- A Message to the Two-Timing Two-Timer, Dr. Disrespect
- Nevergrind Online – First Edition of Class Skills Unveiled
- Project 1999 Everquest Titanium Download
- All Classic EverQuest Sound Effects In One Convenient Zip File
- Create Stinger Transitions With Transparency for OBS & Twitch Using Sony Vegas Pro 15
- Announcement: Development of Nevergrind 2 Has Begun!
- Civilization Revolution Single Player Power Rankings!
- How to Record Console Games Using Hauppauge HD PVR – Xbox 360, Xbox One, PS3, PS4
- 1994 Blockbuster Video Game Tournament – Everything I Remember
- Civilization Revolution – Japanese Antarctic Whaling Expedition Goes Exactly As Planned!
The development of Nevergrind Online, the co-operative multiplayer sequel to Nevergrind, is still in its infancy, but I thought I’d share this list of class skills that I drew up. The list of spells and skills is much simpler compared to the original. In one sense the design of Nevergrind Online is a more simple, but it’s also more complex in the sense that the game itself will be multiplayer co-op over a network.
Like the original, there are 12 races and 14 classes, each with their own strengths and weaknesses. This time around classes are divided into five roles: tanks, physical DPS, magical DPS, healers, and utility roles. Each party will allow for six players, similar to classic EverQuest, the game that originally inspired Nevergrind in the first place. I gave each class a maximum of eight skills or spells. Some classes, warriors, rogues, and monks, only have four skills because they don’t have any magic skills. But I think this could be a good design decision for players that prefer a simple, but effective, style of gameplay.
I quickly threw together the list below in a cheesy text file, but I think it’s easy enough to figure out what I have in mind. The skills show what level the skill is unlocked, the name of the skill, and perhaps some additional detail about the skill, such as the spell school or the effect. Leave a comment below or provide feedback if you have any cool ideas! It’s still very early in development, so all of this is subject to change.
All five ISOs available for download:
No joke. Here it is:
Here’s a video explaining how to export videos with transparency in Sony Vegas Pro 15. You’ll need to use WinFF to convert them into webm format, which will work great as a stinger transition in OBS. WinFF is a free download.
I can confirm that I have started development on Nevergrind 2. Feel free to check out the progress on the Nevergrind 2 Test Server! Here’s what I can confirm:
- Original Nevergrind will continue to exist in its current state.
- Most of the development of Nevergrind 2 will be live streamed on Twitch.
- Nevergrind 2 will be a multiplayer real-time RPG powered by the same proven technology that powered the multiplayer engine in Firmament Wars.
- The game design document is still being developed, but party size will probably be four.
- Nevergrind 2 will be slower paced and easier to play compared to the original. Why, you may ask? The original game only had to update the client’s state. A game designed for a client-server relationship has to be more cautious about how much data is sent over the wire. Nevertheless, I believe the slower gameplay speed will actually be a good thing.
- I am not sure how I will get art developed for this game. I just know that I want to make it. I’ll probably use art assets from part 1 as placeholders until I figure that out later.
- The game will be free along with some optional monetization that will not affect enjoyment of the game.
- The game will allow the use of single sign-on via Google, Kongregate, and perhaps others, making it easier to get friends to join.
- At this time I am planning eight classes.
- The game will feature real-time chat, friends lists, whispering, and so on.
- The game will be heavily focused on cooperative team-based combat and finding rare items.
- Development will be focused on supporting desktop and laptop browsers. Mobile support may be developed later if it is popular, and I will do my best to keep considerations for mobile in mind.
UPDATE: It has only been a few months, but here are some screenshots of its progress so far:
In this video I rank all civilizations from 16 up to number 1. This is my personal opinion on what the most powerful civilizations are for getting the fastest victories for non-domination victory types. If you want to do a speedrun, these are the Civilizations to do it with!
In this video I demonstrate how to record video from your consoles, including Xbox 360, PS3, Xbox One, and PS4. Check the video’s description for additional links to products that you will need. This is great if you want to record console games and stream them live on platforms like Twitch and Youtube.
In this video I recount all of the details that I can remember, 23 years later, about the Blockbuster Video Game Tournament held in Fort Lauderdale, Florida, back in August, 1994. If you have any additional details you’d like to add, please add them to the comments here or on the Youtube video. There’s shockingly little amount of information out there about this amazing event.
I competed in Massachusetts, won at the store level, in Fitchburg, proceed to win at the regional level in Boston, and then came in 28th place overall in Florida.
World Record: 600 AD Cultural Victory ~ FFA Deity