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		<updated>2026-04-21T17:08:19Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Item_Upgrades&amp;diff=4187</id>
		<title>Item Upgrades</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Item_Upgrades&amp;diff=4187"/>
				<updated>2015-06-05T21:41:06Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |- |The Upgrade Item option in town lets you spend the gold you earn on enhancing your equipment.  You can upgrade an item up to 10 times, with each time...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The Upgrade Item option in town lets you spend the gold you earn on enhancing your equipment.  You can upgrade an item up to 10 times, with each time costing more gold and providing a greater effect.  Upgrading an armor item will add bonus armor and resist all.  Upgrading a weapon will give you the choice between increasing all physical or increasing all magical damage you deal.  Shields are considered armor items and Spellcaster Off-hand items are considered weapons for upgrading. Two-handed weapons receive double the damage enhancement bonus.  Accessories like Necklaces, Rings, Cloaks, Trinkets, and Bows cannot be upgraded.  Success is always guaranteed.&lt;br /&gt;
|[[File:Upgrade_Item.PNG]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=File:Upgrade_Item.PNG&amp;diff=4186</id>
		<title>File:Upgrade Item.PNG</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=File:Upgrade_Item.PNG&amp;diff=4186"/>
				<updated>2015-06-05T21:40:34Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Item_Properties&amp;diff=4185</id>
		<title>Item Properties</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Item_Properties&amp;diff=4185"/>
				<updated>2015-06-05T20:02:55Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Property&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| Reduces damage from physical attacks&lt;br /&gt;
|-&lt;br /&gt;
| Reduced Weight&lt;br /&gt;
| Lowers the weight class of an item by one tier to avoid haste penalties.  See [[Armor Penalties]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Health&lt;br /&gt;
| Increases your maximum health.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Mana&lt;br /&gt;
| Increases your maximum mana.&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| Increases the damage of your physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Stamina&lt;br /&gt;
| Increases your maximum health.&lt;br /&gt;
|-&lt;br /&gt;
| Agility&lt;br /&gt;
| Increases dodge, parry, riposte chance, physical mitigation. Affects several rogue skills.&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Hit chance, critical hit chance, critical hit damage, and weapon proc rate.&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom&lt;br /&gt;
| Increases maximum mana for healer classes ([[Ranger]], [[Paladin]], [[Druid]], [[Cleric]], [[Shaman]]). Increases healing spell power, magic mitigation, and mana regeneration for all classes.&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Increases maximum mana for caster classes ([[Shadow Knight]], [[Necromancer]], [[Enchanter]], [[Magician]], [[Wizard]]). Increases non-healing spell power for all classes.&lt;br /&gt;
|-&lt;br /&gt;
| Charisma&lt;br /&gt;
| Affects several key [[Bard]] and [[Enchanter]] spells like charm and mesmerize. Affects buy and sell prices at all town merchants. Increases the damage of Bard songs.&lt;br /&gt;
|-&lt;br /&gt;
| All Attributes&lt;br /&gt;
| Increases all character attributes: Strength, Stamina, Agility, Dexterity, Wisdom, Intelligence, and Charisma.&lt;br /&gt;
|-&lt;br /&gt;
| Health Per Tick&lt;br /&gt;
| Health regenerated every 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Per Tick&lt;br /&gt;
| Mana regenerated every 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Attack&lt;br /&gt;
| Directly increases your physical attack rating. Attack rating is typically the most important value when calculating physical attack damage. Properties like weapon skills and offense all affect Attack.&lt;br /&gt;
|-&lt;br /&gt;
| One-Hand Slashing&lt;br /&gt;
| Increases your Attack rating with 1H Slash weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Two-Hand Slashing&lt;br /&gt;
| Increases your Attack rating with 2H Slash weapons.&lt;br /&gt;
|-&lt;br /&gt;
| One-Hand Blunt&lt;br /&gt;
| Increases your Attack rating with 1H Blunt weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Two-Hand Blunt&lt;br /&gt;
| Increases your Attack rating with 2H Blunt weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Piercing&lt;br /&gt;
| Increases your Attack rating with Piercing weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Hand to Hand&lt;br /&gt;
| Increases your Attack rating with your fists.&lt;br /&gt;
|-&lt;br /&gt;
| Offense&lt;br /&gt;
| Increases your Attack rating with all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield&lt;br /&gt;
| Increases your chance to dual wield with auto attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Double Attack&lt;br /&gt;
| Increases your chance to double attack with auto attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Defense&lt;br /&gt;
| Increases your natural defenses, which increases your total Armor rating.&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Increases your chance to dodge physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Block&lt;br /&gt;
| Increases your chance to parry physical attacks. This is the same thing as parry, but monks call it block instead.&lt;br /&gt;
|-&lt;br /&gt;
| Parry&lt;br /&gt;
| Increases your chance to parry physical attacks. Successful parries trigger an auto-attack .25 seconds later.&lt;br /&gt;
|-&lt;br /&gt;
| Riposte&lt;br /&gt;
| Increases your chance to riposte physical attacks. Unlike parry which has a quarter-second delay, riposte is instant and does not interrupt your auto-attack cycle.&lt;br /&gt;
|-&lt;br /&gt;
| Alteration&lt;br /&gt;
| Increases the spell power of all Alteration spells.&lt;br /&gt;
|-&lt;br /&gt;
| Abjuration&lt;br /&gt;
| Increases the spell power of all Abjuration spells.&lt;br /&gt;
|-&lt;br /&gt;
| Evocation&lt;br /&gt;
| Increases the spell power of all Evocation spells.&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration&lt;br /&gt;
| Increases the spell power of all Conjuration spells.&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| Increases the chance to avoid spell pushback while channeling a spell&lt;br /&gt;
|-&lt;br /&gt;
| Singing&lt;br /&gt;
| Increases the power of your Singing. This is the Bard version of Alteration.&lt;br /&gt;
|-&lt;br /&gt;
| Percussion&lt;br /&gt;
| Increases the power of your Percussion songs. This is the Bard version of Evocation.&lt;br /&gt;
|-&lt;br /&gt;
| Wind&lt;br /&gt;
| Increases the power of your Wind songs. This is the Bard version of Conjuration.&lt;br /&gt;
|-&lt;br /&gt;
| Abjuration&lt;br /&gt;
| Increases the power of your String songs. This is the Bard version of Abjuration.&lt;br /&gt;
|-&lt;br /&gt;
| Brass&lt;br /&gt;
| Increases the power of your Brass songs. This is the Bard version of Channeling.&lt;br /&gt;
|-&lt;br /&gt;
| All Skills&lt;br /&gt;
| Increases all skills including monk and bard versions: All weapon skills, Offense, Dual Wield, Double Attack, Defense, Dodge, Parry, Riposte, Alteration, Evocation, Conjuration, Abjuration, and Channeling.&lt;br /&gt;
|-&lt;br /&gt;
| Critical Chance&lt;br /&gt;
| Increases the chance of all attacks being a critical hit. Critical chance suffers from diminishing returns at fixed breakpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Critical Damage&lt;br /&gt;
| Increases the damage of critical hits.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Physical Damage Reduction&lt;br /&gt;
| Reduces mob physical damage from 1 to your maximum physical damage reduction value. This helps reduce physical damage taken, but it is not consistent like Armor reduction. This reduction is applied after all other reduction calculations.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Magic Damage Reduction&lt;br /&gt;
| Reduces mob magical damage from 1 to your maximum magic damage reduction value. This helps reduce magical damage taken, but it is not consistent like Magic Resistances. This reduction is applied after all other reduction calculations.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Poison&lt;br /&gt;
| Reduces all poison damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Magic&lt;br /&gt;
| Reduces all magical damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Lightning&lt;br /&gt;
| Reduces all lightning damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Cold&lt;br /&gt;
| Reduces all cold damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Fire&lt;br /&gt;
| Reduces all fire damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| All Resistances&lt;br /&gt;
| Reduces magic damage of all types.&lt;br /&gt;
|-&lt;br /&gt;
| Gold Find&lt;br /&gt;
| Increases the amount of gold found from monsters.&lt;br /&gt;
|-&lt;br /&gt;
| Exp Find&lt;br /&gt;
| Increases the amount of experience per kill.&lt;br /&gt;
|-&lt;br /&gt;
| Thorn Damage&lt;br /&gt;
| When a monster physically attacks you, you will reflect unresistable thorn damage.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Poison Damage&lt;br /&gt;
| Absorbs Health from all poison attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Magic Damage&lt;br /&gt;
| Absorbs Health from all magical attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Lightning Damage&lt;br /&gt;
| Absorbs Health from all lightning attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Cold Damage&lt;br /&gt;
| Absorbs Health from all cold attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Fire Damage&lt;br /&gt;
| Absorbs Health from all fire attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From All Magic Damage&lt;br /&gt;
| Increases percent of absorbed health from all magical damage types.&lt;br /&gt;
|-&lt;br /&gt;
| Health Per Kill&lt;br /&gt;
| Health absorbed every time you kill a monster.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Per Kill&lt;br /&gt;
| Mana absorbed every time you kill a monster. This does not apply for Rogues, Monks, or Warriors.&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage&lt;br /&gt;
| Adds unmodified physical damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Poison Damage&lt;br /&gt;
| Adds unmodified poison damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Magic Damage&lt;br /&gt;
| Adds unmodified magical damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Damage&lt;br /&gt;
| Adds unmodified lightning damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| Adds unmodified cold damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Fire Damage&lt;br /&gt;
| Adds unmodified fire damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage&lt;br /&gt;
| Increases the damage of all physical attacks by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % Poison Damage&lt;br /&gt;
| Increases the damage of all poison spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % Magic Damage&lt;br /&gt;
| Increases the damage of all magical spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % lightning Damage&lt;br /&gt;
| Increases the damage of all lightning spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % Cold Damage&lt;br /&gt;
| Increases the damage of all cold spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % Fire Damage&lt;br /&gt;
| Increases the damage of all fire spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % All Magical Damage&lt;br /&gt;
| Increases the damage of all spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| Magic Find&lt;br /&gt;
| Increases the chance of finding magical items.&lt;br /&gt;
|-&lt;br /&gt;
| % Fear Duration&lt;br /&gt;
| Reduces the duration of Fear&lt;br /&gt;
|-&lt;br /&gt;
| % Stun Duration&lt;br /&gt;
| Reduces the duration of Stuns&lt;br /&gt;
|-&lt;br /&gt;
| % Chill Duration&lt;br /&gt;
| Reduces the duration of chill effects&lt;br /&gt;
|-&lt;br /&gt;
| % Silence Duration&lt;br /&gt;
| Reduces the duration of silence&lt;br /&gt;
|-&lt;br /&gt;
| % All Status Effect Durations&lt;br /&gt;
| Reduces the duration of all status effects.&lt;br /&gt;
|-&lt;br /&gt;
| Life Leech&lt;br /&gt;
| All physical attacks will restore Health based on damage dealt. A fixed percentage of physical damage dealt is multiplied by your total life leech value divided by 100. The fixed percentage is affected by difficulty level. On normal it is 30%, on nightmare it is 15%, and on hell it is 5%. For example if you hit for 1000 damage on normal with 10 life leech, you multiply it by 30% which brings it down to 300 and then by 10/100 (10%) which would absorb 30 health. On hell this would be reduced to 50 * 10% which results in 5 health absorbed.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Leech&lt;br /&gt;
| All physical attacks will restore Mana. A fixed percentage of physical damage dealt is multiplied by your total mana leech value divided by 100. The fixed percentage is affected by difficulty level. On normal it is 18%, on nightmare it is 9%, and on hell it is 3%. For example if you hit for 1000 damage on normal with 10 mana leech, you multiply it by 15% which brings it down to 150 and then by 10/100 (10%) which would absorb 15 mana. On hell this would be reduced to 30 * 10% which results in 3 mana absorbed.&lt;br /&gt;
|-&lt;br /&gt;
| % Run Speed&lt;br /&gt;
| Increases the chance to successfully run from battle.&lt;br /&gt;
|-&lt;br /&gt;
| Attack Haste&lt;br /&gt;
| Increases the speed of auto attack and the power of all melee skills. This effectively lowers the delay on your weapons when performing damage calculations. For example if you have a weapon with 10 damage, 2000 delay, and you have 25% attack haste, all skills will be calculated as though you have 10 damage 1500 delay. Attack haste suffers from diminishing returns at fixed breakpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Skill Haste&lt;br /&gt;
| Increases the speed of your global cooldown cycle. This helps you use skills more quickly. This mostly will help melee, but some casting spells use skill haste as well. Skill haste suffers from diminishing returns at fixed breakpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Casting Haste&lt;br /&gt;
| Increases the cast speed of all channeled spells. Casting haste suffers from diminishing returns at fixed breakpoints.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item property notes ==&lt;br /&gt;
* A maximum of 75% spell damage reduction and 50% spell absorb means that it's possible to reduce spell damage up to 87.5%&lt;br /&gt;
* It is possible to take spell damage and die before being able to absorb the spell damage. It checks if you die first and then applies the restored health from absorbs.&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Item_Properties&amp;diff=4184</id>
		<title>Item Properties</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Item_Properties&amp;diff=4184"/>
				<updated>2015-06-05T19:59:52Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Property&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| Reduces damage from physical attacks&lt;br /&gt;
|-&lt;br /&gt;
| Reduced Weight&lt;br /&gt;
| Lowers the weight class of an item to avoid haste penalties.  See [[Armor Penalties]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Health&lt;br /&gt;
| Increases your maximum health.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Mana&lt;br /&gt;
| Increases your maximum mana.&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| Increases the damage of your physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Stamina&lt;br /&gt;
| Increases your maximum health.&lt;br /&gt;
|-&lt;br /&gt;
| Agility&lt;br /&gt;
| Increases dodge, parry, riposte chance, physical mitigation. Affects several rogue skills.&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Hit chance, critical hit chance, critical hit damage, and weapon proc rate.&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom&lt;br /&gt;
| Increases maximum mana for healer classes ([[Ranger]], [[Paladin]], [[Druid]], [[Cleric]], [[Shaman]]). Increases healing spell power, magic mitigation, and mana regeneration for all classes.&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Increases maximum mana for caster classes ([[Shadow Knight]], [[Necromancer]], [[Enchanter]], [[Magician]], [[Wizard]]). Increases non-healing spell power for all classes.&lt;br /&gt;
|-&lt;br /&gt;
| Charisma&lt;br /&gt;
| Affects several key [[Bard]] and [[Enchanter]] spells like charm and mesmerize. Affects buy and sell prices at all town merchants. Increases the damage of Bard songs.&lt;br /&gt;
|-&lt;br /&gt;
| All Attributes&lt;br /&gt;
| Increases all character attributes: Strength, Stamina, Agility, Dexterity, Wisdom, Intelligence, and Charisma.&lt;br /&gt;
|-&lt;br /&gt;
| Health Per Tick&lt;br /&gt;
| Health regenerated every 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Per Tick&lt;br /&gt;
| Mana regenerated every 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Attack&lt;br /&gt;
| Directly increases your physical attack rating. Attack rating is typically the most important value when calculating physical attack damage. Properties like weapon skills and offense all affect Attack.&lt;br /&gt;
|-&lt;br /&gt;
| One-Hand Slashing&lt;br /&gt;
| Increases your Attack rating with 1H Slash weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Two-Hand Slashing&lt;br /&gt;
| Increases your Attack rating with 2H Slash weapons.&lt;br /&gt;
|-&lt;br /&gt;
| One-Hand Blunt&lt;br /&gt;
| Increases your Attack rating with 1H Blunt weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Two-Hand Blunt&lt;br /&gt;
| Increases your Attack rating with 2H Blunt weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Piercing&lt;br /&gt;
| Increases your Attack rating with Piercing weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Hand to Hand&lt;br /&gt;
| Increases your Attack rating with your fists.&lt;br /&gt;
|-&lt;br /&gt;
| Offense&lt;br /&gt;
| Increases your Attack rating with all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield&lt;br /&gt;
| Increases your chance to dual wield with auto attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Double Attack&lt;br /&gt;
| Increases your chance to double attack with auto attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Defense&lt;br /&gt;
| Increases your natural defenses, which increases your total Armor rating.&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Increases your chance to dodge physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Block&lt;br /&gt;
| Increases your chance to parry physical attacks. This is the same thing as parry, but monks call it block instead.&lt;br /&gt;
|-&lt;br /&gt;
| Parry&lt;br /&gt;
| Increases your chance to parry physical attacks. Successful parries trigger an auto-attack .25 seconds later.&lt;br /&gt;
|-&lt;br /&gt;
| Riposte&lt;br /&gt;
| Increases your chance to riposte physical attacks. Unlike parry which has a quarter-second delay, riposte is instant and does not interrupt your auto-attack cycle.&lt;br /&gt;
|-&lt;br /&gt;
| Alteration&lt;br /&gt;
| Increases the spell power of all Alteration spells.&lt;br /&gt;
|-&lt;br /&gt;
| Abjuration&lt;br /&gt;
| Increases the spell power of all Abjuration spells.&lt;br /&gt;
|-&lt;br /&gt;
| Evocation&lt;br /&gt;
| Increases the spell power of all Evocation spells.&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration&lt;br /&gt;
| Increases the spell power of all Conjuration spells.&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| Increases the chance to avoid spell pushback while channeling a spell&lt;br /&gt;
|-&lt;br /&gt;
| Singing&lt;br /&gt;
| Increases the power of your Singing. This is the Bard version of Alteration.&lt;br /&gt;
|-&lt;br /&gt;
| Percussion&lt;br /&gt;
| Increases the power of your Percussion songs. This is the Bard version of Evocation.&lt;br /&gt;
|-&lt;br /&gt;
| Wind&lt;br /&gt;
| Increases the power of your Wind songs. This is the Bard version of Conjuration.&lt;br /&gt;
|-&lt;br /&gt;
| Abjuration&lt;br /&gt;
| Increases the power of your String songs. This is the Bard version of Abjuration.&lt;br /&gt;
|-&lt;br /&gt;
| Brass&lt;br /&gt;
| Increases the power of your Brass songs. This is the Bard version of Channeling.&lt;br /&gt;
|-&lt;br /&gt;
| All Skills&lt;br /&gt;
| Increases all skills including monk and bard versions: All weapon skills, Offense, Dual Wield, Double Attack, Defense, Dodge, Parry, Riposte, Alteration, Evocation, Conjuration, Abjuration, and Channeling.&lt;br /&gt;
|-&lt;br /&gt;
| Critical Chance&lt;br /&gt;
| Increases the chance of all attacks being a critical hit. Critical chance suffers from diminishing returns at fixed breakpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Critical Damage&lt;br /&gt;
| Increases the damage of critical hits.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Physical Damage Reduction&lt;br /&gt;
| Reduces mob physical damage from 1 to your maximum physical damage reduction value. This helps reduce physical damage taken, but it is not consistent like Armor reduction. This reduction is applied after all other reduction calculations.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Magic Damage Reduction&lt;br /&gt;
| Reduces mob magical damage from 1 to your maximum magic damage reduction value. This helps reduce magical damage taken, but it is not consistent like Magic Resistances. This reduction is applied after all other reduction calculations.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Poison&lt;br /&gt;
| Reduces all poison damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Magic&lt;br /&gt;
| Reduces all magical damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Lightning&lt;br /&gt;
| Reduces all lightning damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Cold&lt;br /&gt;
| Reduces all cold damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Fire&lt;br /&gt;
| Reduces all fire damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| All Resistances&lt;br /&gt;
| Reduces magic damage of all types.&lt;br /&gt;
|-&lt;br /&gt;
| Gold Find&lt;br /&gt;
| Increases the amount of gold found from monsters.&lt;br /&gt;
|-&lt;br /&gt;
| Exp Find&lt;br /&gt;
| Increases the amount of experience per kill.&lt;br /&gt;
|-&lt;br /&gt;
| Thorn Damage&lt;br /&gt;
| When a monster physically attacks you, you will reflect unresistable thorn damage.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Poison Damage&lt;br /&gt;
| Absorbs Health from all poison attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Magic Damage&lt;br /&gt;
| Absorbs Health from all magical attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Lightning Damage&lt;br /&gt;
| Absorbs Health from all lightning attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Cold Damage&lt;br /&gt;
| Absorbs Health from all cold attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Fire Damage&lt;br /&gt;
| Absorbs Health from all fire attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From All Magic Damage&lt;br /&gt;
| Increases percent of absorbed health from all magical damage types.&lt;br /&gt;
|-&lt;br /&gt;
| Health Per Kill&lt;br /&gt;
| Health absorbed every time you kill a monster.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Per Kill&lt;br /&gt;
| Mana absorbed every time you kill a monster. This does not apply for Rogues, Monks, or Warriors.&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage&lt;br /&gt;
| Adds unmodified physical damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Poison Damage&lt;br /&gt;
| Adds unmodified poison damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Magic Damage&lt;br /&gt;
| Adds unmodified magical damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Damage&lt;br /&gt;
| Adds unmodified lightning damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| Adds unmodified cold damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Fire Damage&lt;br /&gt;
| Adds unmodified fire damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage&lt;br /&gt;
| Increases the damage of all physical attacks by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % Poison Damage&lt;br /&gt;
| Increases the damage of all poison spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % Magic Damage&lt;br /&gt;
| Increases the damage of all magical spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % lightning Damage&lt;br /&gt;
| Increases the damage of all lightning spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % Cold Damage&lt;br /&gt;
| Increases the damage of all cold spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % Fire Damage&lt;br /&gt;
| Increases the damage of all fire spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % All Magical Damage&lt;br /&gt;
| Increases the damage of all spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| Magic Find&lt;br /&gt;
| Increases the chance of finding magical items.&lt;br /&gt;
|-&lt;br /&gt;
| % Fear Duration&lt;br /&gt;
| Reduces the duration of Fear&lt;br /&gt;
|-&lt;br /&gt;
| % Stun Duration&lt;br /&gt;
| Reduces the duration of Stuns&lt;br /&gt;
|-&lt;br /&gt;
| % Chill Duration&lt;br /&gt;
| Reduces the duration of chill effects&lt;br /&gt;
|-&lt;br /&gt;
| % Silence Duration&lt;br /&gt;
| Reduces the duration of silence&lt;br /&gt;
|-&lt;br /&gt;
| % All Status Effect Durations&lt;br /&gt;
| Reduces the duration of all status effects.&lt;br /&gt;
|-&lt;br /&gt;
| Life Leech&lt;br /&gt;
| All physical attacks will restore Health based on damage dealt. A fixed percentage of physical damage dealt is multiplied by your total life leech value divided by 100. The fixed percentage is affected by difficulty level. On normal it is 30%, on nightmare it is 15%, and on hell it is 5%. For example if you hit for 1000 damage on normal with 10 life leech, you multiply it by 30% which brings it down to 300 and then by 10/100 (10%) which would absorb 30 health. On hell this would be reduced to 50 * 10% which results in 5 health absorbed.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Leech&lt;br /&gt;
| All physical attacks will restore Mana. A fixed percentage of physical damage dealt is multiplied by your total mana leech value divided by 100. The fixed percentage is affected by difficulty level. On normal it is 18%, on nightmare it is 9%, and on hell it is 3%. For example if you hit for 1000 damage on normal with 10 mana leech, you multiply it by 15% which brings it down to 150 and then by 10/100 (10%) which would absorb 15 mana. On hell this would be reduced to 30 * 10% which results in 3 mana absorbed.&lt;br /&gt;
|-&lt;br /&gt;
| % Run Speed&lt;br /&gt;
| Increases the chance to successfully run from battle.&lt;br /&gt;
|-&lt;br /&gt;
| Attack Haste&lt;br /&gt;
| Increases the speed of auto attack and the power of all melee skills. This effectively lowers the delay on your weapons when performing damage calculations. For example if you have a weapon with 10 damage, 2000 delay, and you have 25% attack haste, all skills will be calculated as though you have 10 damage 1500 delay. Attack haste suffers from diminishing returns at fixed breakpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Skill Haste&lt;br /&gt;
| Increases the speed of your global cooldown cycle. This helps you use skills more quickly. This mostly will help melee, but some casting spells use skill haste as well. Skill haste suffers from diminishing returns at fixed breakpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Casting Haste&lt;br /&gt;
| Increases the cast speed of all channeled spells. Casting haste suffers from diminishing returns at fixed breakpoints.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item property notes ==&lt;br /&gt;
* A maximum of 75% spell damage reduction and 50% spell absorb means that it's possible to reduce spell damage up to 87.5%&lt;br /&gt;
* It is possible to take spell damage and die before being able to absorb the spell damage. It checks if you die first and then applies the restored health from absorbs.&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Item_Properties&amp;diff=4183</id>
		<title>Item Properties</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Item_Properties&amp;diff=4183"/>
				<updated>2015-06-05T19:57:49Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Property&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| Reduces damage from physical attacks&lt;br /&gt;
|-&lt;br /&gt;
| Reduced Weight&lt;br /&gt;
| Drops the weight of an item to avoid haste penalties.  See [[Armor Penalties]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Health&lt;br /&gt;
| Increases your maximum health.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Mana&lt;br /&gt;
| Increases your maximum mana.&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| Increases the damage of your physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Stamina&lt;br /&gt;
| Increases your maximum health.&lt;br /&gt;
|-&lt;br /&gt;
| Agility&lt;br /&gt;
| Increases dodge, parry, riposte chance, physical mitigation. Affects several rogue skills.&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Hit chance, critical hit chance, critical hit damage, and weapon proc rate.&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom&lt;br /&gt;
| Increases maximum mana for healer classes ([[Ranger]], [[Paladin]], [[Druid]], [[Cleric]], [[Shaman]]). Increases healing spell power, magic mitigation, and mana regeneration for all classes.&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Increases maximum mana for caster classes ([[Shadow Knight]], [[Necromancer]], [[Enchanter]], [[Magician]], [[Wizard]]). Increases non-healing spell power for all classes.&lt;br /&gt;
|-&lt;br /&gt;
| Charisma&lt;br /&gt;
| Affects several key [[Bard]] and [[Enchanter]] spells like charm and mesmerize. Affects buy and sell prices at all town merchants. Increases the damage of Bard songs.&lt;br /&gt;
|-&lt;br /&gt;
| All Attributes&lt;br /&gt;
| Increases all character attributes: Strength, Stamina, Agility, Dexterity, Wisdom, Intelligence, and Charisma.&lt;br /&gt;
|-&lt;br /&gt;
| Health Per Tick&lt;br /&gt;
| Health regenerated every 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Per Tick&lt;br /&gt;
| Mana regenerated every 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Attack&lt;br /&gt;
| Directly increases your physical attack rating. Attack rating is typically the most important value when calculating physical attack damage. Properties like weapon skills and offense all affect Attack.&lt;br /&gt;
|-&lt;br /&gt;
| One-Hand Slashing&lt;br /&gt;
| Increases your Attack rating with 1H Slash weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Two-Hand Slashing&lt;br /&gt;
| Increases your Attack rating with 2H Slash weapons.&lt;br /&gt;
|-&lt;br /&gt;
| One-Hand Blunt&lt;br /&gt;
| Increases your Attack rating with 1H Blunt weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Two-Hand Blunt&lt;br /&gt;
| Increases your Attack rating with 2H Blunt weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Piercing&lt;br /&gt;
| Increases your Attack rating with Piercing weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Hand to Hand&lt;br /&gt;
| Increases your Attack rating with your fists.&lt;br /&gt;
|-&lt;br /&gt;
| Offense&lt;br /&gt;
| Increases your Attack rating with all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield&lt;br /&gt;
| Increases your chance to dual wield with auto attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Double Attack&lt;br /&gt;
| Increases your chance to double attack with auto attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Defense&lt;br /&gt;
| Increases your natural defenses, which increases your total Armor rating.&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Increases your chance to dodge physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Block&lt;br /&gt;
| Increases your chance to parry physical attacks. This is the same thing as parry, but monks call it block instead.&lt;br /&gt;
|-&lt;br /&gt;
| Parry&lt;br /&gt;
| Increases your chance to parry physical attacks. Successful parries trigger an auto-attack .25 seconds later.&lt;br /&gt;
|-&lt;br /&gt;
| Riposte&lt;br /&gt;
| Increases your chance to riposte physical attacks. Unlike parry which has a quarter-second delay, riposte is instant and does not interrupt your auto-attack cycle.&lt;br /&gt;
|-&lt;br /&gt;
| Alteration&lt;br /&gt;
| Increases the spell power of all Alteration spells.&lt;br /&gt;
|-&lt;br /&gt;
| Abjuration&lt;br /&gt;
| Increases the spell power of all Abjuration spells.&lt;br /&gt;
|-&lt;br /&gt;
| Evocation&lt;br /&gt;
| Increases the spell power of all Evocation spells.&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration&lt;br /&gt;
| Increases the spell power of all Conjuration spells.&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| Increases the chance to avoid spell pushback while channeling a spell&lt;br /&gt;
|-&lt;br /&gt;
| Singing&lt;br /&gt;
| Increases the power of your Singing. This is the Bard version of Alteration.&lt;br /&gt;
|-&lt;br /&gt;
| Percussion&lt;br /&gt;
| Increases the power of your Percussion songs. This is the Bard version of Evocation.&lt;br /&gt;
|-&lt;br /&gt;
| Wind&lt;br /&gt;
| Increases the power of your Wind songs. This is the Bard version of Conjuration.&lt;br /&gt;
|-&lt;br /&gt;
| Abjuration&lt;br /&gt;
| Increases the power of your String songs. This is the Bard version of Abjuration.&lt;br /&gt;
|-&lt;br /&gt;
| Brass&lt;br /&gt;
| Increases the power of your Brass songs. This is the Bard version of Channeling.&lt;br /&gt;
|-&lt;br /&gt;
| All Skills&lt;br /&gt;
| Increases all skills including monk and bard versions: All weapon skills, Offense, Dual Wield, Double Attack, Defense, Dodge, Parry, Riposte, Alteration, Evocation, Conjuration, Abjuration, and Channeling.&lt;br /&gt;
|-&lt;br /&gt;
| Critical Chance&lt;br /&gt;
| Increases the chance of all attacks being a critical hit. Critical chance suffers from diminishing returns at fixed breakpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Critical Damage&lt;br /&gt;
| Increases the damage of critical hits.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Physical Damage Reduction&lt;br /&gt;
| Reduces mob physical damage from 1 to your maximum physical damage reduction value. This helps reduce physical damage taken, but it is not consistent like Armor reduction. This reduction is applied after all other reduction calculations.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Magic Damage Reduction&lt;br /&gt;
| Reduces mob magical damage from 1 to your maximum magic damage reduction value. This helps reduce magical damage taken, but it is not consistent like Magic Resistances. This reduction is applied after all other reduction calculations.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Poison&lt;br /&gt;
| Reduces all poison damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Magic&lt;br /&gt;
| Reduces all magical damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Lightning&lt;br /&gt;
| Reduces all lightning damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Cold&lt;br /&gt;
| Reduces all cold damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Fire&lt;br /&gt;
| Reduces all fire damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| All Resistances&lt;br /&gt;
| Reduces magic damage of all types.&lt;br /&gt;
|-&lt;br /&gt;
| Gold Find&lt;br /&gt;
| Increases the amount of gold found from monsters.&lt;br /&gt;
|-&lt;br /&gt;
| Exp Find&lt;br /&gt;
| Increases the amount of experience per kill.&lt;br /&gt;
|-&lt;br /&gt;
| Thorn Damage&lt;br /&gt;
| When a monster physically attacks you, you will reflect unresistable thorn damage.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Poison Damage&lt;br /&gt;
| Absorbs Health from all poison attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Magic Damage&lt;br /&gt;
| Absorbs Health from all magical attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Lightning Damage&lt;br /&gt;
| Absorbs Health from all lightning attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Cold Damage&lt;br /&gt;
| Absorbs Health from all cold attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Fire Damage&lt;br /&gt;
| Absorbs Health from all fire attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From All Magic Damage&lt;br /&gt;
| Increases percent of absorbed health from all magical damage types.&lt;br /&gt;
|-&lt;br /&gt;
| Health Per Kill&lt;br /&gt;
| Health absorbed every time you kill a monster.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Per Kill&lt;br /&gt;
| Mana absorbed every time you kill a monster. This does not apply for Rogues, Monks, or Warriors.&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage&lt;br /&gt;
| Adds unmodified physical damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Poison Damage&lt;br /&gt;
| Adds unmodified poison damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Magic Damage&lt;br /&gt;
| Adds unmodified magical damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Damage&lt;br /&gt;
| Adds unmodified lightning damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| Adds unmodified cold damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Fire Damage&lt;br /&gt;
| Adds unmodified fire damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage&lt;br /&gt;
| Increases the damage of all physical attacks by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % Poison Damage&lt;br /&gt;
| Increases the damage of all poison spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % Magic Damage&lt;br /&gt;
| Increases the damage of all magical spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % lightning Damage&lt;br /&gt;
| Increases the damage of all lightning spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % Cold Damage&lt;br /&gt;
| Increases the damage of all cold spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % Fire Damage&lt;br /&gt;
| Increases the damage of all fire spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % All Magical Damage&lt;br /&gt;
| Increases the damage of all spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| Magic Find&lt;br /&gt;
| Increases the chance of finding magical items.&lt;br /&gt;
|-&lt;br /&gt;
| % Fear Duration&lt;br /&gt;
| Reduces the duration of Fear&lt;br /&gt;
|-&lt;br /&gt;
| % Stun Duration&lt;br /&gt;
| Reduces the duration of Stuns&lt;br /&gt;
|-&lt;br /&gt;
| % Chill Duration&lt;br /&gt;
| Reduces the duration of chill effects&lt;br /&gt;
|-&lt;br /&gt;
| % Silence Duration&lt;br /&gt;
| Reduces the duration of silence&lt;br /&gt;
|-&lt;br /&gt;
| % All Status Effect Durations&lt;br /&gt;
| Reduces the duration of all status effects.&lt;br /&gt;
|-&lt;br /&gt;
| Life Leech&lt;br /&gt;
| All physical attacks will restore Health based on damage dealt. A fixed percentage of physical damage dealt is multiplied by your total life leech value divided by 100. The fixed percentage is affected by difficulty level. On normal it is 30%, on nightmare it is 15%, and on hell it is 5%. For example if you hit for 1000 damage on normal with 10 life leech, you multiply it by 30% which brings it down to 300 and then by 10/100 (10%) which would absorb 30 health. On hell this would be reduced to 50 * 10% which results in 5 health absorbed.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Leech&lt;br /&gt;
| All physical attacks will restore Mana. A fixed percentage of physical damage dealt is multiplied by your total mana leech value divided by 100. The fixed percentage is affected by difficulty level. On normal it is 18%, on nightmare it is 9%, and on hell it is 3%. For example if you hit for 1000 damage on normal with 10 mana leech, you multiply it by 15% which brings it down to 150 and then by 10/100 (10%) which would absorb 15 mana. On hell this would be reduced to 30 * 10% which results in 3 mana absorbed.&lt;br /&gt;
|-&lt;br /&gt;
| % Run Speed&lt;br /&gt;
| Increases the chance to successfully run from battle.&lt;br /&gt;
|-&lt;br /&gt;
| Attack Haste&lt;br /&gt;
| Increases the speed of auto attack and the power of all melee skills. This effectively lowers the delay on your weapons when performing damage calculations. For example if you have a weapon with 10 damage, 2000 delay, and you have 25% attack haste, all skills will be calculated as though you have 10 damage 1500 delay. Attack haste suffers from diminishing returns at fixed breakpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Skill Haste&lt;br /&gt;
| Increases the speed of your global cooldown cycle. This helps you use skills more quickly. This mostly will help melee, but some casting spells use skill haste as well. Skill haste suffers from diminishing returns at fixed breakpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Casting Haste&lt;br /&gt;
| Increases the cast speed of all channeled spells. Casting haste suffers from diminishing returns at fixed breakpoints.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item property notes ==&lt;br /&gt;
* A maximum of 75% spell damage reduction and 50% spell absorb means that it's possible to reduce spell damage up to 87.5%&lt;br /&gt;
* It is possible to take spell damage and die before being able to absorb the spell damage. It checks if you die first and then applies the restored health from absorbs.&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Rogue&amp;diff=4060</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Rogue&amp;diff=4060"/>
				<updated>2015-06-02T16:36:13Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: Added levels at which skills are learned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Rogues are offensive melee specialists. In addition to their excellent melee damage, they also have good crowd control skills that stun, blind, and silence. Rogues rely on building technique points to deliver powerful combo finishers. You gain technique points every time you use a skill that generates technique points.&lt;br /&gt;
&lt;br /&gt;
Class orientation: Offensive Melee, Control, Chain Armor&lt;br /&gt;
|[[File:Class_Icon_Rogue.PNG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill List==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Skill&lt;br /&gt;
! Learned&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Shadow_Strike.PNG]]&lt;br /&gt;
| '''Shadow Strike'''&lt;br /&gt;
| Level 1&lt;br /&gt;
| Generator&lt;br /&gt;
| Shadow Strike your target for physical damage.  Effect: Makes you invincible for .1 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Lacerate.PNG]]&lt;br /&gt;
| '''Lacerate'''&lt;br /&gt;
| Level 2&lt;br /&gt;
| Finisher&amp;lt;br&amp;gt;Bleed&lt;br /&gt;
| Lacerate your target for physical damage.  Target bleeds for 4-20 seconds based on combo points.  Effect: Increases physical damage by 2-10% based on your TP value.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Evade.PNG]]&lt;br /&gt;
| '''Evade'''&lt;br /&gt;
| Level 3&lt;br /&gt;
| Utility&amp;lt;br&amp;gt;Control&lt;br /&gt;
| Cooldown: 40 seconds.  Disappear from combat for five seconds.  If you attack while evading, you will ambush your target and stun them for five seconds and inflict an additional 60% damage.  Effect: Evade makes mobs unable to target you.  DoTs will still hit you and cancel Evade.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Sonic_Strike.PNG]]&lt;br /&gt;
| '''Sonic Strike'''&lt;br /&gt;
| Level 5&lt;br /&gt;
| Generator&amp;lt;br&amp;gt;Interrupt&lt;br /&gt;
| Cooldown: 15 seconds.  Sonic Strike hits for physical damage.  Effect: Causes a sonic wave that disrupts your target's spell.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Backstab.PNG]]&lt;br /&gt;
| '''Backstab'''&lt;br /&gt;
| Level 7&lt;br /&gt;
| Finisher&lt;br /&gt;
| Cooldown: 15 seconds.  Backstab your target for physical damage.  The minimum damage and multiplier varies based on your TP value.  Agility affects your minimum damage.  If you have a piercing weapon in your main hand, all finishers will benefit from a passive 20-point technique point bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Cold_Blood.PNG]]&lt;br /&gt;
| '''Cold Blood'''&lt;br /&gt;
| Level 9&lt;br /&gt;
| Utility&amp;lt;br&amp;gt;Damage&lt;br /&gt;
| Cooldown: 60 seconds.  Your next skill-based attack has a 100% chance of a critical hit and you absorb health.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Flash_Powder.PNG]]&lt;br /&gt;
| '''Flash Powder'''&lt;br /&gt;
| Level 11&lt;br /&gt;
| Utility&amp;lt;br&amp;gt;Control&lt;br /&gt;
| Cooldown: 15 seconds.  Blind your target by throwing flash powder in their eyes.  They lose track of you, but if you attack them again the effect will wear off.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Hyper_Strike.PNG]]&lt;br /&gt;
| '''Hyper Strike'''&lt;br /&gt;
| Level 13&lt;br /&gt;
| Generator&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| Hyper Strike hits for physical damage.  Effect: Buffs your skill haste 30% for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Illusive_Mist.PNG]]&lt;br /&gt;
| '''Illusive Mist'''&lt;br /&gt;
| Level 15&lt;br /&gt;
| Utility&amp;lt;br&amp;gt;Defense&lt;br /&gt;
| Cooldown: 24 seconds.  Your outline shifts making you difficult to attack.  All damage is reduced by 50% for 12 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Stagger_Shot.PNG]]&lt;br /&gt;
| '''Stagger Shot'''&lt;br /&gt;
| Level 17&lt;br /&gt;
| Finisher&amp;lt;br&amp;gt;Stun&lt;br /&gt;
| Cooldown: 25 seconds.  Stagger Shot your target for physical damage.  Effect: Stun your target.  The minimum damage and stun duration varies based on your TP value.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Widow_Strike.PNG]]&lt;br /&gt;
| '''Widow Strike'''&lt;br /&gt;
| Level 20&lt;br /&gt;
| Generator&amp;lt;br&amp;gt;DoT&lt;br /&gt;
| Widow Strike inflicts poison damage every second for 24 seconds.  Damage is based on your weapon skill and your weapon's damage.  Effect: Prevents all passive regeneration effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Lobotomize.PNG]]&lt;br /&gt;
| '''Lobotomize'''&lt;br /&gt;
| Level 24&lt;br /&gt;
| Finisher&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| Cooldown: 22 seconds.  Lobotomize your target for physical damage.  Effect: Silences your target.  The minimum damage and silence duration varies based on your TP value.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Ancient_Will.PNG]]&lt;br /&gt;
| '''Ancient Will'''&lt;br /&gt;
| Level 28&lt;br /&gt;
| Utility&amp;lt;br&amp;gt;Defense&lt;br /&gt;
| Cooldown: 20 seconds.  You are possessed by an ancient presence that breaks you from fear, stun, and root effects.  In your moment of desperation you are shielded by two mirages.  Ancient Will is activated when you are affected by stun, fear, or root.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Mirage_Strike.PNG]]&lt;br /&gt;
| '''Mirage Strike'''&lt;br /&gt;
| Level 32&lt;br /&gt;
| Generator&amp;lt;br&amp;gt;Defense&lt;br /&gt;
| Cooldown: 15 seconds.  Mirage Strike hits for physical damage.  Effect: Create two mirages that act as decoys in combat.  You can have up to five mirages at once.  Mirages can absorb physical, magical, and DoT-based damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Prowling_Gash.PNG]]&lt;br /&gt;
| '''Prowling Gash'''&lt;br /&gt;
| Level 38&lt;br /&gt;
| Finisher&lt;br /&gt;
| Cooldown: 30 seconds.  Unleash a cone of multiple physical attacks.  The damage varies based on your TP value.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Enter talents here.&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Duke%27s_Set&amp;diff=4031</id>
		<title>Duke's Set</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Duke%27s_Set&amp;diff=4031"/>
				<updated>2015-05-20T06:07:48Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Armor&lt;br /&gt;
! Level Requirement&lt;br /&gt;
! Slot&lt;br /&gt;
|-&lt;br /&gt;
| [[Duke's Laurel]]&lt;br /&gt;
| &lt;br /&gt;
| 63&lt;br /&gt;
| Neck&lt;br /&gt;
|-&lt;br /&gt;
| [[Duke's Adoration]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Helmet&lt;br /&gt;
|-&lt;br /&gt;
| [[Duke's Ascension]]&lt;br /&gt;
| 18&lt;br /&gt;
| 42&lt;br /&gt;
| Cloak&lt;br /&gt;
|-&lt;br /&gt;
| [[Duke's Amity]]&lt;br /&gt;
| 139/224&lt;br /&gt;
| 66&lt;br /&gt;
| Gloves&lt;br /&gt;
|-&lt;br /&gt;
| [[Duke's Proclamation]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Shoulders&lt;br /&gt;
|-&lt;br /&gt;
| [[Duke's Rule]]&lt;br /&gt;
| 149/243&lt;br /&gt;
| 62&lt;br /&gt;
| Legs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:Duke Set Bonus}}&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Duke%27s_Ascension&amp;diff=4030</id>
		<title>Duke's Ascension</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Duke%27s_Ascension&amp;diff=4030"/>
				<updated>2015-05-20T06:07:19Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Duke's_Ascension.PNG]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Duke Set Bonus}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Back]]&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=File:Duke%27s_Ascension.PNG&amp;diff=4029</id>
		<title>File:Duke's Ascension.PNG</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=File:Duke%27s_Ascension.PNG&amp;diff=4029"/>
				<updated>2015-05-20T06:07:06Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Weapon_Procs&amp;diff=4028</id>
		<title>Weapon Procs</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Weapon_Procs&amp;diff=4028"/>
				<updated>2015-05-20T05:57:41Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Use Ctrl+F to find the name of the weapon for the proc you're looking for.  Proc names are not listed here.  The initial weapons listed that do not have Wiki links are Kickstarter backer player legendaries.&lt;br /&gt;
&lt;br /&gt;
== Info Dump ==&lt;br /&gt;
[[Falzitherin's Claw]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is blasted by noxious vapors.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(195, .9), &amp;quot;Noxious Vapors&amp;quot;, &amp;quot;poison&amp;quot;, 9, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Seething Myrmidon's Gavel]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 787, TGT, c, &amp;quot; is struck by a sudden burst of flames&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Plankton Laced Greatsword]]&lt;br /&gt;
:playAudio('novaice');&lt;br /&gt;
:animateNova('frostNova');&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:var dam = minMax(458, .85);&lt;br /&gt;
:var hit=g.myMagicDamage('cold', dam, i, checkCrit, &amp;quot;Vile Plankton&amp;quot;);&lt;br /&gt;
:if(hit!==undefined){chillTarget(i,7000,-288);&lt;br /&gt;
&lt;br /&gt;
[[Jysin's Blade of the Darkwind]]&lt;br /&gt;
:summonWolfFamiliar(&amp;quot;Darkwind&amp;quot;, 367, 231);&lt;br /&gt;
&lt;br /&gt;
[[Sword of Truth]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;teal&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 3000, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, ~~(M.random*375+275), TGT, c, &amp;quot; is blasted by crackling ether&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Indocolite Revenant Thresher]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, ~~(M.random*111+499), TGT, c, &amp;quot; is crushed by despondence&amp;quot;, p);&lt;br /&gt;
:mob[TGT].snareStatus = true;&lt;br /&gt;
&lt;br /&gt;
[[Grove Walker's Scimitar]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is blasted by fungal spores.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(211, .85), &amp;quot;Fungal Spores&amp;quot;, &amp;quot;poison&amp;quot;, 9, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Odious Spear of Fate]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is beset by a plague.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(176, .8), &amp;quot;Odious Plague&amp;quot;, &amp;quot;poison&amp;quot;, 13, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Painmurder Mallet]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 777, TGT, c, &amp;quot; is blasted by psychic energy&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Executioner's Thunderclap]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2100, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, minMax(555, .5), TGT, c, &amp;quot; is zapped by a ripple of static&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Megnemon's Glacial Crook]]&lt;br /&gt;
:g.glacialSpikeFinish(true);&lt;br /&gt;
&lt;br /&gt;
[[Carbilloth's Rainbow Ire]]&lt;br /&gt;
:var color = &amp;quot;green&amp;quot;;&lt;br /&gt;
:var mType = &amp;quot;poison&amp;quot;;&lt;br /&gt;
:var z1 = M.random*100;&lt;br /&gt;
:if(z1&amp;gt;.8){ color = &amp;quot;magenta&amp;quot;; mType = &amp;quot;magic&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.6){ color = &amp;quot;orange&amp;quot;; mType = &amp;quot;fire&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.4){ color = &amp;quot;yellow&amp;quot;; mType = &amp;quot;lightning&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.2){ color = &amp;quot;teal&amp;quot;; mType = &amp;quot;cold&amp;quot;;&lt;br /&gt;
:particleBurst(TGT,color);&lt;br /&gt;
:g.myMagicDamage(mType, minMax(999, .66), TGT, c, &amp;quot; is blasted by rainbow hues&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Heart of Burning Embers]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 520, TGT, c, &amp;quot; is blasted by a pyroclastic flow&amp;quot;, p);&lt;br /&gt;
:procDot(TGT, minMax(162, .75), &amp;quot;Pyroclastic Flow&amp;quot;, &amp;quot;fire&amp;quot;, 6, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;br /&gt;
:animateDot(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Hallowed Gavel of Pharmakos]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctified Gavel of Pharmakos]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;white&amp;quot;);&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Kelpie Haze&amp;quot;,TGT,&amp;quot;snareIcon&amp;quot;,0,-32);&lt;br /&gt;
:mob[TGT].snareStatus=true;&lt;br /&gt;
&lt;br /&gt;
[[Satyr's Artifice]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 505, TGT, c, &amp;quot; is struck by a crackling litany&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Bloodletter's Lancet]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 45, TGT, c, &amp;quot;'s blood is siphoned&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(45);&lt;br /&gt;
&lt;br /&gt;
[[Daimyo's Giri]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*50+270), TGT, c, &amp;quot; is struck by a sudden burst of flames&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Baron's Glissando]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2500, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*175+175), TGT, c, &amp;quot; is barraged by a sonic force&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Venova's Martel]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;white&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is engulfed in the wrath of holy light.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(165, .8), &amp;quot;Primal Corruption&amp;quot;, &amp;quot;magic&amp;quot;, 7, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Augur's Harvester]]&lt;br /&gt;
:bleedTarget(TGT, 12, 1000);&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, minMax(333, .5), TGT, c, &amp;quot;'s wounds sizzle&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Short Sword of the Crokyn]]&lt;br /&gt;
&lt;br /&gt;
[[Crokyn Broad Axe]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is struck by the force of Crokyn&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Spriggan's Blade]]&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, M.ceil(10+my.level), TGT, c, &amp;quot; is entangled in roots&amp;quot;, p);&lt;br /&gt;
:if(checkRootImmune(TGT)===true){ Chat((mob[TGT].name+&amp;quot; is immune to Root.&amp;quot;),1);&lt;br /&gt;
:if(statusResist(TGT)===true){ Chat((mob[TGT].name+&amp;quot; resisted Root.&amp;quot;),1);&lt;br /&gt;
:Chat((mob[TGT].name+&amp;quot; is rooted.&amp;quot;),3);&lt;br /&gt;
:stopMob(TGT);&lt;br /&gt;
:mob[TGT].rootStatus=3;&lt;br /&gt;
:$(&amp;quot;#rootIcon&amp;quot;+TGT+&amp;quot;,#rootBuffIcon&amp;quot;+TGT).remove;&lt;br /&gt;
:animateRoot(TGT, true);&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Root&amp;quot;,TGT,&amp;quot;rootBuffIcon&amp;quot;,0,0,0,&amp;quot;root&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Iceshard Scimitar]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 44, TGT, c, &amp;quot; is blasted by frost&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Soulgrinder]]&lt;br /&gt;
:if(checkUndead(TGT)===true){&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is blasted by holy power&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Bladed Prenssor Claws]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 75, TGT, c, &amp;quot;'s flesh blisters&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Howling Mace]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 38, TGT, c, &amp;quot; is struck by a lupine blast&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Cold Iron Morning Star]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 33, TGT, c, &amp;quot; is struck by the frigid north&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Stormeye]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, 179, TGT, c, &amp;quot; is thunderstruck&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[The Witch Doctor]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, 22, TGT, c, &amp;quot;'s flesh rots&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Sacrificial Dagger]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:Chat((&amp;quot;Sacrificial blood restores your mind.&amp;quot;).fontcolor(&amp;quot;#1e90ff&amp;quot;));&lt;br /&gt;
:g.popupMana(14);&lt;br /&gt;
&lt;br /&gt;
[[Trident of Edenburg]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, 109, TGT, c, &amp;quot; is struck by a thunderbolt&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Serrated Bone Cinquedeas]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 22, TGT, c, &amp;quot;'s life force is drained&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(22);&lt;br /&gt;
&lt;br /&gt;
[[Gigantic Frostreaper]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 143, TGT, c, &amp;quot; is struck by the arctic winds of Fenwoven&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Lamentation Blade]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 195, TGT, c, &amp;quot; is struck by death and despair&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Blighthammer]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, 175, TGT, c, &amp;quot; is wrought by a deathly plague&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Gerke's Toy]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:for(var i=0;i&amp;lt;=5;i++){g.myMagicDamage(&amp;quot;lightning&amp;quot;, M.ceil(M.random*50)+1, Slot, c, &amp;quot; is pummeled by a hail of lightning&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[The Salamander]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:for(var i=0;i&amp;lt;=2;i++){ g.myMagicDamage(&amp;quot;fire&amp;quot;, M.ceil(M.random*40)+80, Slot, c, &amp;quot; is singed by a hydra bolt&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Clastocaust's Flame]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 100, TGT, c, &amp;quot; skin erupts in flame&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Scimitar of the Grovecaller]]&lt;br /&gt;
:summonWolfFamiliar;&lt;br /&gt;
&lt;br /&gt;
[[Fluxbladed Axe]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is struck by fluxing strands of chaos&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Hydraclash]]&lt;br /&gt;
:function doit1{ particleBurst(TGT,&amp;quot;orange&amp;quot;,&amp;quot;explode&amp;quot;+ ~~(M.random*(3)+1)); &lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*25)+85, TGT, c, &amp;quot; is struck by a hydra bolt&amp;quot;, p);&lt;br /&gt;
:doit2;&lt;br /&gt;
:T.delayedCall(.5, doit1);&lt;br /&gt;
:T.delayedCall(1, doit1);&lt;br /&gt;
&lt;br /&gt;
[[Rathmonan's Vortex]]&lt;br /&gt;
:animateNova('lightningNova');&lt;br /&gt;
:playAudio(&amp;quot;novaelec&amp;quot;);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, ~~(M.random*75)+75, i, c, &amp;quot; is struck by a lightning nova&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Moonfall]]&lt;br /&gt;
:animateMeteor(true);&lt;br /&gt;
:T.delayedCall(2.5, function{for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:if(mob[i].name){g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*100+400), i, c, &amp;quot; is struck by a meteor&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Truesight Hammer]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=133;&lt;br /&gt;
:if(mob[TGT].name.indexOf(&amp;quot; pet&amp;quot;)!==-1){ d=d*5; }&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Earthshaker]]&lt;br /&gt;
:screenShake(4,4,2,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*50+175), i, checkCrit, &amp;quot;Tremor&amp;quot;, true);&lt;br /&gt;
:interruptTarget(i);&lt;br /&gt;
&lt;br /&gt;
[[Venova's Dawn]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=195;&lt;br /&gt;
:if(checkUndead(TGT)===true){d=d*3;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Gold-Plated Stiletto]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=175;&lt;br /&gt;
:if(mob[TGT].name.indexOf(&amp;quot; pet&amp;quot;)!==-1){ d=d*5; }&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Dark Sword of Tolloth]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 75, TGT, c, &amp;quot;'s life is drained&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(75);&lt;br /&gt;
&lt;br /&gt;
[[Emperor's Katana of Resolve]]&lt;br /&gt;
:function doit2{&lt;br /&gt;
:animateDebuff(&amp;quot;yellow&amp;quot;);for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:if(mob[i].name){g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*100+250), i, c, &amp;quot;'s skin shreds as swords rain down&amp;quot;, p);&lt;br /&gt;
:doit2;&lt;br /&gt;
:T.delayedCall(2, doit2);&lt;br /&gt;
:T.delayedCall(4, doit2);&lt;br /&gt;
&lt;br /&gt;
[[Blight, Hammer of Vedria]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+' sweats and shivers, looking feverish.',3);&lt;br /&gt;
:procDot(TGT, minMax(75,.9), &amp;quot;Scourge&amp;quot;, &amp;quot;magic&amp;quot;, 8, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Barbarian Spiritist's Hammer]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, ~~(M.random*20)+421, TGT, c, &amp;quot; staggers as spirits of frost impact&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Gallantine's Gleaming Bastard Sword]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;,&amp;quot;holybolt&amp;quot;);&lt;br /&gt;
:interruptTarget(TGT);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*25)+275, TGT, c, &amp;quot; is jolted by gleaming light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Nature Covenant's Scimitar]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is gripped by nature's wrath.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(55,.8), &amp;quot;Wrath of Nature&amp;quot;, &amp;quot;lightning&amp;quot;, 6, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Claw of Darafar]]&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(2, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
[[Harmonic Short Sword]]&lt;br /&gt;
:if(my.job===&amp;quot;Bard&lt;br /&gt;
:animateInnerPeace;&lt;br /&gt;
:mySingingSword=true;&lt;br /&gt;
:mySingingSwordTimer.kill;&lt;br /&gt;
:mySingingSwordTimer = T.delayedCall(12, function{&lt;br /&gt;
:mySingingSword=false;&lt;br /&gt;
&lt;br /&gt;
[[Artremian Blade]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is consumed by the embracing earth.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(35,.8), &amp;quot;Earthcall&amp;quot;, &amp;quot;magic&amp;quot;, 9, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Singed Cudgel]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*25)+454, TGT, c, &amp;quot; is singed by blazing fire&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Star of the Guardian]]&lt;br /&gt;
:animateCleanse;&lt;br /&gt;
:shieldHp+=1;&lt;br /&gt;
&lt;br /&gt;
[[Fists of Qiromir]]&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(2.5, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
[[Waking Nightmare]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is gripped by shadows of fear and terror.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(75,.9), &amp;quot;Torment of Shadows&amp;quot;, &amp;quot;magic&amp;quot;, 9, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Razor Fang of Sartuz]]&lt;br /&gt;
:animateHealing('yellow');&lt;br /&gt;
:Chat(my.name+&amp;quot; is surrounded by an aura of nature.&amp;quot;,3);&lt;br /&gt;
:var proc=uniqueId;&lt;br /&gt;
:addBuffIcon(&amp;quot;Blessing of Nature&amp;quot;, &amp;quot;blessingOfNatureIcon&amp;quot;+proc, 6000, -32);&lt;br /&gt;
:function doit3(count,proc){if(my.hp&amp;lt;=0){&lt;br /&gt;
:removeIcon(&amp;quot;blessingOfNatureIcon&amp;quot;+proc);&lt;br /&gt;
:return;&lt;br /&gt;
:count++;&lt;br /&gt;
:g.popupHeal(17);&lt;br /&gt;
:if(count&amp;lt;6){&lt;br /&gt;
:T.delayedCall(1, function{&lt;br /&gt;
:doit3(count,proc);&lt;br /&gt;
:}else{&lt;br /&gt;
:removeIcon(&amp;quot;blessingOfNatureIcon&amp;quot;+proc);&lt;br /&gt;
:}&lt;br /&gt;
:var count=0;&lt;br /&gt;
:doit3(count,proc);&lt;br /&gt;
&lt;br /&gt;
[[Spear of the Ancients]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is consumed by the raging spirits of the land.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, 12, &amp;quot;Curse of the Spirits&amp;quot;, &amp;quot;magic&amp;quot;, 12, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Nightfall]]&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:playAudio(&amp;quot;spellDoneHeal&amp;quot;);&lt;br /&gt;
:spellDamage = ~~(M.random*40)+560;&lt;br /&gt;
:Chat((mob[Slot].name+&amp;quot; is engulfed in darkness.&amp;quot;),3);&lt;br /&gt;
:var damage = M.ceil(spellDamage/20);&lt;br /&gt;
:mob[Slot].doomingDarknessTickCount=1;&lt;br /&gt;
:mob[Slot].doomingDarknessTick=damage;&lt;br /&gt;
:mob[Slot].doomingDarknessInterval.kill;&lt;br /&gt;
:mob[Slot].doomingDarknessInterval = T.to('', 1, {repeat:-1, onRepeat:function{&lt;br /&gt;
:doomingDarknessTick(&amp;quot;magic&amp;quot;, Slot);&lt;br /&gt;
:}});&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Dooming Darkness&amp;quot;,Slot,&amp;quot;doomingDarknessIcon&amp;quot;,20000,-32);&lt;br /&gt;
:animateDot(Slot,'magenta');&lt;br /&gt;
&lt;br /&gt;
[[Wenerva's Axe of Slaughter]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;white&amp;quot;,&amp;quot;hammer&amp;quot;);&lt;br /&gt;
:mob[TGT].runeHp=0;&lt;br /&gt;
:$(&amp;quot;#MruneIcon&amp;quot;+TGT).remove;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*40+350), TGT, c, &amp;quot; is shattered by divine force&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Curse of Ghalentus]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot;'s soul is consumed.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(75,.8), &amp;quot;Soul Consumption&amp;quot;, &amp;quot;magic&amp;quot;, 8, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Fiery Defender]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2500, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*20)+235, TGT, c, &amp;quot; is burnt by the wrath of the heavens&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Serrated Blade of War]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 375, TGT, c, &amp;quot;'s soul is consumed by the fury of Accostine&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Flamebelcher]]&lt;br /&gt;
:playAudio(&amp;quot;poisonnova&amp;quot;);&lt;br /&gt;
:animateNova('fireNova',false);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*50)+375, i, c, &amp;quot; is burned by a wall of fire&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Ornate Prism Staff]]&lt;br /&gt;
:animateAncientWill;&lt;br /&gt;
:shieldHp=355;&lt;br /&gt;
://mana regen&lt;br /&gt;
:var proc=uniqueId;&lt;br /&gt;
:addBuffIcon(&amp;quot;Ornate Prism Staff&amp;quot;, &amp;quot;barrierOfForceIcon&amp;quot;+proc, 6000, -32);&lt;br /&gt;
:function doit4(count,proc){&lt;br /&gt;
:if(my.hp&amp;lt;=0){&lt;br /&gt;
:removeIcon(&amp;quot;barrierOfForceIcon&amp;quot;+proc);&lt;br /&gt;
:return;}&lt;br /&gt;
:count++;&lt;br /&gt;
:g.popupMana(21);&lt;br /&gt;
:if(count&amp;lt;6){&lt;br /&gt;
:T.delayedCall(1, function{&lt;br /&gt;
:doit4(count,proc);&lt;br /&gt;
:doit4(0,proc);&lt;br /&gt;
&lt;br /&gt;
[[Staff of Sentoth]]&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(4, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
[[Hierophant's Crook]]&lt;br /&gt;
:function doit5{&lt;br /&gt;
:screenShake(4,4,2,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*75+215), i, checkCrit, &amp;quot;Tremor&amp;quot;, true);&lt;br /&gt;
:interruptTarget(i);&lt;br /&gt;
:doit5;&lt;br /&gt;
:T.delayedCall(2.5, doit5);&lt;br /&gt;
:T.delayedCall(5, doit5);&lt;br /&gt;
&lt;br /&gt;
[[Shatterfrost]]&lt;br /&gt;
:var Slot = TGT;&lt;br /&gt;
:if(mob[Slot].name!==&amp;quot;&lt;br /&gt;
:var freezeDuration=2000;&lt;br /&gt;
:freezeDuration*=freezeReduction;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, ~~(M.random*25)+310, TGT, c, &amp;quot; is slammed by a hail of ice&amp;quot;, p);&lt;br /&gt;
:encaseTarget(Slot, freezeDuration,-256);&lt;br /&gt;
&lt;br /&gt;
[[Earth Shifter]]&lt;br /&gt;
:screenShake(6,8,4,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:var hits = ~~(M.random*4)+3;&lt;br /&gt;
:for(var i=0;i&amp;lt;hits;i++){&lt;br /&gt;
:var Slot = selectRandomTarget;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*100+375), Slot, checkCrit, &amp;quot;Tremor&amp;quot;);&lt;br /&gt;
:interruptTarget(Slot);&lt;br /&gt;
&lt;br /&gt;
[[The Cranium Basher]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:Chat(my.name+&amp;quot; is cursed by amplify damage.&amp;quot;,3);&lt;br /&gt;
:g.amplifyDamageStatus=true;&lt;br /&gt;
&lt;br /&gt;
[[Blackstar Mace of Slagnon]]&lt;br /&gt;
:animateHealing('yellow');&lt;br /&gt;
:Chat(my.name+&amp;quot; is surrounded by the blessing of the Blackstar.&amp;quot;,3);&lt;br /&gt;
:g.popupHeal(~~(M.random*50)+75);&lt;br /&gt;
&lt;br /&gt;
[[Hammer of the Dragonborn]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is engulfed in corrupted dragon's breath.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(175, .8), &amp;quot;Primal Corruption&amp;quot;, &amp;quot;fire&amp;quot;, 5, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Spiroc_Warhammer&amp;diff=4027</id>
		<title>Spiroc Warhammer</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Spiroc_Warhammer&amp;diff=4027"/>
				<updated>2015-05-20T05:52:30Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: Created page with &amp;quot;File:Spiroc_Warhammer.PNG  Category:1H Blunt&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Spiroc_Warhammer.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:1H Blunt]]&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Exceptional_1H_Blunt&amp;diff=4026</id>
		<title>Exceptional 1H Blunt</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Exceptional_1H_Blunt&amp;diff=4026"/>
				<updated>2015-05-20T05:52:17Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! Delay&lt;br /&gt;
! Level Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiroc Warhammer]]&lt;br /&gt;
| 18&lt;br /&gt;
| 42&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Fleshrender]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Rathmonan's Vortex]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonfall]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Sureshrill Frost]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 44&lt;br /&gt;
|-&lt;br /&gt;
| [[Truesight Hammer]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthshaker]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
| [[Venova's Dawn]]&lt;br /&gt;
| 23&lt;br /&gt;
| 35&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:1H Blunt]]&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=File:Sprioc_Warhammer.PNG&amp;diff=4025</id>
		<title>File:Sprioc Warhammer.PNG</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=File:Sprioc_Warhammer.PNG&amp;diff=4025"/>
				<updated>2015-05-20T05:51:23Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=File:Spiroc_Warhammer.PNG&amp;diff=4024</id>
		<title>File:Spiroc Warhammer.PNG</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=File:Spiroc_Warhammer.PNG&amp;diff=4024"/>
				<updated>2015-05-20T05:50:02Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Exceptional_1H_Blunt&amp;diff=4023</id>
		<title>Exceptional 1H Blunt</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Exceptional_1H_Blunt&amp;diff=4023"/>
				<updated>2015-05-20T05:47:10Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! Delay&lt;br /&gt;
! Level Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprioc Warhammer]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Fleshrender]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Rathmonan's Vortex]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonfall]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Sureshrill Frost]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 44&lt;br /&gt;
|-&lt;br /&gt;
| [[Truesight Hammer]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthshaker]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
| [[Venova's Dawn]]&lt;br /&gt;
| 23&lt;br /&gt;
| 35&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:1H Blunt]]&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Venova%27s_Dawn&amp;diff=4022</id>
		<title>Venova's Dawn</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Venova%27s_Dawn&amp;diff=4022"/>
				<updated>2015-05-20T05:45:26Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: Created page with &amp;quot;File:Venova's_Dawn.PNG  Category:1H Blunt&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Venova's_Dawn.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:1H Blunt]]&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=File:Venova%27s_Dawn.PNG&amp;diff=4021</id>
		<title>File:Venova's Dawn.PNG</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=File:Venova%27s_Dawn.PNG&amp;diff=4021"/>
				<updated>2015-05-20T05:44:21Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Barbarian_Spiritist%27s_Hammer&amp;diff=4020</id>
		<title>Barbarian Spiritist's Hammer</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Barbarian_Spiritist%27s_Hammer&amp;diff=4020"/>
				<updated>2015-05-19T04:20:35Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Barbarian_Spiritist's_Hammer.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2H Blunt]]&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=File:Barbarian_Spiritist%27s_Hammer.PNG&amp;diff=4019</id>
		<title>File:Barbarian Spiritist's Hammer.PNG</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=File:Barbarian_Spiritist%27s_Hammer.PNG&amp;diff=4019"/>
				<updated>2015-05-19T04:20:10Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Hematite_Pentacle&amp;diff=4018</id>
		<title>Hematite Pentacle</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Hematite_Pentacle&amp;diff=4018"/>
				<updated>2015-05-19T03:45:28Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hematite_Pentacle.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Neck]]&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=File:Hematite_Pentacle.PNG&amp;diff=4017</id>
		<title>File:Hematite Pentacle.PNG</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=File:Hematite_Pentacle.PNG&amp;diff=4017"/>
				<updated>2015-05-19T03:45:00Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Weapon_Procs&amp;diff=3950</id>
		<title>Weapon Procs</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Weapon_Procs&amp;diff=3950"/>
				<updated>2015-05-18T20:44:16Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Use Ctrl+F to find the name of the weapon for the proc you're looking for.  Proc names are not listed here.  The initial weapons listed that do not have Wiki links are Kickstarter backer player legendaries.&lt;br /&gt;
&lt;br /&gt;
== Info Dump ==&lt;br /&gt;
[[Falzitherin's Claw]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is blasted by noxious vapors.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(195, .9), &amp;quot;Noxious Vapors&amp;quot;, &amp;quot;poison&amp;quot;, 9, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Seething Myrmidon's Gavel]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 787, TGT, c, &amp;quot; is struck by a sudden burst of flames&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Plankton Laced Greatsword]]&lt;br /&gt;
:playAudio('novaice');&lt;br /&gt;
:animateNova('frostNova');&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:var dam = minMax(458, .85);&lt;br /&gt;
:var hit=g.myMagicDamage('cold', dam, i, checkCrit, &amp;quot;Vile Plankton&amp;quot;);&lt;br /&gt;
:if(hit!==undefined){chillTarget(i,7000,-288);&lt;br /&gt;
&lt;br /&gt;
[[Jysin's Blade of the Darkwind]]&lt;br /&gt;
:summonWolfFamiliar(&amp;quot;Darkwind&amp;quot;, 367, 231);&lt;br /&gt;
&lt;br /&gt;
[[Sword of Truth]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;teal&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 3000, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, ~~(M.random*375+275), TGT, c, &amp;quot; is blasted by crackling ether&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Indocolite Revenant Thresher]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, ~~(M.random*111+499), TGT, c, &amp;quot; is crushed by despondence&amp;quot;, p);&lt;br /&gt;
:mob[TGT].snareStatus = true;&lt;br /&gt;
&lt;br /&gt;
[[Grove Walker's Scimitar]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is blasted by fungal spores.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(211, .85), &amp;quot;Fungal Spores&amp;quot;, &amp;quot;poison&amp;quot;, 9, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Odious Spear of Fate]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is beset by a plague.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(176, .8), &amp;quot;Odious Plague&amp;quot;, &amp;quot;poison&amp;quot;, 13, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Painmurder Mallet]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 777, TGT, c, &amp;quot; is blasted by psychic energy&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Executioner's Thunderclap]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2100, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, minMax(555, .5), TGT, c, &amp;quot; is zapped by a ripple of static&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Megnemon's Glacial Crook]]&lt;br /&gt;
:g.glacialSpikeFinish(true);&lt;br /&gt;
&lt;br /&gt;
[[Carbilloth's Rainbow Ire]]&lt;br /&gt;
:var color = &amp;quot;green&amp;quot;;&lt;br /&gt;
:var mType = &amp;quot;poison&amp;quot;;&lt;br /&gt;
:var z1 = M.random*100;&lt;br /&gt;
:if(z1&amp;gt;.8){ color = &amp;quot;magenta&amp;quot;; mType = &amp;quot;magic&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.6){ color = &amp;quot;orange&amp;quot;; mType = &amp;quot;fire&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.4){ color = &amp;quot;yellow&amp;quot;; mType = &amp;quot;lightning&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.2){ color = &amp;quot;teal&amp;quot;; mType = &amp;quot;cold&amp;quot;;&lt;br /&gt;
:particleBurst(TGT,color);&lt;br /&gt;
:g.myMagicDamage(mType, minMax(999, .66), TGT, c, &amp;quot; is blasted by rainbow hues&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Heart of Burning Embers]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 520, TGT, c, &amp;quot; is blasted by a pyroclastic flow&amp;quot;, p);&lt;br /&gt;
:procDot(TGT, minMax(162, .75), &amp;quot;Pyroclastic Flow&amp;quot;, &amp;quot;fire&amp;quot;, 6, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;br /&gt;
:animateDot(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Hallowed Gavel of Pharmakos]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctified Gavel of Pharmakos]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;white&amp;quot;);&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Kelpie Haze&amp;quot;,TGT,&amp;quot;snareIcon&amp;quot;,0,-32);&lt;br /&gt;
:mob[TGT].snareStatus=true;&lt;br /&gt;
&lt;br /&gt;
[[Satyr's Artifice]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 505, TGT, c, &amp;quot; is struck by a crackling litany&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Bloodletter's Lancet]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 45, TGT, c, &amp;quot;'s blood is siphoned&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(45);&lt;br /&gt;
&lt;br /&gt;
[[Daimyo's Giri]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*50+270), TGT, c, &amp;quot; is struck by a sudden burst of flames&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Baron's Glissando]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2500, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*175+175), TGT, c, &amp;quot; is barraged by a sonic force&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Venova's Martel]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;white&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is engulfed in the wrath of holy light.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(165, .8), &amp;quot;Primal Corruption&amp;quot;, &amp;quot;magic&amp;quot;, 7, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Augur's Harvester]]&lt;br /&gt;
:bleedTarget(TGT, 12, 1000);&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, minMax(333, .5), TGT, c, &amp;quot;'s wounds sizzle&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Short Sword of the Crokyn]]&lt;br /&gt;
&lt;br /&gt;
[[Crokyn Broad Axe]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is struck by the force of Crokyn&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Spriggan's Blade]]&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, M.ceil(10+my.level), TGT, c, &amp;quot; is entangled in roots&amp;quot;, p);&lt;br /&gt;
:if(checkRootImmune(TGT)===true){ Chat((mob[TGT].name+&amp;quot; is immune to Root.&amp;quot;),1);&lt;br /&gt;
:if(statusResist(TGT)===true){ Chat((mob[TGT].name+&amp;quot; resisted Root.&amp;quot;),1);&lt;br /&gt;
:Chat((mob[TGT].name+&amp;quot; is rooted.&amp;quot;),3);&lt;br /&gt;
:stopMob(TGT);&lt;br /&gt;
:mob[TGT].rootStatus=3;&lt;br /&gt;
:$(&amp;quot;#rootIcon&amp;quot;+TGT+&amp;quot;,#rootBuffIcon&amp;quot;+TGT).remove;&lt;br /&gt;
:animateRoot(TGT, true);&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Root&amp;quot;,TGT,&amp;quot;rootBuffIcon&amp;quot;,0,0,0,&amp;quot;root&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Iceshard Scimitar]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 44, TGT, c, &amp;quot; is blasted by frost&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Soulgrinder]]&lt;br /&gt;
:if(checkUndead(TGT)===true){&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is blasted by holy power&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Bladed Prenssor Claws]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 75, TGT, c, &amp;quot;'s flesh blisters&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Howling Mace]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 38, TGT, c, &amp;quot; is struck by a lupine blast&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Cold Iron Morning Star]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 33, TGT, c, &amp;quot; is struck by the frigid north&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Stormeye]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, 179, TGT, c, &amp;quot; is thunderstruck&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[The Witch Doctor]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, 22, TGT, c, &amp;quot;'s flesh rots&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Sacrificial Dagger]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:Chat((&amp;quot;Sacrificial blood restores your mind.&amp;quot;).fontcolor(&amp;quot;#1e90ff&amp;quot;));&lt;br /&gt;
:g.popupMana(14);&lt;br /&gt;
&lt;br /&gt;
[[Trident of Edenburg]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, 109, TGT, c, &amp;quot; is struck by a thunderbolt&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Serrated Bone Cinquedeas]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 22, TGT, c, &amp;quot;'s life force is drained&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(22);&lt;br /&gt;
&lt;br /&gt;
[[Gigantic Frostreaper]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 143, TGT, c, &amp;quot; is struck by the arctic winds of Fenwoven&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Lamentation Blade]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 195, TGT, c, &amp;quot; is struck by death and despair&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Blighthammer]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, 175, TGT, c, &amp;quot; is wrought by a deathly plague&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Gerke's Toy]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:for(var i=0;i&amp;lt;=5;i++){g.myMagicDamage(&amp;quot;lightning&amp;quot;, M.ceil(M.random*50)+1, Slot, c, &amp;quot; is pummeled by a hail of lightning&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[The Salamander]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:for(var i=0;i&amp;lt;=2;i++){ g.myMagicDamage(&amp;quot;fire&amp;quot;, M.ceil(M.random*40)+80, Slot, c, &amp;quot; is singed by a hydra bolt&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Clastocaust's Flame]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 100, TGT, c, &amp;quot; skin erupts in flame&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Scimitar of the Grovecaller]]&lt;br /&gt;
:summonWolfFamiliar;&lt;br /&gt;
&lt;br /&gt;
[[Fluxbladed Axe]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is struck by fluxing strands of chaos&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Hydraclash]]&lt;br /&gt;
:function doit1{ particleBurst(TGT,&amp;quot;orange&amp;quot;,&amp;quot;explode&amp;quot;+ ~~(M.random*(3)+1)); &lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*25)+85, TGT, c, &amp;quot; is struck by a hydra bolt&amp;quot;, p);&lt;br /&gt;
:doit2;&lt;br /&gt;
:T.delayedCall(.5, doit1);&lt;br /&gt;
:T.delayedCall(1, doit1);&lt;br /&gt;
&lt;br /&gt;
[[Rathmonan's Vortex]]&lt;br /&gt;
:animateNova('lightningNova');&lt;br /&gt;
:playAudio(&amp;quot;novaelec&amp;quot;);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, ~~(M.random*75)+75, i, c, &amp;quot; is struck by a lightning nova&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Moonfall]]&lt;br /&gt;
:animateMeteor(true);&lt;br /&gt;
:T.delayedCall(2.5, function{for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:if(mob[i].name){g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*100+400), i, c, &amp;quot; is struck by a meteor&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Truesight Hammer]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=133;&lt;br /&gt;
:if(mob[TGT].name.indexOf(&amp;quot; pet&amp;quot;)!==-1){ d=d*5; }&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Earthshaker]]&lt;br /&gt;
:screenShake(4,4,2,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*50+175), i, checkCrit, &amp;quot;Tremor&amp;quot;, true);&lt;br /&gt;
:interruptTarget(i);&lt;br /&gt;
&lt;br /&gt;
[[Venova's Martel]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=195;&lt;br /&gt;
:if(checkUndead(TGT)===true){d=d*3;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Gold-Plated Stiletto]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=175;&lt;br /&gt;
:if(mob[TGT].name.indexOf(&amp;quot; pet&amp;quot;)!==-1){ d=d*5; }&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Dark Sword of Tolloth]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 75, TGT, c, &amp;quot;'s life is drained&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(75);&lt;br /&gt;
&lt;br /&gt;
[[Emperor's Katana of Resolve]]&lt;br /&gt;
:function doit2{&lt;br /&gt;
:animateDebuff(&amp;quot;yellow&amp;quot;);for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:if(mob[i].name){g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*100+250), i, c, &amp;quot;'s skin shreds as swords rain down&amp;quot;, p);&lt;br /&gt;
:doit2;&lt;br /&gt;
:T.delayedCall(2, doit2);&lt;br /&gt;
:T.delayedCall(4, doit2);&lt;br /&gt;
&lt;br /&gt;
[[Blight, Hammer of Vedria]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+' sweats and shivers, looking feverish.',3);&lt;br /&gt;
:procDot(TGT, minMax(75,.9), &amp;quot;Scourge&amp;quot;, &amp;quot;magic&amp;quot;, 8, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Barbarian Spiritist's Hammer]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, ~~(M.random*20)+421, TGT, c, &amp;quot; staggers as spirits of frost impact&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Gallantine's Gleaming Bastard Sword]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;,&amp;quot;holybolt&amp;quot;);&lt;br /&gt;
:interruptTarget(TGT);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*25)+275, TGT, c, &amp;quot; is jolted by gleaming light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Nature Covenant's Scimitar]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is gripped by nature's wrath.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(55,.8), &amp;quot;Wrath of Nature&amp;quot;, &amp;quot;lightning&amp;quot;, 6, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Claw of Darafar]]&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(2, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
[[Harmonic Short Sword]]&lt;br /&gt;
:if(my.job===&amp;quot;Bard&lt;br /&gt;
:animateInnerPeace;&lt;br /&gt;
:mySingingSword=true;&lt;br /&gt;
:mySingingSwordTimer.kill;&lt;br /&gt;
:mySingingSwordTimer = T.delayedCall(12, function{&lt;br /&gt;
:mySingingSword=false;&lt;br /&gt;
&lt;br /&gt;
[[Artremian Blade]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is consumed by the embracing earth.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(35,.8), &amp;quot;Earthcall&amp;quot;, &amp;quot;magic&amp;quot;, 9, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Singed Cudgel]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*25)+454, TGT, c, &amp;quot; is singed by blazing fire&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Star of the Guardian]]&lt;br /&gt;
:animateCleanse;&lt;br /&gt;
:shieldHp+=1;&lt;br /&gt;
&lt;br /&gt;
[[Fists of Qiromir]]&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(2.5, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
[[Waking Nightmare]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is gripped by shadows of fear and terror.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(75,.9), &amp;quot;Torment of Shadows&amp;quot;, &amp;quot;magic&amp;quot;, 9, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Razor Fang of Sartuz]]&lt;br /&gt;
:animateHealing('yellow');&lt;br /&gt;
:Chat(my.name+&amp;quot; is surrounded by an aura of nature.&amp;quot;,3);&lt;br /&gt;
:var proc=uniqueId;&lt;br /&gt;
:addBuffIcon(&amp;quot;Blessing of Nature&amp;quot;, &amp;quot;blessingOfNatureIcon&amp;quot;+proc, 6000, -32);&lt;br /&gt;
:function doit3(count,proc){if(my.hp&amp;lt;=0){&lt;br /&gt;
:removeIcon(&amp;quot;blessingOfNatureIcon&amp;quot;+proc);&lt;br /&gt;
:return;&lt;br /&gt;
:count++;&lt;br /&gt;
:g.popupHeal(17);&lt;br /&gt;
:if(count&amp;lt;6){&lt;br /&gt;
:T.delayedCall(1, function{&lt;br /&gt;
:doit3(count,proc);&lt;br /&gt;
:}else{&lt;br /&gt;
:removeIcon(&amp;quot;blessingOfNatureIcon&amp;quot;+proc);&lt;br /&gt;
:}&lt;br /&gt;
:var count=0;&lt;br /&gt;
:doit3(count,proc);&lt;br /&gt;
&lt;br /&gt;
[[Spear of the Ancients]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is consumed by the raging spirits of the land.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, 12, &amp;quot;Curse of the Spirits&amp;quot;, &amp;quot;magic&amp;quot;, 12, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Nightfall]]&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:playAudio(&amp;quot;spellDoneHeal&amp;quot;);&lt;br /&gt;
:spellDamage = ~~(M.random*40)+560;&lt;br /&gt;
:Chat((mob[Slot].name+&amp;quot; is engulfed in darkness.&amp;quot;),3);&lt;br /&gt;
:var damage = M.ceil(spellDamage/20);&lt;br /&gt;
:mob[Slot].doomingDarknessTickCount=1;&lt;br /&gt;
:mob[Slot].doomingDarknessTick=damage;&lt;br /&gt;
:mob[Slot].doomingDarknessInterval.kill;&lt;br /&gt;
:mob[Slot].doomingDarknessInterval = T.to('', 1, {repeat:-1, onRepeat:function{&lt;br /&gt;
:doomingDarknessTick(&amp;quot;magic&amp;quot;, Slot);&lt;br /&gt;
:}});&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Dooming Darkness&amp;quot;,Slot,&amp;quot;doomingDarknessIcon&amp;quot;,20000,-32);&lt;br /&gt;
:animateDot(Slot,'magenta');&lt;br /&gt;
&lt;br /&gt;
[[Wenerva's Axe of Slaughter]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;white&amp;quot;,&amp;quot;hammer&amp;quot;);&lt;br /&gt;
:mob[TGT].runeHp=0;&lt;br /&gt;
:$(&amp;quot;#MruneIcon&amp;quot;+TGT).remove;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*40+350), TGT, c, &amp;quot; is shattered by divine force&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Curse of Ghalentus]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot;'s soul is consumed.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(75,.8), &amp;quot;Soul Consumption&amp;quot;, &amp;quot;magic&amp;quot;, 8, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Fiery Defender]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2500, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*20)+235, TGT, c, &amp;quot; is burnt by the wrath of the heavens&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Serrated Blade of War]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 375, TGT, c, &amp;quot;'s soul is consumed by the fury of Accostine&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Flamebelcher]]&lt;br /&gt;
:playAudio(&amp;quot;poisonnova&amp;quot;);&lt;br /&gt;
:animateNova('fireNova',false);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*50)+375, i, c, &amp;quot; is burned by a wall of fire&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Ornate Prism Staff]]&lt;br /&gt;
:animateAncientWill;&lt;br /&gt;
:shieldHp=355;&lt;br /&gt;
://mana regen&lt;br /&gt;
:var proc=uniqueId;&lt;br /&gt;
:addBuffIcon(&amp;quot;Ornate Prism Staff&amp;quot;, &amp;quot;barrierOfForceIcon&amp;quot;+proc, 6000, -32);&lt;br /&gt;
:function doit4(count,proc){&lt;br /&gt;
:if(my.hp&amp;lt;=0){&lt;br /&gt;
:removeIcon(&amp;quot;barrierOfForceIcon&amp;quot;+proc);&lt;br /&gt;
:return;}&lt;br /&gt;
:count++;&lt;br /&gt;
:g.popupMana(21);&lt;br /&gt;
:if(count&amp;lt;6){&lt;br /&gt;
:T.delayedCall(1, function{&lt;br /&gt;
:doit4(count,proc);&lt;br /&gt;
:doit4(0,proc);&lt;br /&gt;
&lt;br /&gt;
[[Staff of Sentoth]]&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(4, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
[[Hierophant's Crook]]&lt;br /&gt;
:function doit5{&lt;br /&gt;
:screenShake(4,4,2,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*75+215), i, checkCrit, &amp;quot;Tremor&amp;quot;, true);&lt;br /&gt;
:interruptTarget(i);&lt;br /&gt;
:doit5;&lt;br /&gt;
:T.delayedCall(2.5, doit5);&lt;br /&gt;
:T.delayedCall(5, doit5);&lt;br /&gt;
&lt;br /&gt;
[[Shatterfrost]]&lt;br /&gt;
:var Slot = TGT;&lt;br /&gt;
:if(mob[Slot].name!==&amp;quot;&lt;br /&gt;
:var freezeDuration=2000;&lt;br /&gt;
:freezeDuration*=freezeReduction;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, ~~(M.random*25)+310, TGT, c, &amp;quot; is slammed by a hail of ice&amp;quot;, p);&lt;br /&gt;
:encaseTarget(Slot, freezeDuration,-256);&lt;br /&gt;
&lt;br /&gt;
[[Earth Shifter]]&lt;br /&gt;
:screenShake(6,8,4,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:var hits = ~~(M.random*4)+3;&lt;br /&gt;
:for(var i=0;i&amp;lt;hits;i++){&lt;br /&gt;
:var Slot = selectRandomTarget;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*100+375), Slot, checkCrit, &amp;quot;Tremor&amp;quot;);&lt;br /&gt;
:interruptTarget(Slot);&lt;br /&gt;
&lt;br /&gt;
[[The Cranium Basher]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:Chat(my.name+&amp;quot; is cursed by amplify damage.&amp;quot;,3);&lt;br /&gt;
:g.amplifyDamageStatus=true;&lt;br /&gt;
&lt;br /&gt;
[[Blackstar Mace of Slagnon]]&lt;br /&gt;
:animateHealing('yellow');&lt;br /&gt;
:Chat(my.name+&amp;quot; is surrounded by the blessing of the Blackstar.&amp;quot;,3);&lt;br /&gt;
:g.popupHeal(~~(M.random*50)+75);&lt;br /&gt;
&lt;br /&gt;
[[Hammer of the Dragonborn]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is engulfed in corrupted dragon's breath.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(175, .8), &amp;quot;Primal Corruption&amp;quot;, &amp;quot;fire&amp;quot;, 5, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Weapon_Procs&amp;diff=3949</id>
		<title>Weapon Procs</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Weapon_Procs&amp;diff=3949"/>
				<updated>2015-05-18T20:41:00Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
This section is a work in progress.  Use Ctrl+F to find the name of the weapon for the proc you're looking for.  Proc names are not listed here.  The initial weapons listed that do not have Wiki links are Kickstarter backer player legendaries.&lt;br /&gt;
&lt;br /&gt;
== Info Dump ==&lt;br /&gt;
[[Falzitherin's Claw]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is blasted by noxious vapors.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(195, .9), &amp;quot;Noxious Vapors&amp;quot;, &amp;quot;poison&amp;quot;, 9, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Seething Myrmidon's Gavel]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 787, TGT, c, &amp;quot; is struck by a sudden burst of flames&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Plankton Laced Greatsword]]&lt;br /&gt;
:playAudio('novaice');&lt;br /&gt;
:animateNova('frostNova');&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:var dam = minMax(458, .85);&lt;br /&gt;
:var hit=g.myMagicDamage('cold', dam, i, checkCrit, &amp;quot;Vile Plankton&amp;quot;);&lt;br /&gt;
:if(hit!==undefined){chillTarget(i,7000,-288);&lt;br /&gt;
&lt;br /&gt;
[[Jysin's Blade of the Darkwind]]&lt;br /&gt;
:summonWolfFamiliar(&amp;quot;Darkwind&amp;quot;, 367, 231);&lt;br /&gt;
&lt;br /&gt;
[[Sword of Truth]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;teal&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 3000, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, ~~(M.random*375+275), TGT, c, &amp;quot; is blasted by crackling ether&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Indocolite Revenant Thresher]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, ~~(M.random*111+499), TGT, c, &amp;quot; is crushed by despondence&amp;quot;, p);&lt;br /&gt;
:mob[TGT].snareStatus = true;&lt;br /&gt;
&lt;br /&gt;
[[Grove Walker's Scimitar]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is blasted by fungal spores.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(211, .85), &amp;quot;Fungal Spores&amp;quot;, &amp;quot;poison&amp;quot;, 9, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Odious Spear of Fate]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is beset by a plague.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(176, .8), &amp;quot;Odious Plague&amp;quot;, &amp;quot;poison&amp;quot;, 13, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Painmurder Mallet]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 777, TGT, c, &amp;quot; is blasted by psychic energy&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Executioner's Thunderclap]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2100, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, minMax(555, .5), TGT, c, &amp;quot; is zapped by a ripple of static&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Megnemon's Glacial Crook]]&lt;br /&gt;
:g.glacialSpikeFinish(true);&lt;br /&gt;
&lt;br /&gt;
[[Carbilloth's Rainbow Ire]]&lt;br /&gt;
:var color = &amp;quot;green&amp;quot;;&lt;br /&gt;
:var mType = &amp;quot;poison&amp;quot;;&lt;br /&gt;
:var z1 = M.random*100;&lt;br /&gt;
:if(z1&amp;gt;.8){ color = &amp;quot;magenta&amp;quot;; mType = &amp;quot;magic&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.6){ color = &amp;quot;orange&amp;quot;; mType = &amp;quot;fire&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.4){ color = &amp;quot;yellow&amp;quot;; mType = &amp;quot;lightning&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.2){ color = &amp;quot;teal&amp;quot;; mType = &amp;quot;cold&amp;quot;;&lt;br /&gt;
:particleBurst(TGT,color);&lt;br /&gt;
:g.myMagicDamage(mType, minMax(999, .66), TGT, c, &amp;quot; is blasted by rainbow hues&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Heart of Burning Embers]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 520, TGT, c, &amp;quot; is blasted by a pyroclastic flow&amp;quot;, p);&lt;br /&gt;
:procDot(TGT, minMax(162, .75), &amp;quot;Pyroclastic Flow&amp;quot;, &amp;quot;fire&amp;quot;, 6, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;br /&gt;
:animateDot(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Hallowed Gavel of Pharmakos]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctified Gavel of Pharmakos]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;white&amp;quot;);&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Kelpie Haze&amp;quot;,TGT,&amp;quot;snareIcon&amp;quot;,0,-32);&lt;br /&gt;
:mob[TGT].snareStatus=true;&lt;br /&gt;
&lt;br /&gt;
[[Satyr's Artifice]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 505, TGT, c, &amp;quot; is struck by a crackling litany&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Bloodletter's Lancet]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 45, TGT, c, &amp;quot;'s blood is siphoned&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(45);&lt;br /&gt;
&lt;br /&gt;
[[Daimyo's Giri]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*50+270), TGT, c, &amp;quot; is struck by a sudden burst of flames&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Baron's Glissando]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2500, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*175+175), TGT, c, &amp;quot; is barraged by a sonic force&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Venova's Martel]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;white&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is engulfed in the wrath of holy light.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(165, .8), &amp;quot;Primal Corruption&amp;quot;, &amp;quot;magic&amp;quot;, 7, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Augur's Harvester]]&lt;br /&gt;
:bleedTarget(TGT, 12, 1000);&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, minMax(333, .5), TGT, c, &amp;quot;'s wounds sizzle&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Short Sword of the Crokyn]]&lt;br /&gt;
&lt;br /&gt;
[[Crokyn Broad Axe]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is struck by the force of Crokyn&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Spriggan's Blade]]&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, M.ceil(10+my.level), TGT, c, &amp;quot; is entangled in roots&amp;quot;, p);&lt;br /&gt;
:if(checkRootImmune(TGT)===true){ Chat((mob[TGT].name+&amp;quot; is immune to Root.&amp;quot;),1);&lt;br /&gt;
:if(statusResist(TGT)===true){ Chat((mob[TGT].name+&amp;quot; resisted Root.&amp;quot;),1);&lt;br /&gt;
:Chat((mob[TGT].name+&amp;quot; is rooted.&amp;quot;),3);&lt;br /&gt;
:stopMob(TGT);&lt;br /&gt;
:mob[TGT].rootStatus=3;&lt;br /&gt;
:$(&amp;quot;#rootIcon&amp;quot;+TGT+&amp;quot;,#rootBuffIcon&amp;quot;+TGT).remove;&lt;br /&gt;
:animateRoot(TGT, true);&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Root&amp;quot;,TGT,&amp;quot;rootBuffIcon&amp;quot;,0,0,0,&amp;quot;root&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Iceshard Scimitar]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 44, TGT, c, &amp;quot; is blasted by frost&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Soulgrinder]]&lt;br /&gt;
:if(checkUndead(TGT)===true){&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is blasted by holy power&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Bladed Prenssor Claws]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 75, TGT, c, &amp;quot;'s flesh blisters&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Howling Mace]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 38, TGT, c, &amp;quot; is struck by a lupine blast&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Cold Iron Morning Star]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 33, TGT, c, &amp;quot; is struck by the frigid north&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Stormeye]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, 179, TGT, c, &amp;quot; is thunderstruck&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[The Witch Doctor]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, 22, TGT, c, &amp;quot;'s flesh rots&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Sacrificial Dagger]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:Chat((&amp;quot;Sacrificial blood restores your mind.&amp;quot;).fontcolor(&amp;quot;#1e90ff&amp;quot;));&lt;br /&gt;
:g.popupMana(14);&lt;br /&gt;
&lt;br /&gt;
[[Trident of Edenburg]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, 109, TGT, c, &amp;quot; is struck by a thunderbolt&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Serrated Bone Cinquedeas]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 22, TGT, c, &amp;quot;'s life force is drained&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(22);&lt;br /&gt;
&lt;br /&gt;
[[Gigantic Frostreaper]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 143, TGT, c, &amp;quot; is struck by the arctic winds of Fenwoven&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Lamentation Blade]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 195, TGT, c, &amp;quot; is struck by death and despair&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Blighthammer]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, 175, TGT, c, &amp;quot; is wrought by a deathly plague&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Gerke's Toy]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:for(var i=0;i&amp;lt;=5;i++){g.myMagicDamage(&amp;quot;lightning&amp;quot;, M.ceil(M.random*50)+1, Slot, c, &amp;quot; is pummeled by a hail of lightning&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[The Salamander]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:for(var i=0;i&amp;lt;=2;i++){ g.myMagicDamage(&amp;quot;fire&amp;quot;, M.ceil(M.random*40)+80, Slot, c, &amp;quot; is singed by a hydra bolt&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Clastocaust's Flame]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 100, TGT, c, &amp;quot; skin erupts in flame&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Scimitar of the Grovecaller]]&lt;br /&gt;
:summonWolfFamiliar;&lt;br /&gt;
&lt;br /&gt;
[[Fluxbladed Axe]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is struck by fluxing strands of chaos&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Hydraclash]]&lt;br /&gt;
:function doit1{ particleBurst(TGT,&amp;quot;orange&amp;quot;,&amp;quot;explode&amp;quot;+ ~~(M.random*(3)+1)); &lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*25)+85, TGT, c, &amp;quot; is struck by a hydra bolt&amp;quot;, p);&lt;br /&gt;
:doit2;&lt;br /&gt;
:T.delayedCall(.5, doit1);&lt;br /&gt;
:T.delayedCall(1, doit1);&lt;br /&gt;
&lt;br /&gt;
[[Rathmonan's Vortex]]&lt;br /&gt;
:animateNova('lightningNova');&lt;br /&gt;
:playAudio(&amp;quot;novaelec&amp;quot;);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, ~~(M.random*75)+75, i, c, &amp;quot; is struck by a lightning nova&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Moonfall]]&lt;br /&gt;
:animateMeteor(true);&lt;br /&gt;
:T.delayedCall(2.5, function{for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:if(mob[i].name){g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*100+400), i, c, &amp;quot; is struck by a meteor&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Truesight Hammer]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=133;&lt;br /&gt;
:if(mob[TGT].name.indexOf(&amp;quot; pet&amp;quot;)!==-1){ d=d*5; }&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Earthshaker]]&lt;br /&gt;
:screenShake(4,4,2,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*50+175), i, checkCrit, &amp;quot;Tremor&amp;quot;, true);&lt;br /&gt;
:interruptTarget(i);&lt;br /&gt;
&lt;br /&gt;
[[Venova's Martel]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=195;&lt;br /&gt;
:if(checkUndead(TGT)===true){d=d*3;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Gold-Plated Stiletto]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=175;&lt;br /&gt;
:if(mob[TGT].name.indexOf(&amp;quot; pet&amp;quot;)!==-1){ d=d*5; }&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Dark Sword of Tolloth]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 75, TGT, c, &amp;quot;'s life is drained&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(75);&lt;br /&gt;
&lt;br /&gt;
[[Emperor's Katana of Resolve]]&lt;br /&gt;
:function doit2{&lt;br /&gt;
:animateDebuff(&amp;quot;yellow&amp;quot;);for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:if(mob[i].name){g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*100+250), i, c, &amp;quot;'s skin shreds as swords rain down&amp;quot;, p);&lt;br /&gt;
:doit2;&lt;br /&gt;
:T.delayedCall(2, doit2);&lt;br /&gt;
:T.delayedCall(4, doit2);&lt;br /&gt;
&lt;br /&gt;
[[Blight, Hammer of Vedria]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+' sweats and shivers, looking feverish.',3);&lt;br /&gt;
:procDot(TGT, minMax(75,.9), &amp;quot;Scourge&amp;quot;, &amp;quot;magic&amp;quot;, 8, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Barbarian Spiritist's Hammer]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, ~~(M.random*20)+421, TGT, c, &amp;quot; staggers as spirits of frost impact&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Gallantine's Gleaming Bastard Sword]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;,&amp;quot;holybolt&amp;quot;);&lt;br /&gt;
:interruptTarget(TGT);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*25)+275, TGT, c, &amp;quot; is jolted by gleaming light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Nature Covenant's Scimitar]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is gripped by nature's wrath.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(55,.8), &amp;quot;Wrath of Nature&amp;quot;, &amp;quot;lightning&amp;quot;, 6, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Claw of Darafar]]&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(2, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
[[Harmonic Short Sword]]&lt;br /&gt;
:if(my.job===&amp;quot;Bard&lt;br /&gt;
:animateInnerPeace;&lt;br /&gt;
:mySingingSword=true;&lt;br /&gt;
:mySingingSwordTimer.kill;&lt;br /&gt;
:mySingingSwordTimer = T.delayedCall(12, function{&lt;br /&gt;
:mySingingSword=false;&lt;br /&gt;
&lt;br /&gt;
[[Artremian Blade]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is consumed by the embracing earth.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(35,.8), &amp;quot;Earthcall&amp;quot;, &amp;quot;magic&amp;quot;, 9, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Singed Cudgel]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*25)+454, TGT, c, &amp;quot; is singed by blazing fire&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Star of the Guardian]]&lt;br /&gt;
:animateCleanse;&lt;br /&gt;
:shieldHp+=1;&lt;br /&gt;
&lt;br /&gt;
[[Fists of Qiromir]]&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(2.5, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
[[Waking Nightmare]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is gripped by shadows of fear and terror.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(75,.9), &amp;quot;Torment of Shadows&amp;quot;, &amp;quot;magic&amp;quot;, 9, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Razor Fang of Sartuz]]&lt;br /&gt;
:animateHealing('yellow');&lt;br /&gt;
:Chat(my.name+&amp;quot; is surrounded by an aura of nature.&amp;quot;,3);&lt;br /&gt;
:var proc=uniqueId;&lt;br /&gt;
:addBuffIcon(&amp;quot;Blessing of Nature&amp;quot;, &amp;quot;blessingOfNatureIcon&amp;quot;+proc, 6000, -32);&lt;br /&gt;
:function doit3(count,proc){if(my.hp&amp;lt;=0){&lt;br /&gt;
:removeIcon(&amp;quot;blessingOfNatureIcon&amp;quot;+proc);&lt;br /&gt;
:return;&lt;br /&gt;
:count++;&lt;br /&gt;
:g.popupHeal(17);&lt;br /&gt;
:if(count&amp;lt;6){&lt;br /&gt;
:T.delayedCall(1, function{&lt;br /&gt;
:doit3(count,proc);&lt;br /&gt;
:}else{&lt;br /&gt;
:removeIcon(&amp;quot;blessingOfNatureIcon&amp;quot;+proc);&lt;br /&gt;
:}&lt;br /&gt;
:var count=0;&lt;br /&gt;
:doit3(count,proc);&lt;br /&gt;
&lt;br /&gt;
[[Spear of the Ancients]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is consumed by the raging spirits of the land.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, 12, &amp;quot;Curse of the Spirits&amp;quot;, &amp;quot;magic&amp;quot;, 12, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Nightfall]]&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:playAudio(&amp;quot;spellDoneHeal&amp;quot;);&lt;br /&gt;
:spellDamage = ~~(M.random*40)+560;&lt;br /&gt;
:Chat((mob[Slot].name+&amp;quot; is engulfed in darkness.&amp;quot;),3);&lt;br /&gt;
:var damage = M.ceil(spellDamage/20);&lt;br /&gt;
:mob[Slot].doomingDarknessTickCount=1;&lt;br /&gt;
:mob[Slot].doomingDarknessTick=damage;&lt;br /&gt;
:mob[Slot].doomingDarknessInterval.kill;&lt;br /&gt;
:mob[Slot].doomingDarknessInterval = T.to('', 1, {repeat:-1, onRepeat:function{&lt;br /&gt;
:doomingDarknessTick(&amp;quot;magic&amp;quot;, Slot);&lt;br /&gt;
:}});&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Dooming Darkness&amp;quot;,Slot,&amp;quot;doomingDarknessIcon&amp;quot;,20000,-32);&lt;br /&gt;
:animateDot(Slot,'magenta');&lt;br /&gt;
&lt;br /&gt;
[[Wenerva's Axe of Slaughter]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;white&amp;quot;,&amp;quot;hammer&amp;quot;);&lt;br /&gt;
:mob[TGT].runeHp=0;&lt;br /&gt;
:$(&amp;quot;#MruneIcon&amp;quot;+TGT).remove;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*40+350), TGT, c, &amp;quot; is shattered by divine force&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Curse of Ghalentus]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot;'s soul is consumed.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(75,.8), &amp;quot;Soul Consumption&amp;quot;, &amp;quot;magic&amp;quot;, 8, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Fiery Defender]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2500, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*20)+235, TGT, c, &amp;quot; is burnt by the wrath of the heavens&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Serrated Blade of War]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 375, TGT, c, &amp;quot;'s soul is consumed by the fury of Accostine&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Flamebelcher]]&lt;br /&gt;
:playAudio(&amp;quot;poisonnova&amp;quot;);&lt;br /&gt;
:animateNova('fireNova',false);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*50)+375, i, c, &amp;quot; is burned by a wall of fire&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Ornate Prism Staff]]&lt;br /&gt;
:animateAncientWill;&lt;br /&gt;
:shieldHp=355;&lt;br /&gt;
://mana regen&lt;br /&gt;
:var proc=uniqueId;&lt;br /&gt;
:addBuffIcon(&amp;quot;Ornate Prism Staff&amp;quot;, &amp;quot;barrierOfForceIcon&amp;quot;+proc, 6000, -32);&lt;br /&gt;
:function doit4(count,proc){&lt;br /&gt;
:if(my.hp&amp;lt;=0){&lt;br /&gt;
:removeIcon(&amp;quot;barrierOfForceIcon&amp;quot;+proc);&lt;br /&gt;
:return;}&lt;br /&gt;
:count++;&lt;br /&gt;
:g.popupMana(21);&lt;br /&gt;
:if(count&amp;lt;6){&lt;br /&gt;
:T.delayedCall(1, function{&lt;br /&gt;
:doit4(count,proc);&lt;br /&gt;
:doit4(0,proc);&lt;br /&gt;
&lt;br /&gt;
[[Staff of Sentoth]]&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(4, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
[[Hierophant's Crook]]&lt;br /&gt;
:function doit5{&lt;br /&gt;
:screenShake(4,4,2,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*75+215), i, checkCrit, &amp;quot;Tremor&amp;quot;, true);&lt;br /&gt;
:interruptTarget(i);&lt;br /&gt;
:doit5;&lt;br /&gt;
:T.delayedCall(2.5, doit5);&lt;br /&gt;
:T.delayedCall(5, doit5);&lt;br /&gt;
&lt;br /&gt;
[[Shatterfrost]]&lt;br /&gt;
:var Slot = TGT;&lt;br /&gt;
:if(mob[Slot].name!==&amp;quot;&lt;br /&gt;
:var freezeDuration=2000;&lt;br /&gt;
:freezeDuration*=freezeReduction;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, ~~(M.random*25)+310, TGT, c, &amp;quot; is slammed by a hail of ice&amp;quot;, p);&lt;br /&gt;
:encaseTarget(Slot, freezeDuration,-256);&lt;br /&gt;
&lt;br /&gt;
[[Earth Shifter]]&lt;br /&gt;
:screenShake(6,8,4,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:var hits = ~~(M.random*4)+3;&lt;br /&gt;
:for(var i=0;i&amp;lt;hits;i++){&lt;br /&gt;
:var Slot = selectRandomTarget;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*100+375), Slot, checkCrit, &amp;quot;Tremor&amp;quot;);&lt;br /&gt;
:interruptTarget(Slot);&lt;br /&gt;
&lt;br /&gt;
[[The Cranium Basher]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:Chat(my.name+&amp;quot; is cursed by amplify damage.&amp;quot;,3);&lt;br /&gt;
:g.amplifyDamageStatus=true;&lt;br /&gt;
&lt;br /&gt;
[[Blackstar Mace of Slagnon]]&lt;br /&gt;
:animateHealing('yellow');&lt;br /&gt;
:Chat(my.name+&amp;quot; is surrounded by the blessing of the Blackstar.&amp;quot;,3);&lt;br /&gt;
:g.popupHeal(~~(M.random*50)+75);&lt;br /&gt;
&lt;br /&gt;
[[Hammer of the Dragonborn]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is engulfed in corrupted dragon's breath.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(175, .8), &amp;quot;Primal Corruption&amp;quot;, &amp;quot;fire&amp;quot;, 5, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Weapon_Procs&amp;diff=3948</id>
		<title>Weapon Procs</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Weapon_Procs&amp;diff=3948"/>
				<updated>2015-05-18T20:39:40Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
This section is a work in progress.  Use Ctrl+F to find the name of the weapon for the proc you're looking for.  Proc names are not listed here.  Several weapons share the same proc with other weapons which is while you'll see some listed in sequence and their associated proc following.&lt;br /&gt;
&lt;br /&gt;
== Info Dump ==&lt;br /&gt;
[[Falzitherin's Claw]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is blasted by noxious vapors.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(195, .9), &amp;quot;Noxious Vapors&amp;quot;, &amp;quot;poison&amp;quot;, 9, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Seething Myrmidon's Gavel]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 787, TGT, c, &amp;quot; is struck by a sudden burst of flames&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Plankton Laced Greatsword]]&lt;br /&gt;
:playAudio('novaice');&lt;br /&gt;
:animateNova('frostNova');&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:var dam = minMax(458, .85);&lt;br /&gt;
:var hit=g.myMagicDamage('cold', dam, i, checkCrit, &amp;quot;Vile Plankton&amp;quot;);&lt;br /&gt;
:if(hit!==undefined){chillTarget(i,7000,-288);&lt;br /&gt;
&lt;br /&gt;
[[Jysin's Blade of the Darkwind]]&lt;br /&gt;
:summonWolfFamiliar(&amp;quot;Darkwind&amp;quot;, 367, 231);&lt;br /&gt;
&lt;br /&gt;
[[Sword of Truth]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;teal&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 3000, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, ~~(M.random*375+275), TGT, c, &amp;quot; is blasted by crackling ether&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Indocolite Revenant Thresher]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, ~~(M.random*111+499), TGT, c, &amp;quot; is crushed by despondence&amp;quot;, p);&lt;br /&gt;
:mob[TGT].snareStatus = true;&lt;br /&gt;
&lt;br /&gt;
[[Grove Walker's Scimitar]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is blasted by fungal spores.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(211, .85), &amp;quot;Fungal Spores&amp;quot;, &amp;quot;poison&amp;quot;, 9, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Odious Spear of Fate]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is beset by a plague.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(176, .8), &amp;quot;Odious Plague&amp;quot;, &amp;quot;poison&amp;quot;, 13, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Painmurder Mallet]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 777, TGT, c, &amp;quot; is blasted by psychic energy&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Executioner's Thunderclap]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2100, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, minMax(555, .5), TGT, c, &amp;quot; is zapped by a ripple of static&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Megnemon's Glacial Crook]]&lt;br /&gt;
:g.glacialSpikeFinish(true);&lt;br /&gt;
&lt;br /&gt;
[[Carbilloth's Rainbow Ire]]&lt;br /&gt;
:var color = &amp;quot;green&amp;quot;;&lt;br /&gt;
:var mType = &amp;quot;poison&amp;quot;;&lt;br /&gt;
:var z1 = M.random*100;&lt;br /&gt;
:if(z1&amp;gt;.8){ color = &amp;quot;magenta&amp;quot;; mType = &amp;quot;magic&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.6){ color = &amp;quot;orange&amp;quot;; mType = &amp;quot;fire&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.4){ color = &amp;quot;yellow&amp;quot;; mType = &amp;quot;lightning&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.2){ color = &amp;quot;teal&amp;quot;; mType = &amp;quot;cold&amp;quot;;&lt;br /&gt;
:particleBurst(TGT,color);&lt;br /&gt;
:g.myMagicDamage(mType, minMax(999, .66), TGT, c, &amp;quot; is blasted by rainbow hues&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Heart of Burning Embers]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 520, TGT, c, &amp;quot; is blasted by a pyroclastic flow&amp;quot;, p);&lt;br /&gt;
:procDot(TGT, minMax(162, .75), &amp;quot;Pyroclastic Flow&amp;quot;, &amp;quot;fire&amp;quot;, 6, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;br /&gt;
:animateDot(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Hallowed Gavel of Pharmakos]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctified Gavel of Pharmakos]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;white&amp;quot;);&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Kelpie Haze&amp;quot;,TGT,&amp;quot;snareIcon&amp;quot;,0,-32);&lt;br /&gt;
:mob[TGT].snareStatus=true;&lt;br /&gt;
&lt;br /&gt;
[[Satyr's Artifice]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 505, TGT, c, &amp;quot; is struck by a crackling litany&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Bloodletter's Lancet]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 45, TGT, c, &amp;quot;'s blood is siphoned&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(45);&lt;br /&gt;
&lt;br /&gt;
[[Daimyo's Giri]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*50+270), TGT, c, &amp;quot; is struck by a sudden burst of flames&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Baron's Glissando]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2500, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*175+175), TGT, c, &amp;quot; is barraged by a sonic force&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Venova's Martel]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;white&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is engulfed in the wrath of holy light.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(165, .8), &amp;quot;Primal Corruption&amp;quot;, &amp;quot;magic&amp;quot;, 7, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Augur's Harvester]]&lt;br /&gt;
:bleedTarget(TGT, 12, 1000);&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, minMax(333, .5), TGT, c, &amp;quot;'s wounds sizzle&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Short Sword of the Crokyn]]&lt;br /&gt;
&lt;br /&gt;
[[Crokyn Broad Axe]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is struck by the force of Crokyn&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Spriggan's Blade]]&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, M.ceil(10+my.level), TGT, c, &amp;quot; is entangled in roots&amp;quot;, p);&lt;br /&gt;
:if(checkRootImmune(TGT)===true){ Chat((mob[TGT].name+&amp;quot; is immune to Root.&amp;quot;),1);&lt;br /&gt;
:if(statusResist(TGT)===true){ Chat((mob[TGT].name+&amp;quot; resisted Root.&amp;quot;),1);&lt;br /&gt;
:Chat((mob[TGT].name+&amp;quot; is rooted.&amp;quot;),3);&lt;br /&gt;
:stopMob(TGT);&lt;br /&gt;
:mob[TGT].rootStatus=3;&lt;br /&gt;
:$(&amp;quot;#rootIcon&amp;quot;+TGT+&amp;quot;,#rootBuffIcon&amp;quot;+TGT).remove;&lt;br /&gt;
:animateRoot(TGT, true);&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Root&amp;quot;,TGT,&amp;quot;rootBuffIcon&amp;quot;,0,0,0,&amp;quot;root&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Iceshard Scimitar]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 44, TGT, c, &amp;quot; is blasted by frost&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Soulgrinder]]&lt;br /&gt;
:if(checkUndead(TGT)===true){&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is blasted by holy power&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Bladed Prenssor Claws]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 75, TGT, c, &amp;quot;'s flesh blisters&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Howling Mace]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 38, TGT, c, &amp;quot; is struck by a lupine blast&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Cold Iron Morning Star]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 33, TGT, c, &amp;quot; is struck by the frigid north&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Stormeye]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, 179, TGT, c, &amp;quot; is thunderstruck&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[The Witch Doctor]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, 22, TGT, c, &amp;quot;'s flesh rots&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Sacrificial Dagger]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:Chat((&amp;quot;Sacrificial blood restores your mind.&amp;quot;).fontcolor(&amp;quot;#1e90ff&amp;quot;));&lt;br /&gt;
:g.popupMana(14);&lt;br /&gt;
&lt;br /&gt;
[[Trident of Edenburg]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, 109, TGT, c, &amp;quot; is struck by a thunderbolt&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Serrated Bone Cinquedeas]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 22, TGT, c, &amp;quot;'s life force is drained&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(22);&lt;br /&gt;
&lt;br /&gt;
[[Gigantic Frostreaper]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 143, TGT, c, &amp;quot; is struck by the arctic winds of Fenwoven&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Lamentation Blade]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 195, TGT, c, &amp;quot; is struck by death and despair&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Blighthammer]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, 175, TGT, c, &amp;quot; is wrought by a deathly plague&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Gerke's Toy]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:for(var i=0;i&amp;lt;=5;i++){g.myMagicDamage(&amp;quot;lightning&amp;quot;, M.ceil(M.random*50)+1, Slot, c, &amp;quot; is pummeled by a hail of lightning&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[The Salamander]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:for(var i=0;i&amp;lt;=2;i++){ g.myMagicDamage(&amp;quot;fire&amp;quot;, M.ceil(M.random*40)+80, Slot, c, &amp;quot; is singed by a hydra bolt&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Clastocaust's Flame]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 100, TGT, c, &amp;quot; skin erupts in flame&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Scimitar of the Grovecaller]]&lt;br /&gt;
:summonWolfFamiliar;&lt;br /&gt;
&lt;br /&gt;
[[Fluxbladed Axe]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is struck by fluxing strands of chaos&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Hydraclash]]&lt;br /&gt;
:function doit1{ particleBurst(TGT,&amp;quot;orange&amp;quot;,&amp;quot;explode&amp;quot;+ ~~(M.random*(3)+1)); &lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*25)+85, TGT, c, &amp;quot; is struck by a hydra bolt&amp;quot;, p);&lt;br /&gt;
:doit2;&lt;br /&gt;
:T.delayedCall(.5, doit1);&lt;br /&gt;
:T.delayedCall(1, doit1);&lt;br /&gt;
&lt;br /&gt;
[[Rathmonan's Vortex]]&lt;br /&gt;
:animateNova('lightningNova');&lt;br /&gt;
:playAudio(&amp;quot;novaelec&amp;quot;);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, ~~(M.random*75)+75, i, c, &amp;quot; is struck by a lightning nova&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Moonfall]]&lt;br /&gt;
:animateMeteor(true);&lt;br /&gt;
:T.delayedCall(2.5, function{for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:if(mob[i].name){g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*100+400), i, c, &amp;quot; is struck by a meteor&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Truesight Hammer]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=133;&lt;br /&gt;
:if(mob[TGT].name.indexOf(&amp;quot; pet&amp;quot;)!==-1){ d=d*5; }&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Earthshaker]]&lt;br /&gt;
:screenShake(4,4,2,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*50+175), i, checkCrit, &amp;quot;Tremor&amp;quot;, true);&lt;br /&gt;
:interruptTarget(i);&lt;br /&gt;
&lt;br /&gt;
[[Venova's Martel]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=195;&lt;br /&gt;
:if(checkUndead(TGT)===true){d=d*3;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Gold-Plated Stiletto]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=175;&lt;br /&gt;
:if(mob[TGT].name.indexOf(&amp;quot; pet&amp;quot;)!==-1){ d=d*5; }&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Dark Sword of Tolloth]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 75, TGT, c, &amp;quot;'s life is drained&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(75);&lt;br /&gt;
&lt;br /&gt;
[[Emperor's Katana of Resolve]]&lt;br /&gt;
:function doit2{&lt;br /&gt;
:animateDebuff(&amp;quot;yellow&amp;quot;);for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:if(mob[i].name){g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*100+250), i, c, &amp;quot;'s skin shreds as swords rain down&amp;quot;, p);&lt;br /&gt;
:doit2;&lt;br /&gt;
:T.delayedCall(2, doit2);&lt;br /&gt;
:T.delayedCall(4, doit2);&lt;br /&gt;
&lt;br /&gt;
[[Blight, Hammer of Vedria]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+' sweats and shivers, looking feverish.',3);&lt;br /&gt;
:procDot(TGT, minMax(75,.9), &amp;quot;Scourge&amp;quot;, &amp;quot;magic&amp;quot;, 8, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Barbarian Spiritist's Hammer]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, ~~(M.random*20)+421, TGT, c, &amp;quot; staggers as spirits of frost impact&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Gallantine's Gleaming Bastard Sword]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;,&amp;quot;holybolt&amp;quot;);&lt;br /&gt;
:interruptTarget(TGT);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*25)+275, TGT, c, &amp;quot; is jolted by gleaming light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Nature Covenant's Scimitar]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is gripped by nature's wrath.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(55,.8), &amp;quot;Wrath of Nature&amp;quot;, &amp;quot;lightning&amp;quot;, 6, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Claw of Darafar]]&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(2, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
[[Harmonic Short Sword]]&lt;br /&gt;
:if(my.job===&amp;quot;Bard&lt;br /&gt;
:animateInnerPeace;&lt;br /&gt;
:mySingingSword=true;&lt;br /&gt;
:mySingingSwordTimer.kill;&lt;br /&gt;
:mySingingSwordTimer = T.delayedCall(12, function{&lt;br /&gt;
:mySingingSword=false;&lt;br /&gt;
&lt;br /&gt;
[[Artremian Blade]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is consumed by the embracing earth.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(35,.8), &amp;quot;Earthcall&amp;quot;, &amp;quot;magic&amp;quot;, 9, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Singed Cudgel]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*25)+454, TGT, c, &amp;quot; is singed by blazing fire&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Star of the Guardian]]&lt;br /&gt;
:animateCleanse;&lt;br /&gt;
:shieldHp+=1;&lt;br /&gt;
&lt;br /&gt;
[[Fists of Qiromir]]&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(2.5, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
[[Waking Nightmare]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is gripped by shadows of fear and terror.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(75,.9), &amp;quot;Torment of Shadows&amp;quot;, &amp;quot;magic&amp;quot;, 9, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Razor Fang of Sartuz]]&lt;br /&gt;
:animateHealing('yellow');&lt;br /&gt;
:Chat(my.name+&amp;quot; is surrounded by an aura of nature.&amp;quot;,3);&lt;br /&gt;
:var proc=uniqueId;&lt;br /&gt;
:addBuffIcon(&amp;quot;Blessing of Nature&amp;quot;, &amp;quot;blessingOfNatureIcon&amp;quot;+proc, 6000, -32);&lt;br /&gt;
:function doit3(count,proc){if(my.hp&amp;lt;=0){&lt;br /&gt;
:removeIcon(&amp;quot;blessingOfNatureIcon&amp;quot;+proc);&lt;br /&gt;
:return;&lt;br /&gt;
:count++;&lt;br /&gt;
:g.popupHeal(17);&lt;br /&gt;
:if(count&amp;lt;6){&lt;br /&gt;
:T.delayedCall(1, function{&lt;br /&gt;
:doit3(count,proc);&lt;br /&gt;
:}else{&lt;br /&gt;
:removeIcon(&amp;quot;blessingOfNatureIcon&amp;quot;+proc);&lt;br /&gt;
:}&lt;br /&gt;
:var count=0;&lt;br /&gt;
:doit3(count,proc);&lt;br /&gt;
&lt;br /&gt;
[[Spear of the Ancients]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is consumed by the raging spirits of the land.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, 12, &amp;quot;Curse of the Spirits&amp;quot;, &amp;quot;magic&amp;quot;, 12, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Nightfall]]&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:playAudio(&amp;quot;spellDoneHeal&amp;quot;);&lt;br /&gt;
:spellDamage = ~~(M.random*40)+560;&lt;br /&gt;
:Chat((mob[Slot].name+&amp;quot; is engulfed in darkness.&amp;quot;),3);&lt;br /&gt;
:var damage = M.ceil(spellDamage/20);&lt;br /&gt;
:mob[Slot].doomingDarknessTickCount=1;&lt;br /&gt;
:mob[Slot].doomingDarknessTick=damage;&lt;br /&gt;
:mob[Slot].doomingDarknessInterval.kill;&lt;br /&gt;
:mob[Slot].doomingDarknessInterval = T.to('', 1, {repeat:-1, onRepeat:function{&lt;br /&gt;
:doomingDarknessTick(&amp;quot;magic&amp;quot;, Slot);&lt;br /&gt;
:}});&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Dooming Darkness&amp;quot;,Slot,&amp;quot;doomingDarknessIcon&amp;quot;,20000,-32);&lt;br /&gt;
:animateDot(Slot,'magenta');&lt;br /&gt;
&lt;br /&gt;
[[Wenerva's Axe of Slaughter]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;white&amp;quot;,&amp;quot;hammer&amp;quot;);&lt;br /&gt;
:mob[TGT].runeHp=0;&lt;br /&gt;
:$(&amp;quot;#MruneIcon&amp;quot;+TGT).remove;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*40+350), TGT, c, &amp;quot; is shattered by divine force&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Curse of Ghalentus]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot;'s soul is consumed.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(75,.8), &amp;quot;Soul Consumption&amp;quot;, &amp;quot;magic&amp;quot;, 8, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Fiery Defender]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2500, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*20)+235, TGT, c, &amp;quot; is burnt by the wrath of the heavens&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Serrated Blade of War]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 375, TGT, c, &amp;quot;'s soul is consumed by the fury of Accostine&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Flamebelcher]]&lt;br /&gt;
:playAudio(&amp;quot;poisonnova&amp;quot;);&lt;br /&gt;
:animateNova('fireNova',false);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*50)+375, i, c, &amp;quot; is burned by a wall of fire&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Ornate Prism Staff]]&lt;br /&gt;
:animateAncientWill;&lt;br /&gt;
:shieldHp=355;&lt;br /&gt;
://mana regen&lt;br /&gt;
:var proc=uniqueId;&lt;br /&gt;
:addBuffIcon(&amp;quot;Ornate Prism Staff&amp;quot;, &amp;quot;barrierOfForceIcon&amp;quot;+proc, 6000, -32);&lt;br /&gt;
:function doit4(count,proc){&lt;br /&gt;
:if(my.hp&amp;lt;=0){&lt;br /&gt;
:removeIcon(&amp;quot;barrierOfForceIcon&amp;quot;+proc);&lt;br /&gt;
:return;}&lt;br /&gt;
:count++;&lt;br /&gt;
:g.popupMana(21);&lt;br /&gt;
:if(count&amp;lt;6){&lt;br /&gt;
:T.delayedCall(1, function{&lt;br /&gt;
:doit4(count,proc);&lt;br /&gt;
:doit4(0,proc);&lt;br /&gt;
&lt;br /&gt;
[[Staff of Sentoth]]&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(4, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
[[Hierophant's Crook]]&lt;br /&gt;
:function doit5{&lt;br /&gt;
:screenShake(4,4,2,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*75+215), i, checkCrit, &amp;quot;Tremor&amp;quot;, true);&lt;br /&gt;
:interruptTarget(i);&lt;br /&gt;
:doit5;&lt;br /&gt;
:T.delayedCall(2.5, doit5);&lt;br /&gt;
:T.delayedCall(5, doit5);&lt;br /&gt;
&lt;br /&gt;
[[Shatterfrost]]&lt;br /&gt;
:var Slot = TGT;&lt;br /&gt;
:if(mob[Slot].name!==&amp;quot;&lt;br /&gt;
:var freezeDuration=2000;&lt;br /&gt;
:freezeDuration*=freezeReduction;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, ~~(M.random*25)+310, TGT, c, &amp;quot; is slammed by a hail of ice&amp;quot;, p);&lt;br /&gt;
:encaseTarget(Slot, freezeDuration,-256);&lt;br /&gt;
&lt;br /&gt;
[[Earth Shifter]]&lt;br /&gt;
:screenShake(6,8,4,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:var hits = ~~(M.random*4)+3;&lt;br /&gt;
:for(var i=0;i&amp;lt;hits;i++){&lt;br /&gt;
:var Slot = selectRandomTarget;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*100+375), Slot, checkCrit, &amp;quot;Tremor&amp;quot;);&lt;br /&gt;
:interruptTarget(Slot);&lt;br /&gt;
&lt;br /&gt;
[[The Cranium Basher]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:Chat(my.name+&amp;quot; is cursed by amplify damage.&amp;quot;,3);&lt;br /&gt;
:g.amplifyDamageStatus=true;&lt;br /&gt;
&lt;br /&gt;
[[Blackstar Mace of Slagnon]]&lt;br /&gt;
:animateHealing('yellow');&lt;br /&gt;
:Chat(my.name+&amp;quot; is surrounded by the blessing of the Blackstar.&amp;quot;,3);&lt;br /&gt;
:g.popupHeal(~~(M.random*50)+75);&lt;br /&gt;
&lt;br /&gt;
[[Hammer of the Dragonborn]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is engulfed in corrupted dragon's breath.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(175, .8), &amp;quot;Primal Corruption&amp;quot;, &amp;quot;fire&amp;quot;, 5, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Weapon_Procs&amp;diff=3947</id>
		<title>Weapon Procs</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Weapon_Procs&amp;diff=3947"/>
				<updated>2015-05-18T20:38:34Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: Removed old EQ named items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
This section is a work in progress.  Use Ctrl+F to find the name of the weapon for the proc you're looking for.  Proc names are not listed here.  Several weapons share the same proc with other weapons which is while you'll see some listed in sequence and their associated proc following.&lt;br /&gt;
&lt;br /&gt;
== Info Dump ==&lt;br /&gt;
[[Falzitherin's Claw]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is blasted by noxious vapors.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(195, .9), &amp;quot;Noxious Vapors&amp;quot;, &amp;quot;poison&amp;quot;, 9, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Seething Myrmidon's Gavel]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 787, TGT, c, &amp;quot; is struck by a sudden burst of flames&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Plankton Laced Greatsword]]&lt;br /&gt;
:playAudio('novaice');&lt;br /&gt;
:animateNova('frostNova');&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:var dam = minMax(458, .85);&lt;br /&gt;
:var hit=g.myMagicDamage('cold', dam, i, checkCrit, &amp;quot;Vile Plankton&amp;quot;);&lt;br /&gt;
:if(hit!==undefined){chillTarget(i,7000,-288);&lt;br /&gt;
&lt;br /&gt;
[[Jysin's Blade of the Darkwind]]&lt;br /&gt;
:summonWolfFamiliar(&amp;quot;Darkwind&amp;quot;, 367, 231);&lt;br /&gt;
&lt;br /&gt;
[[Sword of Truth]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;teal&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 3000, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, ~~(M.random*375+275), TGT, c, &amp;quot; is blasted by crackling ether&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Indocolite Revenant Thresher]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, ~~(M.random*111+499), TGT, c, &amp;quot; is crushed by despondence&amp;quot;, p);&lt;br /&gt;
:mob[TGT].snareStatus = true;&lt;br /&gt;
&lt;br /&gt;
[[Grove Walker's Scimitar]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is blasted by fungal spores.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(211, .85), &amp;quot;Fungal Spores&amp;quot;, &amp;quot;poison&amp;quot;, 9, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Odious Spear of Fate]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is beset by a plague.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(176, .8), &amp;quot;Odious Plague&amp;quot;, &amp;quot;poison&amp;quot;, 13, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Painmurder Mallet]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 777, TGT, c, &amp;quot; is blasted by psychic energy&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Executioner's Thunderclap]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2100, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, minMax(555, .5), TGT, c, &amp;quot; is zapped by a ripple of static&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Megnemon's Glacial Crook]]&lt;br /&gt;
:g.glacialSpikeFinish(true);&lt;br /&gt;
&lt;br /&gt;
[[Carbilloth's Rainbow Ire]]&lt;br /&gt;
:var color = &amp;quot;green&amp;quot;;&lt;br /&gt;
:var mType = &amp;quot;poison&amp;quot;;&lt;br /&gt;
:var z1 = M.random*100;&lt;br /&gt;
:if(z1&amp;gt;.8){ color = &amp;quot;magenta&amp;quot;; mType = &amp;quot;magic&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.6){ color = &amp;quot;orange&amp;quot;; mType = &amp;quot;fire&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.4){ color = &amp;quot;yellow&amp;quot;; mType = &amp;quot;lightning&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.2){ color = &amp;quot;teal&amp;quot;; mType = &amp;quot;cold&amp;quot;;&lt;br /&gt;
:particleBurst(TGT,color);&lt;br /&gt;
:g.myMagicDamage(mType, minMax(999, .66), TGT, c, &amp;quot; is blasted by rainbow hues&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Heart of Burning Embers]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 520, TGT, c, &amp;quot; is blasted by a pyroclastic flow&amp;quot;, p);&lt;br /&gt;
:procDot(TGT, minMax(162, .75), &amp;quot;Pyroclastic Flow&amp;quot;, &amp;quot;fire&amp;quot;, 6, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;br /&gt;
:animateDot(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Hallowed Gavel of Pharmakos]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctified Gavel of Pharmakos]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;white&amp;quot;);&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Kelpie Haze&amp;quot;,TGT,&amp;quot;snareIcon&amp;quot;,0,-32);&lt;br /&gt;
:mob[TGT].snareStatus=true;&lt;br /&gt;
&lt;br /&gt;
[[Satyr's Artifice]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 505, TGT, c, &amp;quot; is struck by a crackling litany&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Bloodletter's Lancet]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 45, TGT, c, &amp;quot;'s blood is siphoned&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(45);&lt;br /&gt;
&lt;br /&gt;
[[Daimyo's Giri]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*50+270), TGT, c, &amp;quot; is struck by a sudden burst of flames&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Baron's Glissando]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2500, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*175+175), TGT, c, &amp;quot; is barraged by a sonic force&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Venova's Martel]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;white&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is engulfed in the wrath of holy light.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(165, .8), &amp;quot;Primal Corruption&amp;quot;, &amp;quot;magic&amp;quot;, 7, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Augur's Harvester]]&lt;br /&gt;
:bleedTarget(TGT, 12, 1000);&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, minMax(333, .5), TGT, c, &amp;quot;'s wounds sizzle&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Short Sword of the Crokyn]]&lt;br /&gt;
&lt;br /&gt;
[[Crokyn Broad Axe]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is struck by the force of Crokyn&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Spriggan's Blade]]&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, M.ceil(10+my.level), TGT, c, &amp;quot; is entangled in roots&amp;quot;, p);&lt;br /&gt;
:if(checkRootImmune(TGT)===true){ Chat((mob[TGT].name+&amp;quot; is immune to Root.&amp;quot;),1);&lt;br /&gt;
:if(statusResist(TGT)===true){ Chat((mob[TGT].name+&amp;quot; resisted Root.&amp;quot;),1);&lt;br /&gt;
:Chat((mob[TGT].name+&amp;quot; is rooted.&amp;quot;),3);&lt;br /&gt;
:stopMob(TGT);&lt;br /&gt;
:mob[TGT].rootStatus=3;&lt;br /&gt;
:$(&amp;quot;#rootIcon&amp;quot;+TGT+&amp;quot;,#rootBuffIcon&amp;quot;+TGT).remove;&lt;br /&gt;
:animateRoot(TGT, true);&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Root&amp;quot;,TGT,&amp;quot;rootBuffIcon&amp;quot;,0,0,0,&amp;quot;root&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Iceshard Scimitar]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 44, TGT, c, &amp;quot; is blasted by frost&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Soulgrinder]]&lt;br /&gt;
:if(checkUndead(TGT)===true){&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is blasted by holy power&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Bladed Prenssor Claws]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 75, TGT, c, &amp;quot;'s flesh blisters&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Howling Mace]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 38, TGT, c, &amp;quot; is struck by a lupine blast&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Cold Iron Morning Star]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 33, TGT, c, &amp;quot; is struck by the frigid north&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Stormeye]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, 179, TGT, c, &amp;quot; is thunderstruck&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[The Witch Doctor]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, 22, TGT, c, &amp;quot;'s flesh rots&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Sacrificial Dagger]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:Chat((&amp;quot;Sacrificial blood restores your mind.&amp;quot;).fontcolor(&amp;quot;#1e90ff&amp;quot;));&lt;br /&gt;
:g.popupMana(14);&lt;br /&gt;
&lt;br /&gt;
[[Trident of Edenburg]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, 109, TGT, c, &amp;quot; is struck by a thunderbolt&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Serrated Bone Cinquedeas]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 22, TGT, c, &amp;quot;'s life force is drained&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(22);&lt;br /&gt;
&lt;br /&gt;
[[Gigantic Frostreaper]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 143, TGT, c, &amp;quot; is struck by the arctic winds of Fenwoven&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Lamentation Blade]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 195, TGT, c, &amp;quot; is struck by death and despair&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Blighthammer]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, 175, TGT, c, &amp;quot; is wrought by a deathly plague&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Gerke's Toy]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:for(var i=0;i&amp;lt;=5;i++){g.myMagicDamage(&amp;quot;lightning&amp;quot;, M.ceil(M.random*50)+1, Slot, c, &amp;quot; is pummeled by a hail of lightning&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[The Salamander]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:for(var i=0;i&amp;lt;=2;i++){ g.myMagicDamage(&amp;quot;fire&amp;quot;, M.ceil(M.random*40)+80, Slot, c, &amp;quot; is singed by a hydra bolt&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Clastocaust's Flame]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 100, TGT, c, &amp;quot; skin erupts in flame&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Scimitar of the Grovecaller]]&lt;br /&gt;
:summonWolfFamiliar;&lt;br /&gt;
&lt;br /&gt;
[[Fluxbladed Axe]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is struck by fluxing strands of chaos&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Hydraclash]]&lt;br /&gt;
:function doit1{ particleBurst(TGT,&amp;quot;orange&amp;quot;,&amp;quot;explode&amp;quot;+ ~~(M.random*(3)+1)); &lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*25)+85, TGT, c, &amp;quot; is struck by a hydra bolt&amp;quot;, p);&lt;br /&gt;
:doit2;&lt;br /&gt;
:T.delayedCall(.5, doit1);&lt;br /&gt;
:T.delayedCall(1, doit1);&lt;br /&gt;
&lt;br /&gt;
[[Rathmonan's Vortex]]&lt;br /&gt;
:animateNova('lightningNova');&lt;br /&gt;
:playAudio(&amp;quot;novaelec&amp;quot;);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, ~~(M.random*75)+75, i, c, &amp;quot; is struck by a lightning nova&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Moonfall]]&lt;br /&gt;
:animateMeteor(true);&lt;br /&gt;
:T.delayedCall(2.5, function{for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:if(mob[i].name){g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*100+400), i, c, &amp;quot; is struck by a meteor&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Truesight Hammer]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=133;&lt;br /&gt;
:if(mob[TGT].name.indexOf(&amp;quot; pet&amp;quot;)!==-1){ d=d*5; }&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Earthshaker]]&lt;br /&gt;
:screenShake(4,4,2,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*50+175), i, checkCrit, &amp;quot;Tremor&amp;quot;, true);&lt;br /&gt;
:interruptTarget(i);&lt;br /&gt;
&lt;br /&gt;
[[Venova's Martel]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=195;&lt;br /&gt;
:if(checkUndead(TGT)===true){d=d*3;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Gold Plated Stiletto]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=175;&lt;br /&gt;
:if(mob[TGT].name.indexOf(&amp;quot; pet&amp;quot;)!==-1){ d=d*5; }&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Dark Sword of Tolloth]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 75, TGT, c, &amp;quot;'s life is drained&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(75);&lt;br /&gt;
&lt;br /&gt;
[[Emperor's Katana of Resolve]]&lt;br /&gt;
:function doit2{&lt;br /&gt;
:animateDebuff(&amp;quot;yellow&amp;quot;);for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:if(mob[i].name){g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*100+250), i, c, &amp;quot;'s skin shreds as swords rain down&amp;quot;, p);&lt;br /&gt;
:doit2;&lt;br /&gt;
:T.delayedCall(2, doit2);&lt;br /&gt;
:T.delayedCall(4, doit2);&lt;br /&gt;
&lt;br /&gt;
[[Blight, Hammer of Vedria]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+' sweats and shivers, looking feverish.',3);&lt;br /&gt;
:procDot(TGT, minMax(75,.9), &amp;quot;Scourge&amp;quot;, &amp;quot;magic&amp;quot;, 8, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Barbarian Spiritist's Hammer]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, ~~(M.random*20)+421, TGT, c, &amp;quot; staggers as spirits of frost impact&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Gallantine's Gleaming Bastard Sword]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;,&amp;quot;holybolt&amp;quot;);&lt;br /&gt;
:interruptTarget(TGT);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*25)+275, TGT, c, &amp;quot; is jolted by gleaming light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Nature Covenant's Scimitar]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is gripped by nature's wrath.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(55,.8), &amp;quot;Wrath of Nature&amp;quot;, &amp;quot;lightning&amp;quot;, 6, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Claw of Darafar]]&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(2, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
[[Harmonic Short Sword]]&lt;br /&gt;
:if(my.job===&amp;quot;Bard&lt;br /&gt;
:animateInnerPeace;&lt;br /&gt;
:mySingingSword=true;&lt;br /&gt;
:mySingingSwordTimer.kill;&lt;br /&gt;
:mySingingSwordTimer = T.delayedCall(12, function{&lt;br /&gt;
:mySingingSword=false;&lt;br /&gt;
&lt;br /&gt;
[[Artremian Blade]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is consumed by the embracing earth.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(35,.8), &amp;quot;Earthcall&amp;quot;, &amp;quot;magic&amp;quot;, 9, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Singed Cudgel]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*25)+454, TGT, c, &amp;quot; is singed by blazing fire&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Star of the Guardian]]&lt;br /&gt;
:animateCleanse;&lt;br /&gt;
:shieldHp+=1;&lt;br /&gt;
&lt;br /&gt;
[[Fists of Qiromir]]&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(2.5, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
[[Waking Nightmare]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is gripped by shadows of fear and terror.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(75,.9), &amp;quot;Torment of Shadows&amp;quot;, &amp;quot;magic&amp;quot;, 9, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Razor Fang of Sartuz]]&lt;br /&gt;
:animateHealing('yellow');&lt;br /&gt;
:Chat(my.name+&amp;quot; is surrounded by an aura of nature.&amp;quot;,3);&lt;br /&gt;
:var proc=uniqueId;&lt;br /&gt;
:addBuffIcon(&amp;quot;Blessing of Nature&amp;quot;, &amp;quot;blessingOfNatureIcon&amp;quot;+proc, 6000, -32);&lt;br /&gt;
:function doit3(count,proc){if(my.hp&amp;lt;=0){&lt;br /&gt;
:removeIcon(&amp;quot;blessingOfNatureIcon&amp;quot;+proc);&lt;br /&gt;
:return;&lt;br /&gt;
:count++;&lt;br /&gt;
:g.popupHeal(17);&lt;br /&gt;
:if(count&amp;lt;6){&lt;br /&gt;
:T.delayedCall(1, function{&lt;br /&gt;
:doit3(count,proc);&lt;br /&gt;
:}else{&lt;br /&gt;
:removeIcon(&amp;quot;blessingOfNatureIcon&amp;quot;+proc);&lt;br /&gt;
:}&lt;br /&gt;
:var count=0;&lt;br /&gt;
:doit3(count,proc);&lt;br /&gt;
&lt;br /&gt;
[[Spear of the Ancients]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is consumed by the raging spirits of the land.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, 12, &amp;quot;Curse of the Spirits&amp;quot;, &amp;quot;magic&amp;quot;, 12, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Nightfall]]&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:playAudio(&amp;quot;spellDoneHeal&amp;quot;);&lt;br /&gt;
:spellDamage = ~~(M.random*40)+560;&lt;br /&gt;
:Chat((mob[Slot].name+&amp;quot; is engulfed in darkness.&amp;quot;),3);&lt;br /&gt;
:var damage = M.ceil(spellDamage/20);&lt;br /&gt;
:mob[Slot].doomingDarknessTickCount=1;&lt;br /&gt;
:mob[Slot].doomingDarknessTick=damage;&lt;br /&gt;
:mob[Slot].doomingDarknessInterval.kill;&lt;br /&gt;
:mob[Slot].doomingDarknessInterval = T.to('', 1, {repeat:-1, onRepeat:function{&lt;br /&gt;
:doomingDarknessTick(&amp;quot;magic&amp;quot;, Slot);&lt;br /&gt;
:}});&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Dooming Darkness&amp;quot;,Slot,&amp;quot;doomingDarknessIcon&amp;quot;,20000,-32);&lt;br /&gt;
:animateDot(Slot,'magenta');&lt;br /&gt;
&lt;br /&gt;
[[Wenerva's Axe of Slaughter]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;white&amp;quot;,&amp;quot;hammer&amp;quot;);&lt;br /&gt;
:mob[TGT].runeHp=0;&lt;br /&gt;
:$(&amp;quot;#MruneIcon&amp;quot;+TGT).remove;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*40+350), TGT, c, &amp;quot; is shattered by divine force&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Curse of Ghalentus]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot;'s soul is consumed.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(75,.8), &amp;quot;Soul Consumption&amp;quot;, &amp;quot;magic&amp;quot;, 8, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Fiery Defender]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2500, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*20)+235, TGT, c, &amp;quot; is burnt by the wrath of the heavens&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Serrated Blade of War]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 375, TGT, c, &amp;quot;'s soul is consumed by the fury of Accostine&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Flamebelcher]]&lt;br /&gt;
:playAudio(&amp;quot;poisonnova&amp;quot;);&lt;br /&gt;
:animateNova('fireNova',false);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*50)+375, i, c, &amp;quot; is burned by a wall of fire&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Ornate Prism Staff]]&lt;br /&gt;
:animateAncientWill;&lt;br /&gt;
:shieldHp=355;&lt;br /&gt;
://mana regen&lt;br /&gt;
:var proc=uniqueId;&lt;br /&gt;
:addBuffIcon(&amp;quot;Ornate Prism Staff&amp;quot;, &amp;quot;barrierOfForceIcon&amp;quot;+proc, 6000, -32);&lt;br /&gt;
:function doit4(count,proc){&lt;br /&gt;
:if(my.hp&amp;lt;=0){&lt;br /&gt;
:removeIcon(&amp;quot;barrierOfForceIcon&amp;quot;+proc);&lt;br /&gt;
:return;}&lt;br /&gt;
:count++;&lt;br /&gt;
:g.popupMana(21);&lt;br /&gt;
:if(count&amp;lt;6){&lt;br /&gt;
:T.delayedCall(1, function{&lt;br /&gt;
:doit4(count,proc);&lt;br /&gt;
:doit4(0,proc);&lt;br /&gt;
&lt;br /&gt;
[[Staff of Sentoth]]&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(4, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
[[Hierophant's Crook]]&lt;br /&gt;
:function doit5{&lt;br /&gt;
:screenShake(4,4,2,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*75+215), i, checkCrit, &amp;quot;Tremor&amp;quot;, true);&lt;br /&gt;
:interruptTarget(i);&lt;br /&gt;
:doit5;&lt;br /&gt;
:T.delayedCall(2.5, doit5);&lt;br /&gt;
:T.delayedCall(5, doit5);&lt;br /&gt;
&lt;br /&gt;
[[Shatterfrost]]&lt;br /&gt;
:var Slot = TGT;&lt;br /&gt;
:if(mob[Slot].name!==&amp;quot;&lt;br /&gt;
:var freezeDuration=2000;&lt;br /&gt;
:freezeDuration*=freezeReduction;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, ~~(M.random*25)+310, TGT, c, &amp;quot; is slammed by a hail of ice&amp;quot;, p);&lt;br /&gt;
:encaseTarget(Slot, freezeDuration,-256);&lt;br /&gt;
&lt;br /&gt;
[[Earth Shifter]]&lt;br /&gt;
:screenShake(6,8,4,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:var hits = ~~(M.random*4)+3;&lt;br /&gt;
:for(var i=0;i&amp;lt;hits;i++){&lt;br /&gt;
:var Slot = selectRandomTarget;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*100+375), Slot, checkCrit, &amp;quot;Tremor&amp;quot;);&lt;br /&gt;
:interruptTarget(Slot);&lt;br /&gt;
&lt;br /&gt;
[[The Cranium Basher]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:Chat(my.name+&amp;quot; is cursed by amplify damage.&amp;quot;,3);&lt;br /&gt;
:g.amplifyDamageStatus=true;&lt;br /&gt;
&lt;br /&gt;
[[Blackstar Mace of Slagnon]]&lt;br /&gt;
:animateHealing('yellow');&lt;br /&gt;
:Chat(my.name+&amp;quot; is surrounded by the blessing of the Blackstar.&amp;quot;,3);&lt;br /&gt;
:g.popupHeal(~~(M.random*50)+75);&lt;br /&gt;
&lt;br /&gt;
[[Hammer of the Dragonborn]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is engulfed in corrupted dragon's breath.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(175, .8), &amp;quot;Primal Corruption&amp;quot;, &amp;quot;fire&amp;quot;, 5, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Weapon_Procs&amp;diff=3946</id>
		<title>Weapon Procs</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Weapon_Procs&amp;diff=3946"/>
				<updated>2015-05-18T19:48:41Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: Added internal links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
This section is a work in progress.  Use Ctrl+F to find the name of the weapon for the proc you're looking for.  Proc names are not listed here.  Several weapons share the same proc with other weapons which is while you'll see some listed in sequence and their associated proc following.&lt;br /&gt;
&lt;br /&gt;
== Info Dump ==&lt;br /&gt;
[[Falzitherin's Claw]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is blasted by noxious vapors.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(195, .9), &amp;quot;Noxious Vapors&amp;quot;, &amp;quot;poison&amp;quot;, 9, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Seething Myrmidon's Gavel]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 787, TGT, c, &amp;quot; is struck by a sudden burst of flames&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Plankton Laced Greatsword]]&lt;br /&gt;
:playAudio('novaice');&lt;br /&gt;
:animateNova('frostNova');&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:var dam = minMax(458, .85);&lt;br /&gt;
:var hit=g.myMagicDamage('cold', dam, i, checkCrit, &amp;quot;Vile Plankton&amp;quot;);&lt;br /&gt;
:if(hit!==undefined){chillTarget(i,7000,-288);&lt;br /&gt;
&lt;br /&gt;
[[Jysin's Blade of the Darkwind]]&lt;br /&gt;
:summonWolfFamiliar(&amp;quot;Darkwind&amp;quot;, 367, 231);&lt;br /&gt;
&lt;br /&gt;
[[Sword of Truth]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;teal&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 3000, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, ~~(M.random*375+275), TGT, c, &amp;quot; is blasted by crackling ether&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Indocolite Revenant Thresher]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, ~~(M.random*111+499), TGT, c, &amp;quot; is crushed by despondence&amp;quot;, p);&lt;br /&gt;
:mob[TGT].snareStatus = true;&lt;br /&gt;
&lt;br /&gt;
[[Grove Walker's Scimitar]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is blasted by fungal spores.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(211, .85), &amp;quot;Fungal Spores&amp;quot;, &amp;quot;poison&amp;quot;, 9, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Odious Spear of Fate]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is beset by a plague.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(176, .8), &amp;quot;Odious Plague&amp;quot;, &amp;quot;poison&amp;quot;, 13, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Painmurder Mallet]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 777, TGT, c, &amp;quot; is blasted by psychic energy&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Executioner's Thunderclap]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2100, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, minMax(555, .5), TGT, c, &amp;quot; is zapped by a ripple of static&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Megnemon's Glacial Crook]]&lt;br /&gt;
:g.glacialSpikeFinish(true);&lt;br /&gt;
&lt;br /&gt;
[[Carbilloth's Rainbow Ire]]&lt;br /&gt;
:var color = &amp;quot;green&amp;quot;;&lt;br /&gt;
:var mType = &amp;quot;poison&amp;quot;;&lt;br /&gt;
:var z1 = M.random*100;&lt;br /&gt;
:if(z1&amp;gt;.8){ color = &amp;quot;magenta&amp;quot;; mType = &amp;quot;magic&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.6){ color = &amp;quot;orange&amp;quot;; mType = &amp;quot;fire&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.4){ color = &amp;quot;yellow&amp;quot;; mType = &amp;quot;lightning&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.2){ color = &amp;quot;teal&amp;quot;; mType = &amp;quot;cold&amp;quot;;&lt;br /&gt;
:particleBurst(TGT,color);&lt;br /&gt;
:g.myMagicDamage(mType, minMax(999, .66), TGT, c, &amp;quot; is blasted by rainbow hues&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Heart of Burning Embers]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 520, TGT, c, &amp;quot; is blasted by a pyroclastic flow&amp;quot;, p);&lt;br /&gt;
:procDot(TGT, minMax(162, .75), &amp;quot;Pyroclastic Flow&amp;quot;, &amp;quot;fire&amp;quot;, 6, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;br /&gt;
:animateDot(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Hallowed Gavel of Pharmakos]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctified Gavel of Pharmakos]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;white&amp;quot;);&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Kelpie Haze&amp;quot;,TGT,&amp;quot;snareIcon&amp;quot;,0,-32);&lt;br /&gt;
:mob[TGT].snareStatus=true;&lt;br /&gt;
&lt;br /&gt;
[[Satyr's Artifice]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 505, TGT, c, &amp;quot; is struck by a crackling litany&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Bloodletter's Lancet]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 45, TGT, c, &amp;quot;'s blood is siphoned&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(45);&lt;br /&gt;
&lt;br /&gt;
[[Daimyo's Giri]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*50+270), TGT, c, &amp;quot; is struck by a sudden burst of flames&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Baron's Glissando]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2500, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*175+175), TGT, c, &amp;quot; is barraged by a sonic force&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Venova's Martel]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;white&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is engulfed in the wrath of holy light.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(165, .8), &amp;quot;Primal Corruption&amp;quot;, &amp;quot;magic&amp;quot;, 7, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Augur's Harvester]]&lt;br /&gt;
:bleedTarget(TGT, 12, 1000);&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, minMax(333, .5), TGT, c, &amp;quot;'s wounds sizzle&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Short Sword of the Ykesha]]&lt;br /&gt;
&lt;br /&gt;
[[Short Sword of the Crokyn]]&lt;br /&gt;
&lt;br /&gt;
[[Ykeshan Broad Axe]]&lt;br /&gt;
&lt;br /&gt;
[[Crokyn Broad Axe]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is struck by the force of Crokyn&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Ebony Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Spriggan's Blade]]&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, M.ceil(10+my.level), TGT, c, &amp;quot; is entangled in roots&amp;quot;, p);&lt;br /&gt;
:if(checkRootImmune(TGT)===true){ Chat((mob[TGT].name+&amp;quot; is immune to Root.&amp;quot;),1);&lt;br /&gt;
:if(statusResist(TGT)===true){ Chat((mob[TGT].name+&amp;quot; resisted Root.&amp;quot;),1);&lt;br /&gt;
:Chat((mob[TGT].name+&amp;quot; is rooted.&amp;quot;),3);&lt;br /&gt;
:stopMob(TGT);&lt;br /&gt;
:mob[TGT].rootStatus=3;&lt;br /&gt;
:$(&amp;quot;#rootIcon&amp;quot;+TGT+&amp;quot;,#rootBuffIcon&amp;quot;+TGT).remove;&lt;br /&gt;
:animateRoot(TGT, true);&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Root&amp;quot;,TGT,&amp;quot;rootBuffIcon&amp;quot;,0,0,0,&amp;quot;root&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
[[Crystalline Scimitar]]&lt;br /&gt;
&lt;br /&gt;
[[Iceshard Scimitar]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 44, TGT, c, &amp;quot; is blasted by frost&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Ghoulbane]]&lt;br /&gt;
&lt;br /&gt;
[[Soulgrinder]]&lt;br /&gt;
:if(checkUndead(TGT)===true){&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is blasted by holy power&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Bladed Thulian Claws]]&lt;br /&gt;
&lt;br /&gt;
[[Bladed Prenssor Claws]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 75, TGT, c, &amp;quot;'s flesh blisters&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Screaming Mace]]&lt;br /&gt;
&lt;br /&gt;
[[Howling Mace]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 38, TGT, c, &amp;quot; is struck by a lupine blast&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Cold Iron Morning Star]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 33, TGT, c, &amp;quot; is struck by the frigid north&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Stormeye]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, 179, TGT, c, &amp;quot; is thunderstruck&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[The Jade Tan Do]]&lt;br /&gt;
&lt;br /&gt;
[[The Witch Doctor]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, 22, TGT, c, &amp;quot;'s flesh rots&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Sacrificial Dagger]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:Chat((&amp;quot;Sacrificial blood restores your mind.&amp;quot;).fontcolor(&amp;quot;#1e90ff&amp;quot;));&lt;br /&gt;
:g.popupMana(14);&lt;br /&gt;
&lt;br /&gt;
[[Trident of the Seven Seas]]&lt;br /&gt;
&lt;br /&gt;
[[Trident of Edenburg]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, 109, TGT, c, &amp;quot; is struck by a thunderbolt&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Serrated Bone Dirk]]&lt;br /&gt;
&lt;br /&gt;
[[Serrated Bone Cinquedeas]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 22, TGT, c, &amp;quot;'s life force is drained&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(22);&lt;br /&gt;
&lt;br /&gt;
[[Gigantic Zweihander]]&lt;br /&gt;
&lt;br /&gt;
[[Gigantic Frostreaper]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 143, TGT, c, &amp;quot; is struck by the arctic winds of Fenwoven&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Lamentation Blade]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 195, TGT, c, &amp;quot; is struck by death and despair&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Blighthammer]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, 175, TGT, c, &amp;quot; is wrought by a deathly plague&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Mroon's Toy]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:for(var i=0;i&amp;lt;=5;i++){g.myMagicDamage(&amp;quot;lightning&amp;quot;, M.ceil(M.random*50)+1, Slot, c, &amp;quot; is pummeled by a hail of lightning&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[The Salamander]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:for(var i=0;i&amp;lt;=2;i++){ g.myMagicDamage(&amp;quot;fire&amp;quot;, M.ceil(M.random*40)+80, Slot, c, &amp;quot; is singed by a hydra bolt&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Kreizenn's Flame]]&lt;br /&gt;
&lt;br /&gt;
[[Clastocaust's Flame]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 100, TGT, c, &amp;quot; skin erupts in flame&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Scimitar of the Mistwalker]]&lt;br /&gt;
&lt;br /&gt;
[[Scimitar of the Grovecaller]]&lt;br /&gt;
:summonWolfFamiliar;&lt;br /&gt;
&lt;br /&gt;
[[Fluxbladed Axe]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is struck by fluxing strands of chaos&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Hexfire]]&lt;br /&gt;
&lt;br /&gt;
[[Hydraclash]]&lt;br /&gt;
:function doit1{ particleBurst(TGT,&amp;quot;orange&amp;quot;,&amp;quot;explode&amp;quot;+ ~~(M.random*(3)+1)); &lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*25)+85, TGT, c, &amp;quot; is struck by a hydra bolt&amp;quot;, p);&lt;br /&gt;
:doit2;&lt;br /&gt;
:T.delayedCall(.5, doit1);&lt;br /&gt;
:T.delayedCall(1, doit1);&lt;br /&gt;
&lt;br /&gt;
[[Baezil's Vortex]]&lt;br /&gt;
&lt;br /&gt;
[[Rathmonan's Vortex]]&lt;br /&gt;
:animateNova('lightningNova');&lt;br /&gt;
:playAudio(&amp;quot;novaelec&amp;quot;);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, ~~(M.random*75)+75, i, c, &amp;quot; is struck by a lightning nova&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Moonfall]]&lt;br /&gt;
:animateMeteor(true);&lt;br /&gt;
:T.delayedCall(2.5, function{for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:if(mob[i].name){g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*100+400), i, c, &amp;quot; is struck by a meteor&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Truesight Hammer]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=133;&lt;br /&gt;
:if(mob[TGT].name.indexOf(&amp;quot; pet&amp;quot;)!==-1){ d=d*5; }&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Earthshaker]]&lt;br /&gt;
:screenShake(4,4,2,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*50+175), i, checkCrit, &amp;quot;Tremor&amp;quot;, true);&lt;br /&gt;
:interruptTarget(i);&lt;br /&gt;
&lt;br /&gt;
[[Dawnfire, Morning Star of Light]]&lt;br /&gt;
&lt;br /&gt;
[[Venova's Dawn]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=195;&lt;br /&gt;
:if(checkUndead(TGT)===true){d=d*3;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Gold Plated Koshigatana]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=175;&lt;br /&gt;
:if(mob[TGT].name.indexOf(&amp;quot; pet&amp;quot;)!==-1){ d=d*5; }&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Soul Leech, Dark Sword of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Sword of Tolloth]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 75, TGT, c, &amp;quot;'s life is drained&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(75);&lt;br /&gt;
&lt;br /&gt;
[[Bladestorm, Katana of Steel Sleet]]&lt;br /&gt;
&lt;br /&gt;
[[Emperor's Katana of Resolve]]&lt;br /&gt;
:function doit2{&lt;br /&gt;
:animateDebuff(&amp;quot;yellow&amp;quot;);for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:if(mob[i].name){g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*100+250), i, c, &amp;quot;'s skin shreds as swords rain down&amp;quot;, p);&lt;br /&gt;
:doit2;&lt;br /&gt;
:T.delayedCall(2, doit2);&lt;br /&gt;
:T.delayedCall(4, doit2);&lt;br /&gt;
&lt;br /&gt;
[[Blight, Hammer of the Scourge]]&lt;br /&gt;
&lt;br /&gt;
[[Blight, Hammer of Vedria]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+' sweats and shivers, looking feverish.',3);&lt;br /&gt;
:procDot(TGT, minMax(75,.9), &amp;quot;Scourge&amp;quot;, &amp;quot;magic&amp;quot;, 8, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Barbarian Spiritist's Hammer]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, ~~(M.random*20)+421, TGT, c, &amp;quot; staggers as spirits of frost impact&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Gallantine's Gleaming Bastard Sword]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;,&amp;quot;holybolt&amp;quot;);&lt;br /&gt;
:interruptTarget(TGT);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*25)+275, TGT, c, &amp;quot; is jolted by gleaming light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Nature Walker's Scimitar]]&lt;br /&gt;
&lt;br /&gt;
[[Nature Covenant's Scimitar]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is gripped by nature's wrath.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(55,.8), &amp;quot;Wrath of Nature&amp;quot;, &amp;quot;lightning&amp;quot;, 6, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Claw of Phara Dar]]&lt;br /&gt;
&lt;br /&gt;
[[Claw of Szarthax]]&lt;br /&gt;
&lt;br /&gt;
[[Claw of Darafar]]&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(2, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
[[Singing Short Sword]]&lt;br /&gt;
&lt;br /&gt;
[[Harmonic Short Sword]]&lt;br /&gt;
:if(my.job===&amp;quot;Bard&lt;br /&gt;
:animateInnerPeace;&lt;br /&gt;
:mySingingSword=true;&lt;br /&gt;
:mySingingSwordTimer.kill;&lt;br /&gt;
:mySingingSwordTimer = T.delayedCall(12, function{&lt;br /&gt;
:mySingingSword=false;&lt;br /&gt;
&lt;br /&gt;
[[Earthcaller]]&lt;br /&gt;
&lt;br /&gt;
[[Artremian Blade]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is consumed by the embracing earth.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(35,.8), &amp;quot;Earthcall&amp;quot;, &amp;quot;magic&amp;quot;, 9, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Smoldering Cudgel]]&lt;br /&gt;
&lt;br /&gt;
[[Singed Cudgel]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*25)+454, TGT, c, &amp;quot; is singed by blazing fire&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Star of the Guardian]]&lt;br /&gt;
:animateCleanse;&lt;br /&gt;
:shieldHp+=1;&lt;br /&gt;
&lt;br /&gt;
[[Celestial Fists]]&lt;br /&gt;
&lt;br /&gt;
[[Fists of Qiromir]]&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(2.5, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
[[Scythe of the Shadowed Soul]]&lt;br /&gt;
&lt;br /&gt;
[[Scythe of the Reaper]]&lt;br /&gt;
&lt;br /&gt;
[[Waking Nightmare]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is gripped by shadows of fear and terror.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(75,.9), &amp;quot;Torment of Shadows&amp;quot;, &amp;quot;magic&amp;quot;, 9, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Razor Fang of Xygoz]]&lt;br /&gt;
&lt;br /&gt;
[[Razor Fang of Sartuz]]&lt;br /&gt;
:animateHealing('yellow');&lt;br /&gt;
:Chat(my.name+&amp;quot; is surrounded by an aura of nature.&amp;quot;,3);&lt;br /&gt;
:var proc=uniqueId;&lt;br /&gt;
:addBuffIcon(&amp;quot;Blessing of Nature&amp;quot;, &amp;quot;blessingOfNatureIcon&amp;quot;+proc, 6000, -32);&lt;br /&gt;
:function doit3(count,proc){if(my.hp&amp;lt;=0){&lt;br /&gt;
:removeIcon(&amp;quot;blessingOfNatureIcon&amp;quot;+proc);&lt;br /&gt;
:return;&lt;br /&gt;
:count++;&lt;br /&gt;
:g.popupHeal(17);&lt;br /&gt;
:if(count&amp;lt;6){&lt;br /&gt;
:T.delayedCall(1, function{&lt;br /&gt;
:doit3(count,proc);&lt;br /&gt;
:}else{&lt;br /&gt;
:removeIcon(&amp;quot;blessingOfNatureIcon&amp;quot;+proc);&lt;br /&gt;
:}&lt;br /&gt;
:var count=0;&lt;br /&gt;
:doit3(count,proc);&lt;br /&gt;
&lt;br /&gt;
[[Spear of Fate]]&lt;br /&gt;
&lt;br /&gt;
[[Spear of the Ancients]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is consumed by the raging spirits of the land.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, 12, &amp;quot;Curse of the Spirits&amp;quot;, &amp;quot;magic&amp;quot;, 12, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Nightfall]]&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:playAudio(&amp;quot;spellDoneHeal&amp;quot;);&lt;br /&gt;
:spellDamage = ~~(M.random*40)+560;&lt;br /&gt;
:Chat((mob[Slot].name+&amp;quot; is engulfed in darkness.&amp;quot;),3);&lt;br /&gt;
:var damage = M.ceil(spellDamage/20);&lt;br /&gt;
:mob[Slot].doomingDarknessTickCount=1;&lt;br /&gt;
:mob[Slot].doomingDarknessTick=damage;&lt;br /&gt;
:mob[Slot].doomingDarknessInterval.kill;&lt;br /&gt;
:mob[Slot].doomingDarknessInterval = T.to('', 1, {repeat:-1, onRepeat:function{&lt;br /&gt;
:doomingDarknessTick(&amp;quot;magic&amp;quot;, Slot);&lt;br /&gt;
:}});&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Dooming Darkness&amp;quot;,Slot,&amp;quot;doomingDarknessIcon&amp;quot;,20000,-32);&lt;br /&gt;
:animateDot(Slot,'magenta');&lt;br /&gt;
&lt;br /&gt;
[[Palladius' Axe of Slaughter]]&lt;br /&gt;
&lt;br /&gt;
[[Wenerva's Axe of Slaughter]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;white&amp;quot;,&amp;quot;hammer&amp;quot;);&lt;br /&gt;
:mob[TGT].runeHp=0;&lt;br /&gt;
:$(&amp;quot;#MruneIcon&amp;quot;+TGT).remove;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*40+350), TGT, c, &amp;quot; is shattered by divine force&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Curse of Ghalentus]]&lt;br /&gt;
&lt;br /&gt;
[[Innoruuk's Curse]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot;'s soul is consumed.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(75,.8), &amp;quot;Soul Consumption&amp;quot;, &amp;quot;magic&amp;quot;, 8, 1000);&lt;br /&gt;
&lt;br /&gt;
[[Fiery Defender]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2500, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*20)+235, TGT, c, &amp;quot; is burnt by the wrath of the heavens&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Jagged Blade of War]]&lt;br /&gt;
&lt;br /&gt;
[[Serrated Blade of War]]&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 375, TGT, c, &amp;quot;'s soul is consumed by the fury of Accostine&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Flamebellow]]&lt;br /&gt;
&lt;br /&gt;
[[Flamebelcher]]&lt;br /&gt;
:playAudio(&amp;quot;poisonnova&amp;quot;);&lt;br /&gt;
:animateNova('fireNova',false);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*50)+375, i, c, &amp;quot; is burned by a wall of fire&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
[[Staff of the Four]]&lt;br /&gt;
&lt;br /&gt;
[[Ornate Prism Staff]]&lt;br /&gt;
:animateAncientWill;&lt;br /&gt;
:shieldHp=355;&lt;br /&gt;
://mana regen&lt;br /&gt;
:var proc=uniqueId;&lt;br /&gt;
:addBuffIcon(&amp;quot;Ornate Prism Staff&amp;quot;, &amp;quot;barrierOfForceIcon&amp;quot;+proc, 6000, -32);&lt;br /&gt;
:function doit4(count,proc){&lt;br /&gt;
:if(my.hp&amp;lt;=0){&lt;br /&gt;
:removeIcon(&amp;quot;barrierOfForceIcon&amp;quot;+proc);&lt;br /&gt;
:return;}&lt;br /&gt;
:count++;&lt;br /&gt;
:g.popupMana(21);&lt;br /&gt;
:if(count&amp;lt;6){&lt;br /&gt;
:T.delayedCall(1, function{&lt;br /&gt;
:doit4(count,proc);&lt;br /&gt;
:doit4(0,proc);&lt;br /&gt;
&lt;br /&gt;
[[Staff of the Serpent]]&lt;br /&gt;
&lt;br /&gt;
[[Staff of Sentoth]]&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(4, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
[[Hierophant's Crook]]&lt;br /&gt;
:function doit5{&lt;br /&gt;
:screenShake(4,4,2,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*75+215), i, checkCrit, &amp;quot;Tremor&amp;quot;, true);&lt;br /&gt;
:interruptTarget(i);&lt;br /&gt;
:doit5;&lt;br /&gt;
:T.delayedCall(2.5, doit5);&lt;br /&gt;
:T.delayedCall(5, doit5);&lt;br /&gt;
&lt;br /&gt;
[[Shatterfrost]]&lt;br /&gt;
:var Slot = TGT;&lt;br /&gt;
:if(mob[Slot].name!==&amp;quot;&lt;br /&gt;
:var freezeDuration=2000;&lt;br /&gt;
:freezeDuration*=freezeReduction;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, ~~(M.random*25)+310, TGT, c, &amp;quot; is slammed by a hail of ice&amp;quot;, p);&lt;br /&gt;
:encaseTarget(Slot, freezeDuration,-256);&lt;br /&gt;
&lt;br /&gt;
[[Earth Shifter]]&lt;br /&gt;
:screenShake(6,8,4,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:var hits = ~~(M.random*4)+3;&lt;br /&gt;
:for(var i=0;i&amp;lt;hits;i++){&lt;br /&gt;
:var Slot = selectRandomTarget;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*100+375), Slot, checkCrit, &amp;quot;Tremor&amp;quot;);&lt;br /&gt;
:interruptTarget(Slot);&lt;br /&gt;
&lt;br /&gt;
[[The Cranium Basher]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:Chat(my.name+&amp;quot; is cursed by amplify damage.&amp;quot;,3);&lt;br /&gt;
:g.amplifyDamageStatus=true;&lt;br /&gt;
&lt;br /&gt;
[[Blackstar, Mace of Night]]&lt;br /&gt;
&lt;br /&gt;
[[Blackstar Mace of Slagnon]]&lt;br /&gt;
:animateHealing('yellow');&lt;br /&gt;
:Chat(my.name+&amp;quot; is surrounded by the blessing of the Blackstar.&amp;quot;,3);&lt;br /&gt;
:g.popupHeal(~~(M.random*50)+75);&lt;br /&gt;
&lt;br /&gt;
[[Hammer of the Dragonborn]]&lt;br /&gt;
:animateDot(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is engulfed in corrupted dragon's breath.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(175, .8), &amp;quot;Primal Corruption&amp;quot;, &amp;quot;fire&amp;quot;, 5, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Weapon_Procs&amp;diff=3945</id>
		<title>Weapon Procs</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Weapon_Procs&amp;diff=3945"/>
				<updated>2015-05-18T19:27:52Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: Created page with &amp;quot; == Instructions ==  This section is a work in progress.  Use Ctrl+F to find the name of the weapon for the proc you're looking for.  Proc names are not listed here.  Several...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
This section is a work in progress.  Use Ctrl+F to find the name of the weapon for the proc you're looking for.  Proc names are not listed here.  Several weapons share the same proc with other weapons which is while you'll see some listed in sequence and their associated proc following.&lt;br /&gt;
&lt;br /&gt;
== Info Dump ==&lt;br /&gt;
Falzitherin's Claw&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is blasted by noxious vapors.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(195, .9), &amp;quot;Noxious Vapors&amp;quot;, &amp;quot;poison&amp;quot;, 9, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
Seething Myrmidon's Gavel&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 787, TGT, c, &amp;quot; is struck by a sudden burst of flames&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Plankton Laced Greatsword&lt;br /&gt;
:playAudio('novaice');&lt;br /&gt;
:animateNova('frostNova');&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:var dam = minMax(458, .85);&lt;br /&gt;
:var hit=g.myMagicDamage('cold', dam, i, checkCrit, &amp;quot;Vile Plankton&amp;quot;);&lt;br /&gt;
:if(hit!==undefined){chillTarget(i,7000,-288);&lt;br /&gt;
&lt;br /&gt;
Jysin's Blade of the Darkwind&lt;br /&gt;
:summonWolfFamiliar(&amp;quot;Darkwind&amp;quot;, 367, 231);&lt;br /&gt;
&lt;br /&gt;
Sword of Truth&lt;br /&gt;
:particleBurst(TGT,&amp;quot;teal&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 3000, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, ~~(M.random*375+275), TGT, c, &amp;quot; is blasted by crackling ether&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Indocolite Revenant Thresher&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, ~~(M.random*111+499), TGT, c, &amp;quot; is crushed by despondence&amp;quot;, p);&lt;br /&gt;
:mob[TGT].snareStatus = true;&lt;br /&gt;
&lt;br /&gt;
Grove Walker's Scimitar&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is blasted by fungal spores.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(211, .85), &amp;quot;Fungal Spores&amp;quot;, &amp;quot;poison&amp;quot;, 9, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
Odious Spear of Fate&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is beset by a plague.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(176, .8), &amp;quot;Odious Plague&amp;quot;, &amp;quot;poison&amp;quot;, 13, 1000, &amp;quot;spellCastDot&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
Painmurder Mallet&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 777, TGT, c, &amp;quot; is blasted by psychic energy&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Executioner's Thunderclap&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2100, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, minMax(555, .5), TGT, c, &amp;quot; is zapped by a ripple of static&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Megnemon's Glacial Crook&lt;br /&gt;
:g.glacialSpikeFinish(true);&lt;br /&gt;
&lt;br /&gt;
Carbilloth's Rainbow Ire&lt;br /&gt;
:var color = &amp;quot;green&amp;quot;;&lt;br /&gt;
:var mType = &amp;quot;poison&amp;quot;;&lt;br /&gt;
:var z1 = M.random*100;&lt;br /&gt;
:if(z1&amp;gt;.8){ color = &amp;quot;magenta&amp;quot;; mType = &amp;quot;magic&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.6){ color = &amp;quot;orange&amp;quot;; mType = &amp;quot;fire&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.4){ color = &amp;quot;yellow&amp;quot;; mType = &amp;quot;lightning&amp;quot;;&lt;br /&gt;
:}else if(z1&amp;gt;.2){ color = &amp;quot;teal&amp;quot;; mType = &amp;quot;cold&amp;quot;;&lt;br /&gt;
:particleBurst(TGT,color);&lt;br /&gt;
:g.myMagicDamage(mType, minMax(999, .66), TGT, c, &amp;quot; is blasted by rainbow hues&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Heart of Burning Embers&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 520, TGT, c, &amp;quot; is blasted by a pyroclastic flow&amp;quot;, p);&lt;br /&gt;
:procDot(TGT, minMax(162, .75), &amp;quot;Pyroclastic Flow&amp;quot;, &amp;quot;fire&amp;quot;, 6, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;br /&gt;
:animateDot(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
Hallowed Gavel of Pharmakos&lt;br /&gt;
&lt;br /&gt;
Sanctified Gavel of Pharmakos&lt;br /&gt;
:animateDot(TGT,&amp;quot;white&amp;quot;);&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Kelpie Haze&amp;quot;,TGT,&amp;quot;snareIcon&amp;quot;,0,-32);&lt;br /&gt;
:mob[TGT].snareStatus=true;&lt;br /&gt;
&lt;br /&gt;
Satyr's Artifice&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 505, TGT, c, &amp;quot; is struck by a crackling litany&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Bloodletter's Lancet&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 45, TGT, c, &amp;quot;'s blood is siphoned&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(45);&lt;br /&gt;
&lt;br /&gt;
Daimyo's Giri&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*50+270), TGT, c, &amp;quot; is struck by a sudden burst of flames&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Baron's Glissando&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2500, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*175+175), TGT, c, &amp;quot; is barraged by a sonic force&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Venova's Martel&lt;br /&gt;
:animateDot(TGT,&amp;quot;white&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is engulfed in the wrath of holy light.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(165, .8), &amp;quot;Primal Corruption&amp;quot;, &amp;quot;magic&amp;quot;, 7, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
Augur's Harvester&lt;br /&gt;
:bleedTarget(TGT, 12, 1000);&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, minMax(333, .5), TGT, c, &amp;quot;'s wounds sizzle&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Short Sword of the Ykesha&lt;br /&gt;
&lt;br /&gt;
Short Sword of the Crokyn&lt;br /&gt;
&lt;br /&gt;
Ykeshan Broad Axe&lt;br /&gt;
&lt;br /&gt;
Crokyn Broad Axe&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is struck by the force of Crokyn&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Ebony Blade&lt;br /&gt;
&lt;br /&gt;
Spriggan's Blade&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, M.ceil(10+my.level), TGT, c, &amp;quot; is entangled in roots&amp;quot;, p);&lt;br /&gt;
:if(checkRootImmune(TGT)===true){ Chat((mob[TGT].name+&amp;quot; is immune to Root.&amp;quot;),1);&lt;br /&gt;
:if(statusResist(TGT)===true){ Chat((mob[TGT].name+&amp;quot; resisted Root.&amp;quot;),1);&lt;br /&gt;
:Chat((mob[TGT].name+&amp;quot; is rooted.&amp;quot;),3);&lt;br /&gt;
:stopMob(TGT);&lt;br /&gt;
:mob[TGT].rootStatus=3;&lt;br /&gt;
:$(&amp;quot;#rootIcon&amp;quot;+TGT+&amp;quot;,#rootBuffIcon&amp;quot;+TGT).remove;&lt;br /&gt;
:animateRoot(TGT, true);&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Root&amp;quot;,TGT,&amp;quot;rootBuffIcon&amp;quot;,0,0,0,&amp;quot;root&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
Crystalline Scimitar&lt;br /&gt;
&lt;br /&gt;
Iceshard Scimitar&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 44, TGT, c, &amp;quot; is blasted by frost&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Ghoulbane&lt;br /&gt;
&lt;br /&gt;
Soulgrinder&lt;br /&gt;
:if(checkUndead(TGT)===true){&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is blasted by holy power&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Bladed Thulian Claws&lt;br /&gt;
&lt;br /&gt;
Bladed Prenssor Claws&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 75, TGT, c, &amp;quot;'s flesh blisters&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Screaming Mace&lt;br /&gt;
&lt;br /&gt;
Howling Mace&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 38, TGT, c, &amp;quot; is struck by a lupine blast&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Cold Iron Morning Star&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 33, TGT, c, &amp;quot; is struck by the frigid north&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Stormeye&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, 179, TGT, c, &amp;quot; is thunderstruck&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
The Jade Tan Do&lt;br /&gt;
&lt;br /&gt;
The Witch Doctor&lt;br /&gt;
:particleBurst(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, 22, TGT, c, &amp;quot;'s flesh rots&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Sacrificial Dagger&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:Chat((&amp;quot;Sacrificial blood restores your mind.&amp;quot;).fontcolor(&amp;quot;#1e90ff&amp;quot;));&lt;br /&gt;
:g.popupMana(14);&lt;br /&gt;
&lt;br /&gt;
Trident of the Seven Seas&lt;br /&gt;
&lt;br /&gt;
Trident of Edenburg&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, 109, TGT, c, &amp;quot; is struck by a thunderbolt&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Serrated Bone Dirk&lt;br /&gt;
&lt;br /&gt;
Serrated Bone Cinquedeas&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 22, TGT, c, &amp;quot;'s life force is drained&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(22);&lt;br /&gt;
&lt;br /&gt;
Gigantic Zweihander&lt;br /&gt;
&lt;br /&gt;
Gigantic Frostreaper&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, 143, TGT, c, &amp;quot; is struck by the arctic winds of Fenwoven&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Lamentation Blade&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 195, TGT, c, &amp;quot; is struck by death and despair&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Blighthammer&lt;br /&gt;
:particleBurst(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;poison&amp;quot;, 175, TGT, c, &amp;quot; is wrought by a deathly plague&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Mroon's Toy&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:for(var i=0;i&amp;lt;=5;i++){g.myMagicDamage(&amp;quot;lightning&amp;quot;, M.ceil(M.random*50)+1, Slot, c, &amp;quot; is pummeled by a hail of lightning&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
The Salamander&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:for(var i=0;i&amp;lt;=2;i++){ g.myMagicDamage(&amp;quot;fire&amp;quot;, M.ceil(M.random*40)+80, Slot, c, &amp;quot; is singed by a hydra bolt&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Kreizenn's Flame&lt;br /&gt;
&lt;br /&gt;
Clastocaust's Flame&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 100, TGT, c, &amp;quot; skin erupts in flame&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Scimitar of the Mistwalker&lt;br /&gt;
&lt;br /&gt;
Scimitar of the Grovecaller&lt;br /&gt;
:summonWolfFamiliar;&lt;br /&gt;
&lt;br /&gt;
Fluxbladed Axe&lt;br /&gt;
:particleBurst(TGT,&amp;quot;magenta&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 150, TGT, c, &amp;quot; is struck by fluxing strands of chaos&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Hexfire&lt;br /&gt;
&lt;br /&gt;
Hydraclash&lt;br /&gt;
:function doit1{ particleBurst(TGT,&amp;quot;orange&amp;quot;,&amp;quot;explode&amp;quot;+ ~~(M.random*(3)+1)); &lt;br /&gt;
g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*25)+85, TGT, c, &amp;quot; is struck by a hydra bolt&amp;quot;, p);&lt;br /&gt;
:doit2;&lt;br /&gt;
:T.delayedCall(.5, doit1);&lt;br /&gt;
:T.delayedCall(1, doit1);&lt;br /&gt;
&lt;br /&gt;
Baezil's Vortex&lt;br /&gt;
&lt;br /&gt;
Rathmonan's Vortex&lt;br /&gt;
:animateNova('lightningNova');&lt;br /&gt;
:playAudio(&amp;quot;novaelec&amp;quot;);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;lightning&amp;quot;, ~~(M.random*75)+75, i, c, &amp;quot; is struck by a lightning nova&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Moonfall&lt;br /&gt;
:animateMeteor(true);&lt;br /&gt;
:T.delayedCall(2.5, function{for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:if(mob[i].name){g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*100+400), i, c, &amp;quot; is struck by a meteor&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Truesight Hammer&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=133;&lt;br /&gt;
:if(mob[TGT].name.indexOf(&amp;quot; pet&amp;quot;)!==-1){ d=d*5; }&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Earthshaker&lt;br /&gt;
:screenShake(4,4,2,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*50+175), i, checkCrit, &amp;quot;Tremor&amp;quot;, true);&lt;br /&gt;
:interruptTarget(i);&lt;br /&gt;
&lt;br /&gt;
Dawnfire, Morning Star of Light&lt;br /&gt;
&lt;br /&gt;
Venova's Dawn&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=195;&lt;br /&gt;
:if(checkUndead(TGT)===true){d=d*3;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Gold Plated Koshigatana&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:var d=175;&lt;br /&gt;
:if(mob[TGT].name.indexOf(&amp;quot; pet&amp;quot;)!==-1){ d=d*5; }&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, d, TGT, c, &amp;quot; is slammed by holy light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Soul Leech, Dark Sword of Blood&lt;br /&gt;
&lt;br /&gt;
Dark Sword of Tolloth&lt;br /&gt;
:particleBurst(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, 75, TGT, c, &amp;quot;'s life is drained&amp;quot;, p);&lt;br /&gt;
:g.popupHeal(75);&lt;br /&gt;
&lt;br /&gt;
Bladestorm, Katana of Steel Sleet&lt;br /&gt;
&lt;br /&gt;
Emperor's Katana of Resolve&lt;br /&gt;
:function doit2{&lt;br /&gt;
:animateDebuff(&amp;quot;yellow&amp;quot;);for(var i=0;i&amp;lt;=4;i++){&lt;br /&gt;
:if(mob[i].name){g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*100+250), i, c, &amp;quot;'s skin shreds as swords rain down&amp;quot;, p);&lt;br /&gt;
:doit2;&lt;br /&gt;
:T.delayedCall(2, doit2);&lt;br /&gt;
:T.delayedCall(4, doit2);&lt;br /&gt;
&lt;br /&gt;
Blight, Hammer of the Scourge&lt;br /&gt;
&lt;br /&gt;
Blight, Hammer of Vedria&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+' sweats and shivers, looking feverish.',3);&lt;br /&gt;
:procDot(TGT, minMax(75,.9), &amp;quot;Scourge&amp;quot;, &amp;quot;magic&amp;quot;, 8, 1000);&lt;br /&gt;
&lt;br /&gt;
Barbarian Spiritist's Hammer&lt;br /&gt;
:particleBurst(TGT,&amp;quot;blue&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, ~~(M.random*20)+421, TGT, c, &amp;quot; staggers as spirits of frost impact&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Gallantine's Gleaming Bastard Sword&lt;br /&gt;
:particleBurst(TGT,&amp;quot;yellow&amp;quot;,&amp;quot;holybolt&amp;quot;);&lt;br /&gt;
:interruptTarget(TGT);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*25)+275, TGT, c, &amp;quot; is jolted by gleaming light&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Nature Walker's Scimitar&lt;br /&gt;
&lt;br /&gt;
Nature Covenant's Scimitar&lt;br /&gt;
:animateDot(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is gripped by nature's wrath.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(55,.8), &amp;quot;Wrath of Nature&amp;quot;, &amp;quot;lightning&amp;quot;, 6, 1000);&lt;br /&gt;
&lt;br /&gt;
Claw of Phara Dar&lt;br /&gt;
&lt;br /&gt;
Claw of Szarthax&lt;br /&gt;
&lt;br /&gt;
Claw of Darafar&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(2, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
Singing Short Sword&lt;br /&gt;
&lt;br /&gt;
Harmonic Short Sword&lt;br /&gt;
:if(my.job===&amp;quot;Bard&lt;br /&gt;
:animateInnerPeace;&lt;br /&gt;
:mySingingSword=true;&lt;br /&gt;
:mySingingSwordTimer.kill;&lt;br /&gt;
:mySingingSwordTimer = T.delayedCall(12, function{&lt;br /&gt;
:mySingingSword=false;&lt;br /&gt;
&lt;br /&gt;
Earthcaller&lt;br /&gt;
&lt;br /&gt;
Artremian Blade&lt;br /&gt;
:animateDot(TGT,&amp;quot;green&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is consumed by the embracing earth.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(35,.8), &amp;quot;Earthcall&amp;quot;, &amp;quot;magic&amp;quot;, 9, 1000);&lt;br /&gt;
&lt;br /&gt;
Smoldering Cudgel&lt;br /&gt;
&lt;br /&gt;
Singed Cudgel&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*25)+454, TGT, c, &amp;quot; is singed by blazing fire&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Star of the Guardian&lt;br /&gt;
:animateCleanse;&lt;br /&gt;
:shieldHp+=1;&lt;br /&gt;
&lt;br /&gt;
Celestial Fists&lt;br /&gt;
&lt;br /&gt;
Fists of Qiromir&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(2.5, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
Scythe of the Shadowed Soul&lt;br /&gt;
&lt;br /&gt;
Scythe of the Reaper&lt;br /&gt;
&lt;br /&gt;
Waking Nightmare&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is gripped by shadows of fear and terror.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(75,.9), &amp;quot;Torment of Shadows&amp;quot;, &amp;quot;magic&amp;quot;, 9, 1000);&lt;br /&gt;
&lt;br /&gt;
Razor Fang of Xygoz&lt;br /&gt;
&lt;br /&gt;
Razor Fang of Sartuz&lt;br /&gt;
:animateHealing('yellow');&lt;br /&gt;
:Chat(my.name+&amp;quot; is surrounded by an aura of nature.&amp;quot;,3);&lt;br /&gt;
:var proc=uniqueId;&lt;br /&gt;
:addBuffIcon(&amp;quot;Blessing of Nature&amp;quot;, &amp;quot;blessingOfNatureIcon&amp;quot;+proc, 6000, -32);&lt;br /&gt;
:function doit3(count,proc){if(my.hp&amp;lt;=0){&lt;br /&gt;
:removeIcon(&amp;quot;blessingOfNatureIcon&amp;quot;+proc);&lt;br /&gt;
:return;&lt;br /&gt;
:count++;&lt;br /&gt;
:g.popupHeal(17);&lt;br /&gt;
:if(count&amp;lt;6){&lt;br /&gt;
:T.delayedCall(1, function{&lt;br /&gt;
:doit3(count,proc);&lt;br /&gt;
:}else{&lt;br /&gt;
:removeIcon(&amp;quot;blessingOfNatureIcon&amp;quot;+proc);&lt;br /&gt;
:}&lt;br /&gt;
:var count=0;&lt;br /&gt;
:doit3(count,proc);&lt;br /&gt;
&lt;br /&gt;
Spear of Fate&lt;br /&gt;
&lt;br /&gt;
Spear of the Ancients&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is consumed by the raging spirits of the land.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, 12, &amp;quot;Curse of the Spirits&amp;quot;, &amp;quot;magic&amp;quot;, 12, 1000);&lt;br /&gt;
&lt;br /&gt;
Nightfall&lt;br /&gt;
:var Slot=TGT;&lt;br /&gt;
:playAudio(&amp;quot;spellDoneHeal&amp;quot;);&lt;br /&gt;
:spellDamage = ~~(M.random*40)+560;&lt;br /&gt;
:Chat((mob[Slot].name+&amp;quot; is engulfed in darkness.&amp;quot;),3);&lt;br /&gt;
:var damage = M.ceil(spellDamage/20);&lt;br /&gt;
:mob[Slot].doomingDarknessTickCount=1;&lt;br /&gt;
:mob[Slot].doomingDarknessTick=damage;&lt;br /&gt;
:mob[Slot].doomingDarknessInterval.kill;&lt;br /&gt;
:mob[Slot].doomingDarknessInterval = T.to('', 1, {repeat:-1, onRepeat:function{&lt;br /&gt;
:doomingDarknessTick(&amp;quot;magic&amp;quot;, Slot);&lt;br /&gt;
:}});&lt;br /&gt;
:addMobBuffIcon(&amp;quot;Dooming Darkness&amp;quot;,Slot,&amp;quot;doomingDarknessIcon&amp;quot;,20000,-32);&lt;br /&gt;
:animateDot(Slot,'magenta');&lt;br /&gt;
&lt;br /&gt;
Palladius' Axe of Slaughter&lt;br /&gt;
&lt;br /&gt;
Wenerva's Axe of Slaughter&lt;br /&gt;
:particleBurst(TGT,&amp;quot;white&amp;quot;,&amp;quot;hammer&amp;quot;);&lt;br /&gt;
:mob[TGT].runeHp=0;&lt;br /&gt;
:$(&amp;quot;#MruneIcon&amp;quot;+TGT).remove;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;magic&amp;quot;, ~~(M.random*40+350), TGT, c, &amp;quot; is shattered by divine force&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Curse of Ghalentus&lt;br /&gt;
&lt;br /&gt;
Innoruuk's Curse&lt;br /&gt;
:animateDot(TGT,&amp;quot;purple&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot;'s soul is consumed.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(75,.8), &amp;quot;Soul Consumption&amp;quot;, &amp;quot;magic&amp;quot;, 8, 1000);&lt;br /&gt;
&lt;br /&gt;
Fiery Defender&lt;br /&gt;
:particleBurst(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:stunTarget(TGT, 2500, -32);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*20)+235, TGT, c, &amp;quot; is burnt by the wrath of the heavens&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Jagged Blade of War&lt;br /&gt;
&lt;br /&gt;
Serrated Blade of War&lt;br /&gt;
:particleBurst(TGT,&amp;quot;red&amp;quot;);&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, 375, TGT, c, &amp;quot;'s soul is consumed by the fury of Accostine&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Flamebellow&lt;br /&gt;
&lt;br /&gt;
Flamebelcher&lt;br /&gt;
:playAudio(&amp;quot;poisonnova&amp;quot;);&lt;br /&gt;
:animateNova('fireNova',false);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;fire&amp;quot;, ~~(M.random*50)+375, i, c, &amp;quot; is burned by a wall of fire&amp;quot;, p);&lt;br /&gt;
&lt;br /&gt;
Staff of the Four&lt;br /&gt;
&lt;br /&gt;
Ornate Prism Staff&lt;br /&gt;
:animateAncientWill;&lt;br /&gt;
:shieldHp=355;&lt;br /&gt;
://mana regen&lt;br /&gt;
:var proc=uniqueId;&lt;br /&gt;
:addBuffIcon(&amp;quot;Ornate Prism Staff&amp;quot;, &amp;quot;barrierOfForceIcon&amp;quot;+proc, 6000, -32);&lt;br /&gt;
:function doit4(count,proc){&lt;br /&gt;
:if(my.hp&amp;lt;=0){&lt;br /&gt;
:removeIcon(&amp;quot;barrierOfForceIcon&amp;quot;+proc);&lt;br /&gt;
:return;}&lt;br /&gt;
:count++;&lt;br /&gt;
:g.popupMana(21);&lt;br /&gt;
:if(count&amp;lt;6){&lt;br /&gt;
:T.delayedCall(1, function{&lt;br /&gt;
:doit4(count,proc);&lt;br /&gt;
:doit4(0,proc);&lt;br /&gt;
&lt;br /&gt;
Staff of the Serpent&lt;br /&gt;
&lt;br /&gt;
Staff of Sentoth&lt;br /&gt;
:animateHyperStrike;&lt;br /&gt;
:myAttack.kill;&lt;br /&gt;
:var d=frenzyRate/1000;&lt;br /&gt;
:myAttack = T.delayedCall(d, getDamage);&lt;br /&gt;
:myAttack2.kill;&lt;br /&gt;
:myAttack2 = T.delayedCall(d, getDamage2);&lt;br /&gt;
:autoAttackTimer(d);&lt;br /&gt;
:myFrenzy=true;&lt;br /&gt;
:myFrenzyTimer.kill;&lt;br /&gt;
:myFrenzyTimer = T.delayedCall(4, function{myFrenzy=false;&lt;br /&gt;
&lt;br /&gt;
Hierophant's Crook&lt;br /&gt;
:function doit5{&lt;br /&gt;
:screenShake(4,4,2,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:for(var i=0;i&amp;lt;=4;i++){if(mob[i].name){&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*75+215), i, checkCrit, &amp;quot;Tremor&amp;quot;, true);&lt;br /&gt;
:interruptTarget(i);&lt;br /&gt;
:doit5;&lt;br /&gt;
:T.delayedCall(2.5, doit5);&lt;br /&gt;
:T.delayedCall(5, doit5);&lt;br /&gt;
&lt;br /&gt;
Shatterfrost&lt;br /&gt;
:var Slot = TGT;&lt;br /&gt;
:if(mob[Slot].name!==&amp;quot;&lt;br /&gt;
:var freezeDuration=2000;&lt;br /&gt;
:freezeDuration*=freezeReduction;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;cold&amp;quot;, ~~(M.random*25)+310, TGT, c, &amp;quot; is slammed by a hail of ice&amp;quot;, p);&lt;br /&gt;
:encaseTarget(Slot, freezeDuration,-256);&lt;br /&gt;
&lt;br /&gt;
Earth Shifter&lt;br /&gt;
:screenShake(6,8,4,50);&lt;br /&gt;
:playAudio(&amp;quot;earthquakeloop2&amp;quot;,0,500);&lt;br /&gt;
:var hits = ~~(M.random*4)+3;&lt;br /&gt;
:for(var i=0;i&amp;lt;hits;i++){&lt;br /&gt;
:var Slot = selectRandomTarget;&lt;br /&gt;
:g.myMagicDamage(&amp;quot;physical&amp;quot;,~~(M.random*100+375), Slot, checkCrit, &amp;quot;Tremor&amp;quot;);&lt;br /&gt;
:interruptTarget(Slot);&lt;br /&gt;
&lt;br /&gt;
The Cranium Basher&lt;br /&gt;
:animateDot(TGT,&amp;quot;yellow&amp;quot;);&lt;br /&gt;
:Chat(my.name+&amp;quot; is cursed by amplify damage.&amp;quot;,3);&lt;br /&gt;
:g.amplifyDamageStatus=true;&lt;br /&gt;
&lt;br /&gt;
Blackstar, Mace of Night&lt;br /&gt;
&lt;br /&gt;
Blackstar Mace of Slagnon&lt;br /&gt;
:animateHealing('yellow');&lt;br /&gt;
:Chat(my.name+&amp;quot; is surrounded by the blessing of the Blackstar.&amp;quot;,3);&lt;br /&gt;
:g.popupHeal(~~(M.random*50)+75);&lt;br /&gt;
&lt;br /&gt;
Hammer of the Dragonborn&lt;br /&gt;
:animateDot(TGT,&amp;quot;orange&amp;quot;);&lt;br /&gt;
:Chat(mob[TGT].name+&amp;quot; is engulfed in corrupted dragon's breath.&amp;quot;,3);&lt;br /&gt;
:procDot(TGT, minMax(175, .8), &amp;quot;Primal Corruption&amp;quot;, &amp;quot;fire&amp;quot;, 5, 1000, &amp;quot;spellDoneFlames&amp;quot;);&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Bloodletter%27s_Set&amp;diff=3938</id>
		<title>Bloodletter's Set</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Bloodletter%27s_Set&amp;diff=3938"/>
				<updated>2015-05-18T18:16:22Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Armor&lt;br /&gt;
! Level Requirement&lt;br /&gt;
! Slot&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodletter's Lancet]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1H Weapon&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodletter's Clot]]&lt;br /&gt;
| &lt;br /&gt;
| 68&lt;br /&gt;
| Ring&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodletter's Vial]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Neck&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodletter's Marrow]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Belt&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodletter's Spleen]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Chest&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodletter's Serum]]&lt;br /&gt;
| &lt;br /&gt;
| 42&lt;br /&gt;
| Bracers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:Bloodletter Set Bonus}}&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=File:Bloodletter%27s_Serum.PNG&amp;diff=3937</id>
		<title>File:Bloodletter's Serum.PNG</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=File:Bloodletter%27s_Serum.PNG&amp;diff=3937"/>
				<updated>2015-05-18T18:15:25Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Bloodletter%27s_Serum&amp;diff=3936</id>
		<title>Bloodletter's Serum</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Bloodletter%27s_Serum&amp;diff=3936"/>
				<updated>2015-05-18T18:15:14Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bloodletter's_Serum.PNG]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Bloodletter Set Bonus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bracers]]&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=File:Pioneer%27s_Raiment.PNG&amp;diff=3913</id>
		<title>File:Pioneer's Raiment.PNG</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=File:Pioneer%27s_Raiment.PNG&amp;diff=3913"/>
				<updated>2015-05-18T17:15:29Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Pioneer%27s_Raiment&amp;diff=3912</id>
		<title>Pioneer's Raiment</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Pioneer%27s_Raiment&amp;diff=3912"/>
				<updated>2015-05-18T17:15:21Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pioneer's_Raiment.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Shoulders]]&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Pegasus_Belt&amp;diff=3903</id>
		<title>Pegasus Belt</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Pegasus_Belt&amp;diff=3903"/>
				<updated>2015-05-18T16:53:34Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pegasus_Belt.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Belts]]&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=File:Pegasus_Belt.PNG&amp;diff=3901</id>
		<title>File:Pegasus Belt.PNG</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=File:Pegasus_Belt.PNG&amp;diff=3901"/>
				<updated>2015-05-18T16:53:07Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Cloak_of_Venom&amp;diff=3882</id>
		<title>Cloak of Venom</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Cloak_of_Venom&amp;diff=3882"/>
				<updated>2015-05-18T16:18:29Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cloak_Of_Venom.PNG ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Back]]&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=File:Cloak_Of_Venom.PNG&amp;diff=3880</id>
		<title>File:Cloak Of Venom.PNG</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=File:Cloak_Of_Venom.PNG&amp;diff=3880"/>
				<updated>2015-05-18T16:16:38Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Waking_Dawn_Bracers&amp;diff=3860</id>
		<title>Waking Dawn Bracers</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Waking_Dawn_Bracers&amp;diff=3860"/>
				<updated>2015-05-18T15:52:12Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Waking_Dawn_Bracers.PNG ]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Properties !! Values &lt;br /&gt;
|-&lt;br /&gt;
| Slot || [[Bracers]] &lt;br /&gt;
|-&lt;br /&gt;
| Type || [[Plate]] &lt;br /&gt;
|-&lt;br /&gt;
| Required Level || 66 &lt;br /&gt;
|-&lt;br /&gt;
|Armor || +144 &lt;br /&gt;
|-&lt;br /&gt;
|Reduced Weight || &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || +20 &lt;br /&gt;
|-&lt;br /&gt;
|All Attributes || +13 &lt;br /&gt;
|-&lt;br /&gt;
|Absorb All Magic Damage || 5% &lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage || +25 &lt;br /&gt;
|-&lt;br /&gt;
|All Status Effect Durations || -18% &lt;br /&gt;
|-&lt;br /&gt;
|Casting Haste || +5 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bracers]]&lt;br /&gt;
&lt;br /&gt;
Created using the Unofficial Nevergrind Wiki Tool. See [[Unofficial_Wiki_Tool]] for more information.&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=File:Waking_Dawn_Bracers.PNG&amp;diff=3859</id>
		<title>File:Waking Dawn Bracers.PNG</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=File:Waking_Dawn_Bracers.PNG&amp;diff=3859"/>
				<updated>2015-05-18T15:41:59Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Waking_Dawn_Bracers&amp;diff=3858</id>
		<title>Waking Dawn Bracers</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Waking_Dawn_Bracers&amp;diff=3858"/>
				<updated>2015-05-18T15:41:41Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Waking_Dawn_Bracers.PNG ]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Properties&lt;br /&gt;
! Values&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Slot&lt;br /&gt;
| [[Bracers]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Type&lt;br /&gt;
| [[Plate]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Required Level&lt;br /&gt;
| 66&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Armor&lt;br /&gt;
| +144&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Reduced Weight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Charisma&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|All Attributes&lt;br /&gt;
| +13&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Absorb All Magic Damage&lt;br /&gt;
| 5%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Magic Damage&lt;br /&gt;
| +25&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|All Status Effect Durations&lt;br /&gt;
| -18%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Casting Haste&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lore:&lt;br /&gt;
&lt;br /&gt;
[[Category:Bracers]]&lt;br /&gt;
&lt;br /&gt;
Created using the Unofficial Nevergrind Wiki Tool. See [[Unofficial_Wiki_Tool]] for more information.&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Item_Properties&amp;diff=3649</id>
		<title>Item Properties</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Item_Properties&amp;diff=3649"/>
				<updated>2015-05-11T15:34:52Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: Property listed twice.  Removed duplicate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Property&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| Reduces damage from physical attacks&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduced Weight]]&lt;br /&gt;
| Drops the weight of an item to the tier below it. For example plate drops to chain, chain drops to leather, and leather drops to cloth.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Health&lt;br /&gt;
| Increases your maximum health.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Mana&lt;br /&gt;
| Increases your maximum mana.&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| Increases the damage of your physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Stamina&lt;br /&gt;
| Increases your maximum health.&lt;br /&gt;
|-&lt;br /&gt;
| Agility&lt;br /&gt;
| Increases dodge, parry, riposte chance, physical mitigation. Affects several rogue skills.&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Hit chance, critical hit chance, critical hit damage, and weapon proc rate.&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom&lt;br /&gt;
| Increases maximum mana for healer classes ([[Ranger]], [[Paladin]], [[Druid]], [[Cleric]], [[Shaman]]). Increases healing spell power, magic mitigation, and mana regeneration for all classes.&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Increases maximum mana for caster classes ([[Shadow Knight]], [[Necromancer]], [[Enchanter]], [[Magician]], [[Wizard]]). Increases non-healing spell power for all classes.&lt;br /&gt;
|-&lt;br /&gt;
| Charisma&lt;br /&gt;
| Affects several key [[Bard]] and [[Enchanter]] spells like charm and mesmerize. Affects buy and sell prices at all town merchants. Increases the damage of Bard songs.&lt;br /&gt;
|-&lt;br /&gt;
| All Attributes&lt;br /&gt;
| Increases all character attributes: Strength, Stamina, Agility, Dexterity, Wisdom, Intelligence, and Charisma.&lt;br /&gt;
|-&lt;br /&gt;
| Health Per Tick&lt;br /&gt;
| Health regenerated every 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Per Tick&lt;br /&gt;
| Mana regenerated every 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Attack&lt;br /&gt;
| Directly increases your physical attack rating. Attack rating is typically the most important value when calculating physical attack damage. Properties like weapon skills and offense all affect Attack.&lt;br /&gt;
|-&lt;br /&gt;
| One-Hand Slashing&lt;br /&gt;
| Increases your Attack rating with 1H Slash weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Two-Hand Slashing&lt;br /&gt;
| Increases your Attack rating with 2H Slash weapons.&lt;br /&gt;
|-&lt;br /&gt;
| One-Hand Blunt&lt;br /&gt;
| Increases your Attack rating with 1H Blunt weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Two-Hand Blunt&lt;br /&gt;
| Increases your Attack rating with 2H Blunt weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Piercing&lt;br /&gt;
| Increases your Attack rating with Piercing weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Hand to Hand&lt;br /&gt;
| Increases your Attack rating with your fists.&lt;br /&gt;
|-&lt;br /&gt;
| Offense&lt;br /&gt;
| Increases your Attack rating with all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield&lt;br /&gt;
| Increases your chance to dual wield with auto attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Double Attack&lt;br /&gt;
| Increases your chance to double attack with auto attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Defense&lt;br /&gt;
| Increases your natural defenses, which increases your total Armor rating.&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Increases your chance to dodge physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Block&lt;br /&gt;
| Increases your chance to parry physical attacks. This is the same thing as parry, but monks call it block instead.&lt;br /&gt;
|-&lt;br /&gt;
| Parry&lt;br /&gt;
| Increases your chance to parry physical attacks. Successful parries trigger an auto-attack .25 seconds later.&lt;br /&gt;
|-&lt;br /&gt;
| Riposte&lt;br /&gt;
| Increases your chance to riposte physical attacks. Unlike parry which has a quarter-second delay, riposte is instant and does not interrupt your auto-attack cycle.&lt;br /&gt;
|-&lt;br /&gt;
| Alteration&lt;br /&gt;
| Increases the spell power of all Alteration spells.&lt;br /&gt;
|-&lt;br /&gt;
| Abjuration&lt;br /&gt;
| Increases the spell power of all Abjuration spells.&lt;br /&gt;
|-&lt;br /&gt;
| Evocation&lt;br /&gt;
| Increases the spell power of all Evocation spells.&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration&lt;br /&gt;
| Increases the spell power of all Conjuration spells.&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| Increases the chance to avoid spell pushback while channeling a spell&lt;br /&gt;
|-&lt;br /&gt;
| Singing&lt;br /&gt;
| Increases the power of your Singing. This is the Bard version of Alteration.&lt;br /&gt;
|-&lt;br /&gt;
| Percussion&lt;br /&gt;
| Increases the power of your Percussion songs. This is the Bard version of Evocation.&lt;br /&gt;
|-&lt;br /&gt;
| Wind&lt;br /&gt;
| Increases the power of your Wind songs. This is the Bard version of Conjuration.&lt;br /&gt;
|-&lt;br /&gt;
| Abjuration&lt;br /&gt;
| Increases the power of your String songs. This is the Bard version of Abjuration.&lt;br /&gt;
|-&lt;br /&gt;
| Brass&lt;br /&gt;
| Increases the power of your Brass songs. This is the Bard version of Channeling.&lt;br /&gt;
|-&lt;br /&gt;
| All Skills&lt;br /&gt;
| Increases all skills including monk and bard versions: All weapon skills, Offense, Dual Wield, Double Attack, Defense, Dodge, Parry, Riposte, Alteration, Evocation, Conjuration, Abjuration, and Channeling.&lt;br /&gt;
|-&lt;br /&gt;
| Critical Chance&lt;br /&gt;
| Increases the chance of all attacks being a critical hit. Critical chance suffers from diminishing returns at fixed breakpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Critical Damage&lt;br /&gt;
| Increases the damage of critical hits.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Physical Damage Reduction&lt;br /&gt;
| Reduces mob physical damage from 1 to your maximum physical damage reduction value. This helps reduce physical damage taken, but it is not consistent like Armor reduction. This reduction is applied after all other reduction calculations.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Magic Damage Reduction&lt;br /&gt;
| Reduces mob magical damage from 1 to your maximum magic damage reduction value. This helps reduce magical damage taken, but it is not consistent like Magic Resistances. This reduction is applied after all other reduction calculations.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Poison&lt;br /&gt;
| Reduces all poison damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Magic&lt;br /&gt;
| Reduces all magical damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Lightning&lt;br /&gt;
| Reduces all lightning damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Cold&lt;br /&gt;
| Reduces all cold damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| Resist Fire&lt;br /&gt;
| Reduces all fire damage. Maximum value is 300 which equates to 75% reduction.&lt;br /&gt;
|-&lt;br /&gt;
| All Resistances&lt;br /&gt;
| Reduces magic damage of all types.&lt;br /&gt;
|-&lt;br /&gt;
| Gold Find&lt;br /&gt;
| Increases the amount of gold found from monsters.&lt;br /&gt;
|-&lt;br /&gt;
| Exp Find&lt;br /&gt;
| Increases the amount of experience per kill.&lt;br /&gt;
|-&lt;br /&gt;
| Thorn Damage&lt;br /&gt;
| When a monster physically attacks you, you will reflect unresistable thorn damage.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Poison Damage&lt;br /&gt;
| Absorbs Health from all poison attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Magic Damage&lt;br /&gt;
| Absorbs Health from all magical attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Lightning Damage&lt;br /&gt;
| Absorbs Health from all lightning attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Cold Damage&lt;br /&gt;
| Absorbs Health from all cold attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From Fire Damage&lt;br /&gt;
| Absorbs Health from all fire attacks. You cannot heal more than 50% of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| Absorb From All Magic Damage&lt;br /&gt;
| Increases percent of absorbed health from all magical damage types.&lt;br /&gt;
|-&lt;br /&gt;
| Health Per Kill&lt;br /&gt;
| Health absorbed every time you kill a monster.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Per Kill&lt;br /&gt;
| Mana absorbed every time you kill a monster. This does not apply for Rogues, Monks, or Warriors.&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage&lt;br /&gt;
| Adds unmodified physical damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Poison Damage&lt;br /&gt;
| Adds unmodified poison damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Magic Damage&lt;br /&gt;
| Adds unmodified magical damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Damage&lt;br /&gt;
| Adds unmodified lightning damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Cold Damage&lt;br /&gt;
| Adds unmodified cold damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Fire Damage&lt;br /&gt;
| Adds unmodified fire damage to physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| % Physical Damage&lt;br /&gt;
| Increases the damage of all physical attacks by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % Poison Damage&lt;br /&gt;
| Increases the damage of all poison spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % Magic Damage&lt;br /&gt;
| Increases the damage of all magical spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % lightning Damage&lt;br /&gt;
| Increases the damage of all lightning spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % Cold Damage&lt;br /&gt;
| Increases the damage of all cold spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % Fire Damage&lt;br /&gt;
| Increases the damage of all fire spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| % All Magical Damage&lt;br /&gt;
| Increases the damage of all spells by a fixed percent.&lt;br /&gt;
|-&lt;br /&gt;
| Magic Find&lt;br /&gt;
| Increases the chance of finding magical items.&lt;br /&gt;
|-&lt;br /&gt;
| % Fear Duration&lt;br /&gt;
| Reduces the duration of Fear&lt;br /&gt;
|-&lt;br /&gt;
| % Stun Duration&lt;br /&gt;
| Reduces the duration of Stuns&lt;br /&gt;
|-&lt;br /&gt;
| % Chill Duration&lt;br /&gt;
| Reduces the duration of chill effects&lt;br /&gt;
|-&lt;br /&gt;
| % Silence Duration&lt;br /&gt;
| Reduces the duration of silence&lt;br /&gt;
|-&lt;br /&gt;
| % All Status Effect Durations&lt;br /&gt;
| Reduces the duration of all status effects.&lt;br /&gt;
|-&lt;br /&gt;
| Life Leech&lt;br /&gt;
| All physical attacks will restore Health based on damage dealt. A fixed percentage of physical damage dealt is multiplied by your total life leech value divided by 100. The fixed percentage is affected by difficulty level. On normal it is 30%, on nightmare it is 15%, and on hell it is 5%. For example if you hit for 1000 damage on normal with 10 life leech, you multiply it by 30% which brings it down to 300 and then by 10/100 (10%) which would absorb 30 health. On hell this would be reduced to 50 * 10% which results in 5 health absorbed.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Leech&lt;br /&gt;
| All physical attacks will restore Mana. A fixed percentage of physical damage dealt is multiplied by your total mana leech value divided by 100. The fixed percentage is affected by difficulty level. On normal it is 18%, on nightmare it is 9%, and on hell it is 3%. For example if you hit for 1000 damage on normal with 10 mana leech, you multiply it by 15% which brings it down to 150 and then by 10/100 (10%) which would absorb 15 mana. On hell this would be reduced to 30 * 10% which results in 3 mana absorbed.&lt;br /&gt;
|-&lt;br /&gt;
| % Run Speed&lt;br /&gt;
| Increases the chance to successfully run from battle.&lt;br /&gt;
|-&lt;br /&gt;
| Attack Haste&lt;br /&gt;
| Increases the speed of auto attack and the power of all melee skills. This effectively lowers the delay on your weapons when performing damage calculations. For example if you have a weapon with 10 damage, 2000 delay, and you have 25% attack haste, all skills will be calculated as though you have 10 damage 1500 delay. Attack haste suffers from diminishing returns at fixed breakpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Skill Haste&lt;br /&gt;
| Increases the speed of your global cooldown cycle. This helps you use skills more quickly. This mostly will help melee, but some casting spells use skill haste as well. Skill haste suffers from diminishing returns at fixed breakpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Casting Haste&lt;br /&gt;
| Increases the cast speed of all channeled spells. Casting haste suffers from diminishing returns at fixed breakpoints.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item property notes ==&lt;br /&gt;
* A maximum of 75% spell damage reduction and 50% spell absorb means that it's possible to reduce spell damage up to 87.5%&lt;br /&gt;
* It is possible to take spell damage and die before being able to absorb the spell damage. It checks if you die first and then applies the restored health from absorbs.&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=File:Nightfall.PNG&amp;diff=3647</id>
		<title>File:Nightfall.PNG</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=File:Nightfall.PNG&amp;diff=3647"/>
				<updated>2015-05-08T15:59:31Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Nightfall&amp;diff=3646</id>
		<title>Nightfall</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Nightfall&amp;diff=3646"/>
				<updated>2015-05-08T15:59:16Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nightfall.PNG ]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Properties&lt;br /&gt;
! Values&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Slot&lt;br /&gt;
| [[Weapon]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Type&lt;br /&gt;
| [[Elite_Piercers]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Required Level&lt;br /&gt;
| 68&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Damage&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Delay&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Maximum Health&lt;br /&gt;
| +25&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Strength&lt;br /&gt;
| +28&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Agility&lt;br /&gt;
| +15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Dexterity&lt;br /&gt;
| +28&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Attack&lt;br /&gt;
| +15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Offense&lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Critical Chance&lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Critical Damage&lt;br /&gt;
| +13%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Magic Damage&lt;br /&gt;
| +45&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Physical Damage&lt;br /&gt;
| +9%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Magic Damage&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Life Leech&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Effect&lt;br /&gt;
| Loathing Darkness (slows target's movement speed)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Piercers]]&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Bone_Razor&amp;diff=3643</id>
		<title>Bone Razor</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Bone_Razor&amp;diff=3643"/>
				<updated>2015-05-08T15:15:19Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bone_Razor.PNG ]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Properties&lt;br /&gt;
! Values&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Slot&lt;br /&gt;
| [[Weapon]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Type&lt;br /&gt;
| [[Elite_Piercers]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Required Level&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Damage&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Delay&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Agility&lt;br /&gt;
| +30&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Critical Damage&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Resist Poison&lt;br /&gt;
| +35&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Absorb Poison Damage&lt;br /&gt;
| 6%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Health Per Kill&lt;br /&gt;
| +12&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Poison Damage&lt;br /&gt;
| +54&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Physical Damage&lt;br /&gt;
| +7%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Poison Damage&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Life Leech&lt;br /&gt;
| +13&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Attack Haste&lt;br /&gt;
| +17&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Piercers]]&lt;br /&gt;
&lt;br /&gt;
Created using the Unofficial Nevergrind Wiki Tool. See [[Unofficial_Wiki_Tool]] for more information.&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Bone_Razor&amp;diff=3642</id>
		<title>Bone Razor</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Bone_Razor&amp;diff=3642"/>
				<updated>2015-05-08T15:14:24Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bone_Razor.PNG ]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Properties&lt;br /&gt;
! Values&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Slot&lt;br /&gt;
| [[Weapon]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Type&lt;br /&gt;
| [[Elite_Piercers]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Required Level&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Damage&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Delay&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Agility&lt;br /&gt;
| +30&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Critical Damage&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Resist Poison&lt;br /&gt;
| +35&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Absorb Poison Damage&lt;br /&gt;
| 6%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Health Per Kill&lt;br /&gt;
| +12&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Poison Damage&lt;br /&gt;
| +54&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Physical Damage&lt;br /&gt;
| +7%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Poison Damage&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Life Leech&lt;br /&gt;
| +13&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Attack Haste&lt;br /&gt;
| +17&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Elite_Piercers]]&lt;br /&gt;
&lt;br /&gt;
Created using the Unofficial Nevergrind Wiki Tool. See [[Unofficial_Wiki_Tool]] for more information.&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=File:Bone_Razor.PNG&amp;diff=3641</id>
		<title>File:Bone Razor.PNG</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=File:Bone_Razor.PNG&amp;diff=3641"/>
				<updated>2015-05-08T15:12:09Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Bone_Razor&amp;diff=3640</id>
		<title>Bone Razor</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Bone_Razor&amp;diff=3640"/>
				<updated>2015-05-08T15:11:54Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bone_Razor.PNG ]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Properties&lt;br /&gt;
! Values&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Slot&lt;br /&gt;
| [[Weapon]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Type&lt;br /&gt;
| [[Piercing]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Required Level&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Damage&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Delay&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Agility&lt;br /&gt;
| +30&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Critical Damage&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Resist Poison&lt;br /&gt;
| +35&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Absorb Poison Damage&lt;br /&gt;
| 6%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Health Per Kill&lt;br /&gt;
| +12&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Poison Damage&lt;br /&gt;
| +54&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Physical Damage&lt;br /&gt;
| +7%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Poison Damage&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Life Leech&lt;br /&gt;
| +13&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Attack Haste&lt;br /&gt;
| +17&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Piercers]]&lt;br /&gt;
&lt;br /&gt;
Created using the Unofficial Nevergrind Wiki Tool. See [[Unofficial_Wiki_Tool]] for more information.&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=File:Wyvern%27s_Tail.PNG&amp;diff=3611</id>
		<title>File:Wyvern's Tail.PNG</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=File:Wyvern%27s_Tail.PNG&amp;diff=3611"/>
				<updated>2015-05-05T16:32:50Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Rogue&amp;diff=3610</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Rogue&amp;diff=3610"/>
				<updated>2015-05-05T05:40:04Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Rogues are offensive melee specialists. In addition to their excellent melee damage, they also have good crowd control skills that stun, blind, and silence. Rogues rely on building technique points to deliver powerful combo finishers. You gain technique points every time you use a skill that generates technique points.&lt;br /&gt;
&lt;br /&gt;
Class orientation: Offensive Melee, Control, Chain Armor&lt;br /&gt;
|[[File:Class_Icon_Rogue.PNG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill List==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Skill&lt;br /&gt;
! Learned&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Shadow_Strike.PNG]]&lt;br /&gt;
| '''Shadow Strike'''&lt;br /&gt;
| Level 1&lt;br /&gt;
| Generator&lt;br /&gt;
| Shadow Strike your target for physical damage.  Effect: Makes you invincible for .1 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Lacerate.PNG]]&lt;br /&gt;
| '''Lacerate'''&lt;br /&gt;
| Level 2&lt;br /&gt;
| Finisher&amp;lt;br&amp;gt;Bleed&lt;br /&gt;
| Lacerate your target for physical damage.  Target bleeds for 4-20 seconds based on combo points.  Effect: Increases physical damage by 2-10% based on your TP value.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Evade.PNG]]&lt;br /&gt;
| '''Evade'''&lt;br /&gt;
| Level 4&lt;br /&gt;
| Utility&amp;lt;br&amp;gt;Control&lt;br /&gt;
| Cooldown: 40 seconds.  Disappear from combat for five seconds.  If you attack while evading, you will ambush your target and stun them for five seconds and inflict an additional 60% damage.  Effect: Evade makes mobs unable to target you.  DoTs will still hit you and cancel Evade.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Sonic_Strike.PNG]]&lt;br /&gt;
| '''Sonic Strike'''&lt;br /&gt;
| Level 6&lt;br /&gt;
| Generator&amp;lt;br&amp;gt;Interrupt&lt;br /&gt;
| Cooldown: 15 seconds.  Sonic Strike hits for physical damage.  Effect: Causes a sonic wave that disrupts your target's spell.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Backstab.PNG]]&lt;br /&gt;
| '''Backstab'''&lt;br /&gt;
| Level 8&lt;br /&gt;
| Finisher&lt;br /&gt;
| Cooldown: 15 seconds.  Backstab your target for physical damage.  The minimum damage and multiplier varies based on your TP value.  Agility affects your minimum damage.  If you have a piercing weapon in your main hand, all finishers will benefit from a passive 20-point technique point bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Cold_Blood.PNG]]&lt;br /&gt;
| '''Cold Blood'''&lt;br /&gt;
| Level 10&lt;br /&gt;
| Utility&amp;lt;br&amp;gt;Damage&lt;br /&gt;
| Cooldown: 60 seconds.  Your next skill-based attack has a 100% chance of a critical hit and you absorb health.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Flash_Powder.PNG]]&lt;br /&gt;
| '''Flash Powder'''&lt;br /&gt;
| Level 12&lt;br /&gt;
| Utility&amp;lt;br&amp;gt;Control&lt;br /&gt;
| Cooldown: 15 seconds.  Blind your target by throwing flash powder in their eyes.  They lose track of you, but if you attack them again the effect will wear off.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Hyper_Strike.PNG]]&lt;br /&gt;
| '''Hyper Strike'''&lt;br /&gt;
| Level 14&lt;br /&gt;
| Generator&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| Hyper Strike hits for physical damage.  Effect: Buffs your skill haste 30% for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Illusive_Mist.PNG]]&lt;br /&gt;
| '''Illusive Mist'''&lt;br /&gt;
| Level 16&lt;br /&gt;
| Utility&amp;lt;br&amp;gt;Defense&lt;br /&gt;
| Cooldown: 24 seconds.  Your outline shifts making you difficult to attack.  All damage is reduced by 50% for 12 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Stagger_Shot.PNG]]&lt;br /&gt;
| '''Stagger Shot'''&lt;br /&gt;
| Level 18&lt;br /&gt;
| Finisher&amp;lt;br&amp;gt;Stun&lt;br /&gt;
| Cooldown: 25 seconds.  Stagger Shot your target for physical damage.  Effect: Stun your target.  The minimum damage and stun duration varies based on your TP value.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Widow_Strike.PNG]]&lt;br /&gt;
| '''Widow Strike'''&lt;br /&gt;
| Level 20&lt;br /&gt;
| Generator&amp;lt;br&amp;gt;DoT&lt;br /&gt;
| Widow Strike inflicts poison damage every second for 24 seconds.  Damage is based on your weapon skill and your weapon's damage.  Effect: Prevents all passive regeneration effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Lobotomize.PNG]]&lt;br /&gt;
| '''Lobotomize'''&lt;br /&gt;
| Level 22&lt;br /&gt;
| Finisher&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| Cooldown: 22 seconds.  Lobotomize your target for physical damage.  Effect: Silences your target.  The minimum damage and silence duration varies based on your TP value.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Ancient_Will.PNG]]&lt;br /&gt;
| '''Ancient Will'''&lt;br /&gt;
| Level 24&lt;br /&gt;
| Utility&amp;lt;br&amp;gt;Defense&lt;br /&gt;
| Cooldown: 20 seconds.  You are possessed by an ancient presence that breaks you from fear, stun, and root effects.  In your moment of desperation you are shielded by two mirages.  Ancient Will is activated when you are affected by stun, fear, or root.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Mirage_Strike.PNG]]&lt;br /&gt;
| '''Mirage Strike'''&lt;br /&gt;
| Level 28&lt;br /&gt;
| Generator&amp;lt;br&amp;gt;Defense&lt;br /&gt;
| Cooldown: 15 seconds.  Mirage Strike hits for physical damage.  Effect: Create two mirages that act as decoys in combat.  You can have up to five mirages at once.  Mirages can absorb physical, magical, and DoT-based damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Prowling_Gash.PNG]]&lt;br /&gt;
| '''Prowling Gash'''&lt;br /&gt;
| Level 32&lt;br /&gt;
| Finisher&lt;br /&gt;
| Cooldown: 30 seconds.  Unleash a cone of multiple physical attacks.  The damage varies based on your TP value.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Enter talents here.&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=File:Class_Icon_Rogue.PNG&amp;diff=3609</id>
		<title>File:Class Icon Rogue.PNG</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=File:Class_Icon_Rogue.PNG&amp;diff=3609"/>
				<updated>2015-05-05T05:37:57Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	<entry>
		<id>https://nevergrind.com/wiki/index.php?title=Rogue&amp;diff=3608</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://nevergrind.com/wiki/index.php?title=Rogue&amp;diff=3608"/>
				<updated>2015-05-05T05:33:39Z</updated>
		
		<summary type="html">&lt;p&gt;SeismicRend: /* Skill List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rogues are offensive melee specialists. In addition to their excellent melee damage, they also have good crowd control skills that stun, blind, and silence. Rogues rely on building technique points to deliver powerful combo finishers. You gain technique points every time you use a skill that generates technique points.&lt;br /&gt;
&lt;br /&gt;
Class orientation: Offensive Melee, Control, Chain Armor&lt;br /&gt;
&lt;br /&gt;
==Skill List==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Skill&lt;br /&gt;
! Learned&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Shadow_Strike.PNG]]&lt;br /&gt;
| '''Shadow Strike'''&lt;br /&gt;
| Level 1&lt;br /&gt;
| Generator&lt;br /&gt;
| Shadow Strike your target for physical damage.  Effect: Makes you invincible for .1 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Lacerate.PNG]]&lt;br /&gt;
| '''Lacerate'''&lt;br /&gt;
| Level 2&lt;br /&gt;
| Finisher&amp;lt;br&amp;gt;Bleed&lt;br /&gt;
| Lacerate your target for physical damage.  Target bleeds for 4-20 seconds based on combo points.  Effect: Increases physical damage by 2-10% based on your TP value.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Evade.PNG]]&lt;br /&gt;
| '''Evade'''&lt;br /&gt;
| Level 4&lt;br /&gt;
| Utility&amp;lt;br&amp;gt;Control&lt;br /&gt;
| Cooldown: 40 seconds.  Disappear from combat for five seconds.  If you attack while evading, you will ambush your target and stun them for five seconds and inflict an additional 60% damage.  Effect: Evade makes mobs unable to target you.  DoTs will still hit you and cancel Evade.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Sonic_Strike.PNG]]&lt;br /&gt;
| '''Sonic Strike'''&lt;br /&gt;
| Level 6&lt;br /&gt;
| Generator&amp;lt;br&amp;gt;Interrupt&lt;br /&gt;
| Cooldown: 15 seconds.  Sonic Strike hits for physical damage.  Effect: Causes a sonic wave that disrupts your target's spell.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Backstab.PNG]]&lt;br /&gt;
| '''Backstab'''&lt;br /&gt;
| Level 8&lt;br /&gt;
| Finisher&lt;br /&gt;
| Cooldown: 15 seconds.  Backstab your target for physical damage.  The minimum damage and multiplier varies based on your TP value.  Agility affects your minimum damage.  If you have a piercing weapon in your main hand, all finishers will benefit from a passive 20-point technique point bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Cold_Blood.PNG]]&lt;br /&gt;
| '''Cold Blood'''&lt;br /&gt;
| Level 10&lt;br /&gt;
| Utility&amp;lt;br&amp;gt;Damage&lt;br /&gt;
| Cooldown: 60 seconds.  Your next skill-based attack has a 100% chance of a critical hit and you absorb health.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Flash_Powder.PNG]]&lt;br /&gt;
| '''Flash Powder'''&lt;br /&gt;
| Level 12&lt;br /&gt;
| Utility&amp;lt;br&amp;gt;Control&lt;br /&gt;
| Cooldown: 15 seconds.  Blind your target by throwing flash powder in their eyes.  They lose track of you, but if you attack them again the effect will wear off.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Hyper_Strike.PNG]]&lt;br /&gt;
| '''Hyper Strike'''&lt;br /&gt;
| Level 14&lt;br /&gt;
| Generator&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| Hyper Strike hits for physical damage.  Effect: Buffs your skill haste 30% for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Illusive_Mist.PNG]]&lt;br /&gt;
| '''Illusive Mist'''&lt;br /&gt;
| Level 16&lt;br /&gt;
| Utility&amp;lt;br&amp;gt;Defense&lt;br /&gt;
| Cooldown: 24 seconds.  Your outline shifts making you difficult to attack.  All damage is reduced by 50% for 12 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Stagger_Shot.PNG]]&lt;br /&gt;
| '''Stagger Shot'''&lt;br /&gt;
| Level 18&lt;br /&gt;
| Finisher&amp;lt;br&amp;gt;Stun&lt;br /&gt;
| Cooldown: 25 seconds.  Stagger Shot your target for physical damage.  Effect: Stun your target.  The minimum damage and stun duration varies based on your TP value.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Widow_Strike.PNG]]&lt;br /&gt;
| '''Widow Strike'''&lt;br /&gt;
| Level 20&lt;br /&gt;
| Generator&amp;lt;br&amp;gt;DoT&lt;br /&gt;
| Widow Strike inflicts poison damage every second for 24 seconds.  Damage is based on your weapon skill and your weapon's damage.  Effect: Prevents all passive regeneration effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Lobotomize.PNG]]&lt;br /&gt;
| '''Lobotomize'''&lt;br /&gt;
| Level 22&lt;br /&gt;
| Finisher&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| Cooldown: 22 seconds.  Lobotomize your target for physical damage.  Effect: Silences your target.  The minimum damage and silence duration varies based on your TP value.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Ancient_Will.PNG]]&lt;br /&gt;
| '''Ancient Will'''&lt;br /&gt;
| Level 24&lt;br /&gt;
| Utility&amp;lt;br&amp;gt;Defense&lt;br /&gt;
| Cooldown: 20 seconds.  You are possessed by an ancient presence that breaks you from fear, stun, and root effects.  In your moment of desperation you are shielded by two mirages.  Ancient Will is activated when you are affected by stun, fear, or root.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Mirage_Strike.PNG]]&lt;br /&gt;
| '''Mirage Strike'''&lt;br /&gt;
| Level 28&lt;br /&gt;
| Generator&amp;lt;br&amp;gt;Defense&lt;br /&gt;
| Cooldown: 15 seconds.  Mirage Strike hits for physical damage.  Effect: Create two mirages that act as decoys in combat.  You can have up to five mirages at once.  Mirages can absorb physical, magical, and DoT-based damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rogue_Skill_Prowling_Gash.PNG]]&lt;br /&gt;
| '''Prowling Gash'''&lt;br /&gt;
| Level 32&lt;br /&gt;
| Finisher&lt;br /&gt;
| Cooldown: 30 seconds.  Unleash a cone of multiple physical attacks.  The damage varies based on your TP value.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
Enter talents here.&lt;/div&gt;</summary>
		<author><name>SeismicRend</name></author>	</entry>

	</feed>