Magic Find Mechanics
Magic find increases the chance of finding rare items. There are multiple ways of boosting your magic find. You can boost it by wearing equipment with magic find, racking up chain combos, or by receiving a horde bonus for fighting two or more enemies at a time. Different monsters also inherently have higher magic find ratings. For example a boss drops rare items more often than a normal monster.
When a monster dies it checks the following in order:
- Roll to check if the monster dropped an item.</span>
- Roll to check if it's a Set or Unique item.
- Roll to check if it's a Rare item.
- Roll to check if it's a Magic item.
- If all of the above rolls fail, the item will drop as a plain white item with no magical properties.
The item appears in your inventory's first open slot and the game checks for additional items dropped.
Magic Find
Magic find from equipment is a great way to increase your magic find since it requires the least amount of risk. Your character can benefit from up to 300 points of magic find until it hits a hard cap, however magic find suffers from harsh diminishing returns. Equipping more than 80 magic find results in little benefit. Breakpoints exist at 20, 40, 60, and 80.
Equipped Magic Find | Increased chance to find Unique/Set items |
---|---|
20 | 2% |
40 | 3.6% |
60 | 4.8% |
80 | 5.6% |
300 | 10% |
Chain Combos
Chain combos are another great way to boost your magic find by taking a moderate risk. Like equipped magic find, chain combos also have key break points
Chain Combo | Increased chance to find Unique/Set items |
---|---|
5 | 2.2% |
10 | 3.8% |
15 | 5% |
20 | 5.6% |
45 | 8.3% |
70 | 11.1% |
Horde Bonus
Horde bonus awards passive magic find for fighting more than one mob. This is very risky, but you are greatly awarded. Note that horde bonus does not apply to bosses.
Monsters | Increased chance to find Unique/Set items |
---|---|
1 | 0 |
2 | 1% |
3 | 2.5% |
4 | 5% |
5 | 8% |
Monster Types
See the table below for drop rates given various bonuses. Note that each item checks first if it is a unique/set item first. If it fails it then checks if it is a rare item. If it fails it then checks if it is a magic item. If all rolls fail then it becomes a plain white item.
Monster Type | Base Unique/Set Drop % | 70+ Chain Combo | 5x Horde Bonus | 300+ Magic Find | Maximum Value |
---|---|---|---|---|---|
Normal | 3% | +11.1% | +8% | +10% | 32.1% |
Champion | 5.5% | +11.1% | +8% | +10% | 34.6% |
Rare | 10% | +11.1% | +8% | +10% | 39.1% |
Boss | 20% | +0% | +0% | +10% | 30% |
First-time Boss Kill | 70% | +11.1% | +0% | +10% | 91.1% |
Monster Type | Base Rare Drop % | 70+ Chain Combo | 5x Horde Bonus | 300+ Magic Find | Maximum Value |
---|---|---|---|---|---|
Normal | 12% | +25% | +40% | +50% | 100% |
Champion | 37% | +25% | +40% | +50% | 100% |
Rare | 82% | +25% | +40% | +50% | 100% |
Boss | 100% | +25% | +0% | +50% | 100% |
First-time Boss Kill | 70% | +25% | +0% | +50% | 100% |
Monster Type | Base Magic Drop % | 70+ Chain Combo | 5x Horde Bonus | 300+ Magic Find | Maximum Value |
---|---|---|---|---|---|
Normal | 75% | +100% | +80% | +100% | 100% |
Champion | 100% | +100% | +80% | +100% | 100% |
Rare | 100% | +100% | +80% | +100% | 100% |
Boss | 100% | +100% | +0% | +100% | 100% |
First-time Boss Kill | 100% | +100% | +0% | +100% | 100% |