Civilization Revolution Speedrun World Records

 Requirements:

All games must be played on FFA Deity non-scenario, non-GotW (game of the week) maps. Maps must be played using no save states or prior knowledge of the map whatsoever. Do not use any game-altering DLC such as the wonders pack. You must provide video evidence including difficulty selection from the main menu.

Civilizations:

Romans:

Egyptians:

Greek:

Spanish:

Germans:

Russians:

Chinese:

Americans:

Japanese:

French:

Indians:

Arabs:

Aztecs:

Zulu:

Mongols:

  • Domination Victory
  • Technology Victory
  • Cultural Victory
  • Economic Victory

English:

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Civilization Revolution – Deity – Mongols vs Attack of the Huns – Part 2

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Video: Civilization Revolution – Deity – Mongols vs Attack of the Huns – Part 1

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Firmament Wars: Republished on Kongregate

Visit and submit your votes to help Firmament Wars get notoriety on Kongregate!

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Firmament Wars – 2v1 – Team Game – Turkey – Multiplayer Grand Strategy

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Firmament Wars: 2v2v1 Team Game – Flat Earth – Risk-Like Multiplayer Grand Strategy

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Firmament Wars – Risk – 2v3 Team Game – France

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Firmament Wars Game Night 4/13 @ 9 p.m. EST! Come one come all!

Feel free to join us tonight for a few games of Firmament Wars! I will be recording and uploading these games to my YouTube channel.

Don’t forget that Firmament Wars now has AI opponents, so if you want to learn how to play, you can just play a private game against the computer.

If you’re new to Firmament Wars check out the article below that gives some protips!

How to Play Firmament Wars

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In Progress: Developing Strategy Game Computer Opponents

This is the current high priority for Firmament Wars. Originally, I never envisioned that I would even add them to the game, but now that I have started coding it up, it seems so obvious that the game should have them! Once it is implemented, I imagine it will be hard to imagine the game without them!

I recently started development on adding AI opponents to the game and I am already making good progress. In just a day of coding, you can now add CPU opponents to the game and even start the game without a giant error. It doesn’t sound like much, but it’s actually a pretty huge deal to be able to add computer opponents that do nothing. It required quite a bit of coding!

I got far enough that I was able to start an 8-player game with 7 computer opponents and win the game. Currently, the AI opponents just sit there waiting for you to kill them, but that’s a vast improvement over having no AI opponents at all! Most of the code plumbing is already in place, and now I just have to add AI, enable removing them from the game lobby, and add difficulty settings. I’d like to add other bells and whistles like random flag choices, random Kingdom names, and other stuff that will make it more fun. Basically any cool idea that pops into my head to make it more interesting!

Here are some pictures of my recent progress on developing computer/AI opponents for Firmament Wars:

 

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Funked Up Gaming Plays Firmament Wars

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