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Tag Archives: browser
Displaying Achievements In Your Ribbon Rack
Achievements have become a staple of many modern games and Firmament Wars is no exception. Since it’s a military-themed game, I thought it would make perfect sense to add military ribbons that would be earned by completing achievements. Today I … Continue reading
Posted in Firmament Wars, Strategy Games
Tagged browser, civilization, multiplayer, realtime, risk, strategy
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Firmament Wars now features private messaging and chat channels
I just finished up a new feature in Firmament Wars that players are sure to enjoy: private messaging! This will make it possible to message your friends anywhere on Broken.Net. If they’re in a lobby, in a chat channel, or … Continue reading
Posted in Firmament Wars
Tagged browser, civilization, free, grand strategy, multiplayer, realtime, risk
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Firmament Wars New Feature Spotlight: Private Chat Channels
I have been spending a considerable amount of time adding proper websocket communication to Firmament Wars, including a special server push implementation that allows me to push game data updates in realtime from the server to the client. In addition, … Continue reading
Posted in Firmament Wars
Tagged browser, civilization, grand strategy, multiplayer, realtime, risk
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Remastered Flat Earth at Night World Map
I got a nice variation of the original flat earth map that is displayed in the background of the lobby. I decided to use this version instead since I think it looks a little better. Thanks again to John Bjerk … Continue reading
Posted in Firmament Wars
Tagged browser, civilization, flat earth, grand strategy, multiplayer, risk
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Closed Beta Night: 6-Player Game of Firmament Wars
Tonight was the scheduled closed beta event. I expected about 8-12 to show and that’s about what we had over a period of two hours. I think it was close to about 12 people. We weren’t exactly playing super competitive … Continue reading
Posted in Firmament Wars
Tagged browser, civilization, grand strategy, multiplayer, risk, strategy
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New lobby artwork for Firmament Wars
John Bjerk just finished up some beautiful new art work depicting the flat earth at night. This will be rotating in the background as you wait for players to join up for a new game. The lobby allows you to … Continue reading
Posted in Firmament Wars
Tagged browser, civilization, flat earth, game, grand strategy, risk
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Firmament Wars: Select Your Glorious Name and Flag!
Today I finished up development on the main page that allows you to select your nation name and flag. Unlocking flags is currently the only monetized content that is planned for the game. I may add something like great leaders later. Is … Continue reading
Posted in Firmament Wars
Tagged browser, civilization, grand strategy, multiplayer, realtime, risk
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Nevergrind is the world’s first browser game to feature image, video, and hyperlinks sharing via in-game chat
Today, I enabled a feature rather unusual for a browser game: images and hyperlinks in chat. This includes animated gif files, as well. Images can be shared using a familiar UBB tag: [img]http://i.imgur.com/LAX6bzn.png[/img] Here’s an example of an image in … Continue reading
Congratulations to Zzion, Nevergrind’s first level 99 hardcore character!
The first character to hit level 99 is a human cleric named Zzion. It has been about 2 1/2 months since Nevergrind publically launched its server accounts. The path to level 99 is littered and strewn with the corpses of … Continue reading
Nevergrind, breakout browser RPG, sets new monthly high with 100k pageviews
Nevergrind, the EverQuest-inspired HTML5 browser RPG, climbed to new heights in June, 2015, with 102,477 pageviews across 13,033 sessions and 5,063 unique users. The previous record, 94,044, was set in April, 2015, when the game was initially launched along with … Continue reading