This is the third map to appear in Firmament Wars. I combined a few of the smaller states to make them easier to click. I get a little bit better at creating these maps each time I make one. This one only took two days to completely integrate into the game.
I will start the Kickstarter campaign for Firmament Wars at 10 a.m. EST time on January 24th, 2017. The fundraising goal is $5,000. I have a tentative release date for Firmament Wars on March 14th, but that may be adjusted depending on how crazy the campaign is and how quickly I finish up the additional maps that I want to add. Please, feel free to check out the screenshots, the rewards, and the story—and feel free to provide some feedback!
This is pretty difficult footage to find. If you search all around YouTube, the time-lapse videos are either very low quality or heavily edited. This is the best Antarctic video footage I’ve ever seen, so check it out! Very cool stuff.
Achievements have become a staple of many modern games and Firmament Wars is no exception. Since it’s a military-themed game, I thought it would make perfect sense to add military ribbons that would be earned by completing achievements. Today I designed a complete ribbon rack to see what it would look like. Here’s the mockup.
Firmament Wars Ribbon Rack
I have to continue development to add the triggers that will actually unlock them. This is just a static mockup that displays them, but I’m looking forward to these actually displaying based on persistent data on the server. It should only take about a week to get these all in place working properly.
There’s a new feature in Firmament Wars called the /who command. The who command allows you to query any user account and check out their information. This is really useful, particularly when a new user joins the game. It provides a ton of information including their player’s country (if known), account, nation flag, nation name, FFA record, head-to-head record, rating, disconnects, and disconnect ratio. This can also be triggered by clicking on a user’s account name in the title or game lobbies.
/who command retrieves user information
This hearkens back to games like Starcraft and World of Warcraft which offered similar functionality. Additionally, this command works whether a user is online or not, so the user does not have to be present in order to use it. In the future a feature like this could tie in nicely with a client-side friend list. Is /friends a future feature? Perhaps!