Monk

From Nevergrind Wiki
Revision as of 14:28, 30 March 2015 by Maelfyn (Talk | contribs) (Created page with "Monks are offensive melee specialists. Monks combine attacks that generate spirit with attacks that expend spirit for deadly combinations. Their finishing moves, when executed...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Monks are offensive melee specialists. Monks combine attacks that generate spirit with attacks that expend spirit for deadly combinations. Their finishing moves, when executed properly, deliver overwhelming damage. Unlike most classes, monks can always rely on their bare fists in combat. Monks use spirit as a resource to power their skills. You gain spirit every time you use a skill that generates spirit as well as with each critical hit.

Class orientation: Offensive Melee, Healing, Leather Armor

Skills

Tiger Strike
Generate 5 Spirit
Tiger Strike your target for "+minDam+" to "+maxDam+" physical damage.

Crane Kick
Cost 20 Spirit
Crane Kick your target for "+minDam+" to "+maxDam+" physical damage. Damage increases with your current spirit value. Your equipped boots' armor value affect how much damage you do.

Eagle Strike
Cooldown: 12 seconds
Generate 5 Spirit
Eagle Strike your target for "+minDam+" to "+maxDam+" physical damage.
Effect: Your critical hit rate is increased by "+value1+" for 4 seconds.

Feign Death
Cooldown: 15 seconds
Slow your heartbeat to a crawl and fall to the ground. Some opponents may be convinced you are actually dead. While feigning your death, you cannot be ambushed.

Windmill Kick
Cooldown: 25 seconds
Cost 25 Spirit
Windmill Kick your target for "+minDam+" to "+maxDam+" physical damage. Your equipped boots' armor value affect how much damage you do.
Effect: Casting targets are interrupted and take additional crippling damage.

Stone Fist Reversal
Cooldown: 20 seconds
5 Assume a defensive stance for three seconds. All physical attacks are countered for its duration.

Intimidation
Cooldown: 45 seconds
Reveal your indomitable spirit and strike fear into your opponent.
Effect: Fear your target for 6-20 seconds.

Mend
Cooldown: 30 seconds
Mend your wounds and recover 25% of your maximum health value.

Cheetah Strike
Cooldown: 30 seconds
Generate 5 Spirit
Cheetah Strike your target for "+minDam+" to "+maxDam+" physical damage.
Effect: Buff your haste by 33% for 12 seconds.

Cobra Strike
Cooldown: 20 seconds
Generate 5 Spirit
Cobra Strike your target for "+minDam+" to "+maxDam+" physical damage.
Effect: 4% of physical damage inflicted is converted to health.

Chakra Blast

Flying Kick

Ancestral Flurry
Cooldown: 45 seconds
Cost 24 Spirit
Unleash a 12-hit combo on your target. Each strike hits for "+minDam+" to "+maxDam+" physical damage.

Dragon Strike

Talents

Enter talents here.