pulling fast enough XD

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Fri Jun 19, 2015 5:54 am
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Cephalid Subverter

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Hentaihero wrote:
/signed

That's the hardest part of leveling toons with OP gear, pulling fast enough XD



"I kill too fast and it ruins my combos. Sometimes in the middle of 4 hour combos I'll sneeze or blink and everything falls over in a hail of bursty crits. It's tough being a crazy-ass/kung-fu/Bruce-lee death machine monk. Also - I'll let my rank speak for itself" - HentaiHero -dropping those truth bombs.


Could be worse though, you could be a bard and need to go to bed for 8 hours during your combos and lose out on time bonus because your combos are just too long. #OP-class problems


:D :D :D


Fri Jun 19, 2015 6:02 am
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Deathly Harbinger

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What's a leaderboard without a little friendly ribbing? ;)

I pause the game a lot too in the middle of these marathon combos. I need to bio and stuff like that and I often just tab over to change music and watch videos if it's a particularly long one lol.

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Fri Jun 19, 2015 6:05 am
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Deathly Harbinger

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Oh and I pause to do stuff to the wiki a lot too. Can't wait for the pause running up your timer thing to be fixed :)

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Fri Jun 19, 2015 6:07 am
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Agree, lowering the pull timer would be soooo great.

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Tezl - Enchanter


Fri Jun 19, 2015 12:41 pm
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The Veteran
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Tezl wrote:
Agree, lowering the pull timer would be soooo great.


Agreed, imo 1 sec would be nice.

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Fri Jun 19, 2015 1:57 pm
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Gnoll Commander

Joined: Thu Jun 04, 2015 12:09 pm
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1 second I think would be the sweet spot, perhaps even have it customisable, 0, 0.5, 1, 2, depending on what a person might like.

I think 1 second is probably perfect though. Or at least, not having it reset on kills.


Fri Jun 19, 2015 3:34 pm
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Goblin Captain

Joined: Wed May 20, 2015 7:01 am
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auto-pull would be a huge QoL improvement too. Just toggle something and it auto-pulls

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Fri Jun 19, 2015 10:15 pm
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Goblin Captain

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Best 1handed ratio?


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Fri Jun 19, 2015 11:47 pm
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Goblin Captain

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also bard set


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Fri Jun 19, 2015 11:51 pm
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Wow that warlock dagger seems really good...haven't seen it yet. Nice find.

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Tezl - Enchanter


Fri Jun 19, 2015 11:59 pm
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Deathly Harbinger

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Wow the bard set bonuses are super cool.

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Sat Jun 20, 2015 12:00 am
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Great Leader!


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Tezl - Enchanter


Sat Jun 20, 2015 12:04 am
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Sat Jun 20, 2015 12:20 am
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Goblin Captain

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Hentaihero wrote:
Wow the bard set bonuses are super cool.


Yeah. Makes me hopeful for other set bonuses. I mean.. monk aside

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Sat Jun 20, 2015 12:55 am
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Are these the set bonuses that are implemented?

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Tezl - Enchanter


Sat Jun 20, 2015 1:07 am
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Not yet lol. So much crap on my plate right now.

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Sat Jun 20, 2015 1:15 am
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Cephalid Subverter

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Oh, ya np, I'm sure you do. I'll quit asking and just wait for an announcement. ;)

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Tezl - Enchanter


Sat Jun 20, 2015 1:22 am
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Deathly Harbinger

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Clerics anyone?

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Sat Jun 20, 2015 4:34 pm
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I should probably explain that a bit... I wasn't sure how to fully explain that 10 attack = -5% enemy resistances.

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