|
|
Line 5: |
Line 5: |
| Class orientation: Offensive Spellcaster, Pure Damage, Cloth Armor | | Class orientation: Offensive Spellcaster, Pure Damage, Cloth Armor |
| | | |
− | Bards, Necromancers, Enchanters, Magicians and Wizards are Intelligence-based casters. This means that their mana pool is increased by their Intelligence. | + | Bards, Necromancers, Enchanters, Magicians and Wizards are intelligence-based casters. This means that their mana pool is increased by their intelligence. |
| + | |
| |[[File:Class_Icon_Wizard.png]] | | |[[File:Class_Icon_Wizard.png]] |
| |} | | |} |
|
Skill
|
Learned
|
Type
|
Description
|
|
Ice Bolt
|
Level 1
|
Damage Evocation
|
Ice Bolt hits your target for cold damage. Effect: Slows your target 33% for 5 seconds.
|
|
Charged Bolts
|
Level 2
|
Damage Evocation
|
Cooldown: 8 Seconds. Charged Bolts hits random targets up to 8 times for lightning damage. Your current target takes a guaranteed hit.
|
|
Frost Nova
|
Level 3
|
Root Alteration
|
Cooldown: 12 Seconds. Frost Nova roots all targets to the round in an ice formation.
|
|
Magic Missiles
|
Level 5
|
Damage Recovery Conjuration
|
Cooldown: 15 Seconds. Magic Missiles launches five projectiles at your target for magic damage. Effect; Magic Missiles absorb health and mana on a killing blow. The amount absorbed is based on your target's level.
|
|
Vizier's Shielding
|
Level 7
|
Buff Abjuration
|
Vizier's Shielding buffs your armor, your health, and all resistances for 54 minutes.
|
|
Fireball
|
Level 9
|
Damage Evocation
|
Cooldown: 15 Seconds. Fireball hits your target and adjacent targets for fire damage.
|
|
Deep Freeze
|
Level 11
|
Damage Root Debuff Alteration
|
Cooldown: 24 Seconds. Deep Freeze hits your target for cold damage. Effect: Encases your target in a cone of ice for 12 seconds. Encased targets cannot attack and take 100% more damage the next time you hit them, but the encasement shatters.
|
|
Chain Lightning
|
Level 13
|
Damage Evocation
|
Cooldown: 20 Seconds. Chain Lightning hits your primary target and chains to adjacent targets up to 6 times for lightning damage. If Chain Lightning only hits one target, it will hit for 50% more damage.
|
|
Glacial Spike
|
Level 15
|
Damage Debuff
|
Cooldown: 15 Seconds. Glacial Spike hits your target for cold damage. Effect; Freezes yoru target and adjacent targets for 7 seconds. Frozen targets take 25% additional damage.
|
|
Ice Block
|
Level 17
|
Emegency Aleration
|
Cooldown: 90 Seconds. Ice Block surrounds you in a protective block of ice for 10 seconds. You cannot take damage throughout the duration and you recover health and mana every second. Ice Block can be used while feared or stunned.
|
|
Ice Comet
|
Level 20
|
Damage Snare Evocation
|
Cooldown: 25 Seconds. Ice Comet hits your target for cold damage. Effect: Your target is slowed 33% for 8 seconds.
|
|
Counterspell
|
Level 24
|
Interrupt Alteration
|
Cooldown: 24 Seconds. Counterspell silences a casting target for 6 seconds.
|
|
Harness Ether
|
Level 28
|
Buff Conjuration
|
Cooldown: 45 Seconds. Amplify the damage of your next spell by 200%. While the effect is active, your mana recovers at 250% regeneration rate.
|
|
Meteor
|
Level 32
|
AoE Damage DoT Conjuration
|
Cooldown: 45 Seconds. Meteor hits all targets for fire damage. In its wake, Meteor leaves a pool of lava inflicting fire damage twice per second for 8 seconds.
|
|
Mirror Images
|
Level 38
|
Defense Buff Alteration
|
Cooldown: 30 Seconds. Create five Mirror Images to fight on your behalf. Each Mirror Image casts the same spells as you for 10% of your damage. Mirror Image also absorbs a single hit, which kills them instantly. You cannot have more than 5 Mirror Images at once.
|
Charged Bolts Level 1 Improve Charged Bolt's damage Skill Level 20 Bonus: Convert Ice Bolt to Static Bolt +1 Magic Missiles Talent +1 Chain Lightning Talent +1 Mirror Images Talent
|
Ice Bolt Level 1 improve Ice Bolt's damage Skill Level 20 Bonus: +10 Percent Damage Bonus +1 Deep Freeze Talent +1 Glacial Spike Talent +1 Ice Comet Talent
|
Vizier's Shielding Level 1 Improve Vizier's Shielding's armor and health Skill Level 20 Bonus: +35 Percent Casting Haste +1 Fireball Talent +1 Harness Ether Talent +1 Meteor Talent
|
Magic Missiles Level 12 Improve Magic Missiles' damage Skill Level 20 Bonus: Perfect Channeling +1 Charged Bolts Talent +1 Chain Lightning Talent +1 Mirror Images Talent
|
Deep Freeze Level 12 Improve Deep Freeze's damage Skill Level 20 Bonus: Hits 3 Targets +1 Ice Bolt Talent +1 Glacial Spike Talent +1 Ice Comet Talent
|
Fireball Level 12 Improve Fireball's damage Skill Level 20 Bonus: Convert Ice Bolt to Fire Bolt. Reduce Counterspell and Fire Spells' Cooldowns by 50% +1 Vizier's Shielding Talent +1 Harness Ether Talent +1 Meteor Talent
|
Chain Lightning Level 24 Improve Chain Lightning's damage Skill Level 20 Bonus: Reduce Mirror Images and Lightning Speels' Cooldowns by 50% +1 Charged Bolts Talent +1 Magic Missiles Talent +2 Mirror Images Talent
|
Glacial Spike Level 24 Improve Glacial Spike's Damage Skill Level 20 Bonus: Reduce Damage-Based Cold Speells' Cooldowns by 50% +1 Ice Bolt Talent +1 Deep Freeze Talent +2 Ice Comet Talent
|
Harness Ether Level 24 Improve Harness Ether's damage amplification Skill Level 20 Bonus: While Effect is Active, All Mana Gained is Doubled +1 Vizier's Shielding Talent +1 Fireball Talent +2 Meteor Talent
|
Mirror Images Level 36 Improve Mirror Images' damage Skill Level 20 Bonus: Enhance Lightning Damage by 15% +2 Charged Bolts Talent +2 Magic Missiles Talent +2 Chain Lightning Talent
|
Ice Comet Level 36 Improve Ice Comet's damage Skill Level 20 Bonus: Enhance Cold Damage by 15% +2 Ice Bolt Talent +2 Deep Freeze Talent +2 Glacial Spike Talent
|
Meteor Level 36 Improve meteor's damage Skill Level 20 Bonus: Enhance Fire Damage by 15% +2 Vizier's Shielding Talent +2 Fireball Talent +2 Harness Ether Talent
|