Difference between revisions of "Magic Find Mechanics"

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(Magic Find)
(Magic Find)
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Magic find from equipment is a great way to increase your magic find since it requires the least amount of risk. Your character can benefit from up to 300 points of magic find until it hits a hard cap, however magic find suffers from harsh diminishing returns. Equipping more than 80 magic find results in little benefit. Breakpoints exist at 20, 40, 60, and 80.  
 
Magic find from equipment is a great way to increase your magic find since it requires the least amount of risk. Your character can benefit from up to 300 points of magic find until it hits a hard cap, however magic find suffers from harsh diminishing returns. Equipping more than 80 magic find results in little benefit. Breakpoints exist at 20, 40, 60, and 80.  
 
  
 
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Revision as of 04:32, 4 April 2015

Magic find increases the chance of finding rare items. There are multiple ways of boosting your magic find. You can boost it by wearing equipment with magic find, racking up chain combos, or by receiving a horde bonus for fighting two or more enemies at a time. Different monsters also inherently have higher magic find ratings. For example a boss drops rare items more often than a normal monster.

When a monster dies it checks the following in order:

  • Roll to check if the monster dropped an item.
  • Roll to check if it's a unique/set item.
  • Roll to check if it's a rare item.
  • Roll to check if it's a rare item.
  • If all magical rolls fail, it will be a plain white item with no magic properties.

Magic Find

Magic find from equipment is a great way to increase your magic find since it requires the least amount of risk. Your character can benefit from up to 300 points of magic find until it hits a hard cap, however magic find suffers from harsh diminishing returns. Equipping more than 80 magic find results in little benefit. Breakpoints exist at 20, 40, 60, and 80.

Equipped Magic Find Increased Unique/Set chance from a boss
20 2%
40 3.6%
60 4.8%
80 5.6%
300 10%

Chain Combos

Horde Bonus

Horde bonus awards passive magic find for fighting more than one mob

Horde Bonus
Monsters Increased chance to find unique/set items
1 0
2 1%
3 2.5%
4 5%
5 8%

Monster Types

See the table below for drop rates given various bonuses. Note that each item checks first if it is a unique/set item first. If it fails it then checks if it is a rare item. If it fails it then checks if it is a magic item. If all rolls fail then it becomes a plain white item.

Chance to Find Unique/Set Items
Monster Type Base Unique/Set Drop Rate 100+ Chain Combo 5x Horde Bonus 100+ Magic Find Equipment Maximum Possible Value
Normal 3% +11.1% +8% +10% 32.1%
Champion 5.5% +11.1% +8% +10% 34.6%
Rare 10% +11.1% +8% +10% 39.1%
Boss 20% +11.1% +8% +10% 49.1%
First-time Boss Kill 70% +11.1% +8% +10% 99.1%
Chance to Find Rare Items
Monster Type Base Rare Drop Rate 100+ Chain Combo 5x Horde Bonus 100+ Magic Find Equipment Maximum Possible Value
Normal 12% +25% +40% +50% 100%
Champion 37% +25% +40% +50% 100%
Rare 82% +25% +40% +50% 100%
Boss 100% +11.1% +8% +10% 100%
First-time Boss Kill 70% +25% +40% +50% 100%
Chance to Find Magic Items
Monster Type Base Magic Drop Rate 100+ Chain Combo 5x Horde Bonus 100+ Magic Find Equipment Maximum Possible Value
Normal 75% +100% +80% +100% 100%
Champion 100% +100% +80% +100% 100%
Rare 100% +100% +80% +100% 100%
Boss 100% +100% +80% +100% 100%
First-time Boss Kill 100% +100% +80% +100% 100%