<?xml version="1.0"?>
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		<id>https://nevergrind.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jlfinch</id>
		<title>Nevergrind Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://nevergrind.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jlfinch"/>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Special:Contributions/Jlfinch"/>
		<updated>2026-05-04T00:22:57Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.24.1</generator>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Human&amp;diff=5453</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Human&amp;diff=5453"/>
				<updated>2015-06-21T17:11:04Z</updated>
		
		<summary type="html">&lt;p&gt;Jlfinch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Story and Racial Ability''' ==&lt;br /&gt;
[[File:Human Lore.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Class Choices''' ==&lt;br /&gt;
Humans can be every class in the game. &lt;br /&gt;
&lt;br /&gt;
[[File:Human Classes.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
== '''Starting Attributes''' ==&lt;br /&gt;
Humans have very middle of the road attribute allocation.&lt;br /&gt;
&lt;br /&gt;
[[File:Human Starting Stats.png|100px]]&lt;/div&gt;</summary>
		<author><name>Jlfinch</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Human&amp;diff=5452</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Human&amp;diff=5452"/>
				<updated>2015-06-21T17:10:54Z</updated>
		
		<summary type="html">&lt;p&gt;Jlfinch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Story and Racial Ability''' ==&lt;br /&gt;
[[File:Human Lore.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
test&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Class Choices''' ==&lt;br /&gt;
Humans can be every class in the game. &lt;br /&gt;
&lt;br /&gt;
[[File:Human Classes.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
== '''Starting Attributes''' ==&lt;br /&gt;
Humans have very middle of the road attribute allocation.&lt;br /&gt;
&lt;br /&gt;
[[File:Human Starting Stats.png|100px]]&lt;/div&gt;</summary>
		<author><name>Jlfinch</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Warrior&amp;diff=5451</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Warrior&amp;diff=5451"/>
				<updated>2015-06-21T16:43:33Z</updated>
		
		<summary type="html">&lt;p&gt;Jlfinch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warriors are defensive melee specialists. They have sun skills, attack debuffs, and defensive abilities that make them difficult to kill. They receive the highest natural hit point bonus among all classes. Warriors use fury as a resource to power their skills. You gain fury every time you take damage. &lt;br /&gt;
&lt;br /&gt;
Class orientation: Defensive Melee, Plate Armor&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
*Kick&lt;br /&gt;
*Slam&lt;br /&gt;
*Avenging Blow&lt;br /&gt;
*Enrage&lt;br /&gt;
*Pummel&lt;br /&gt;
*Subjugate&lt;br /&gt;
*Furious Scorn&lt;br /&gt;
*Triage&lt;br /&gt;
*Decisive Blow&lt;br /&gt;
*Hemorrhage&lt;br /&gt;
*Absorb Spell&lt;br /&gt;
*Intrepid Might&lt;br /&gt;
*Bulwark&lt;br /&gt;
*Frenzied Rampage&lt;br /&gt;
*Shockwave&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Enter talents here.&lt;/div&gt;</summary>
		<author><name>Jlfinch</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Warrior&amp;diff=5450</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Warrior&amp;diff=5450"/>
				<updated>2015-06-21T16:43:16Z</updated>
		
		<summary type="html">&lt;p&gt;Jlfinch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warriors are defensive melee specialists. They have sun skills, attack debuffs, and defensive abilities that make them difficult to kill. They receive the highest natural hit point bonus among all classes. Warriors use fury as a resource to power their skills. You gain fury every time you take damage. test&lt;br /&gt;
&lt;br /&gt;
Class orientation: Defensive Melee, Plate Armor&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
*Kick&lt;br /&gt;
*Slam&lt;br /&gt;
*Avenging Blow&lt;br /&gt;
*Enrage&lt;br /&gt;
*Pummel&lt;br /&gt;
*Subjugate&lt;br /&gt;
*Furious Scorn&lt;br /&gt;
*Triage&lt;br /&gt;
*Decisive Blow&lt;br /&gt;
*Hemorrhage&lt;br /&gt;
*Absorb Spell&lt;br /&gt;
*Intrepid Might&lt;br /&gt;
*Bulwark&lt;br /&gt;
*Frenzied Rampage&lt;br /&gt;
*Shockwave&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Enter talents here.&lt;/div&gt;</summary>
		<author><name>Jlfinch</name></author>	</entry>

	</feed>