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Some questions, and some bugs I have found. 
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dwolin wrote:
Does skill haste currently work as intended? I made a rogue and with the skill haste buff I was expecting reduced cool downs but it doesn't seem to reduce them.

Skill haste means your global timer. It's normally 1.5 seconds, but skill haste can make it much lower. This means you can spam melee attacks faster.

dwolin wrote:
Also how do you 'interrupt' a physical attack with the paladin skill vengeance? I've never been able to get it to work. I'm thinking that skill could be revamped because its just a small 16 second mana absorb that isn't terribly useful. If anything maybe the mana absorb could be increased. Also I was thinking that paladins could get a DMG boost for all attacks from wisdom (SK int). Paladins have terrible DPS, no ae, and no 'finisher' so maybe a little bit more DMG from auto attack would be a good idea. Also I think maybe yaulp could be revised as I don't see a lot of difference in the strength it provides.
Okay, basically if you attack the mob while it's moving toward you, before it actually hits, that's considered an "interrupted" attack. A few skills are like this. It's basically like a counter-attack bonus.

dwolin wrote:
Basically I'm just saying the pally is lacking in comparison to other classes.

Eh, really? I think you should reserve judgment until hardcore mode comes out. They're a defensive class by design. But I do agree yaulp is way too boring. Expect a change to it soon.

dwolin wrote:
Also van resist checks get looked at? I rarely resist spells and have 150+ for every resistance when I need it. Of course there could be a level difference component that I'm unaware of!
Oh, you never fully resist a damage spell. It doesn't work that way. Resistances reduce how much damage was done. So if you have 200 to all resistances, that's basically like 50% damage reduction to all spells. If I remember correctly, 300 is the cap (75% reduction).

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Fri Mar 28, 2014 9:07 pm
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Quote:
Oh, you never fully resist a damage spell. It doesn't work that way. Resistances reduce how much damage was done. So if you have 200 to all resistances, that's basically like 50% damage reduction to all spells. If I remember correctly, 300 is the cap (75% reduction).


Speaking of this, could you adjust the damage figures in chat to show amount resisted? A simple format may be "Random mob slaps you on the back of the head for 56(-25) damage. The (-25) would be the damage that was reduced.


Fri Mar 28, 2014 9:36 pm
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Feragh wrote:
Speaking of this, could you adjust the damage figures in chat to show amount resisted? A simple format may be "Random mob slaps you on the back of the head for 56(-25) damage. The (-25) would be the damage that was reduced.

Oh, hm. That's not too unreasonable, I guess.

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Fri Mar 28, 2014 9:48 pm
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Drete wrote:
I'm doing some back questing for the heck of it, and I'm unable to spawn some of the lower level mobs in certain zones (like clay guys in Beholder's Maze). 30 minutes of repeatedly hitting the find monster button later and I still haven't seen one!

Was the quest active? If a quest is active, you get totally different mob tables.

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Fri Mar 28, 2014 9:55 pm
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Feragh wrote:
I upgraded the "Glowing Black Stone" off-hand item 5 times with magic damage. The item shows that it was upgraded and the text in the chat area shows it was done, but the information on the item does not display 5% Magic Damage buff. I can send a screenshot if it will help.

Sounds failtastic. Will check.

Edit: I'm not sure bro. It worked okay here. Maybe you found some weird bug. I don't know how you did it.

Image

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Fri Mar 28, 2014 9:59 pm
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Just a quick question, anyway that you can have double click on a bank item auto puts it in your inventory? Just a little thing that helps when managing my loot horde, and probably some other people too who have multiple chars. Maybe it can be an option, double click for inventory auto equip and double click for bank to inventory. Just an idea : )

Also, what does +light radius do? Prevent ambush?

THanks


Fri Mar 28, 2014 10:46 pm
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Higher light radius helps lower the ambush rate. Nothing wonderful, but nice if you're in extreme defensive/hardcore mode.

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Fri Mar 28, 2014 11:33 pm
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dwolin wrote:
Just a quick question, anyway that you can have double click on a bank item auto puts it in your inventory? Just a little thing that helps when managing my loot horde, and probably some other people too who have multiple chars. Maybe it can be an option, double click for inventory auto equip and double click for bank to inventory.

Ah, yeah. This is something I have been meaning to do. I had other ideas, too. Like holding ctrl+ left click to sell items.

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Fri Mar 28, 2014 11:34 pm
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The rogue skill that buffs skill haste says it buffs by 27%, the skill haste in my character page says 19%. Not sure if this is working as intended or not. Thought I'd let you know. Also, anyway that we can allow buffing in combat? When I get the long chain going on the pally my buffs are definitely going to fade : )


Sat Mar 29, 2014 12:24 am
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So a little bug,

When I make a new character and enter world, it enters the world as my first character listed on the character select sheet not the character I just made. Also, it keeps the kelethin zone and not the zone the first on the list or the character I just made should be in.


Sat Mar 29, 2014 2:16 am
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So dwolin post spam here I guess,

Sometimes when Im in combat and I hit pull next mob while still in combat that mob I pull does not engage me. So, when I kill the mob I'm currently on I lose the chain and leave combat. Is there a stat that is causing the mob that is pulled to not engage me? Sometimes I just pull a when the current mob I'm whacking is close to dead so I can continue the chain. Quick edit here it seems to be that the mob that doesnt engage is always in the far right spot.


Sat Mar 29, 2014 3:05 am
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I'm working on Pally skills. I'm reading though! I'll get to all of this stuff when I can :)

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Sat Mar 29, 2014 3:23 am
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dwolin wrote:
The rogue skill that buffs skill haste says it buffs by 27%, the skill haste in my character page says 19%. Not sure if this is working as intended or not. Thought I'd let you know. Also, anyway that we can allow buffing in combat? When I get the long chain going on the pally my buffs are definitely going to fade : )

Combat buffing... uh maybe one day. Right now I'll just bump the durations because I'm lazy and that's easier :mrgreen: Also, I addressed rogue's skill haste. Hyper Strike is now fixed at 30%, half of the cap (60%).

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Sat Mar 29, 2014 3:54 am
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So this is a strange buff that I just noticed recently. My armor is shown in red on my character panel. I have all my Paladin buffs on and no debuffs. I'm wondering if one of the buffs has a negative armor mod instead of positive? I noticed when fighting in kedge keep 2. I do not remember seeing my armor value as red before.

QUICK EDITTTZZZZ: I logged out and came back and the armor value isn't in red and the buffs work as they should. My new guess is that conflagration (sp?) is not being removed properly when I use cleanse on it and the armor debuff from conflagaration can only be removed by relogging.


Last edited by dwolin on Sat Mar 29, 2014 4:01 am, edited 1 time in total.



Sat Mar 29, 2014 3:57 am
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dwolin wrote:
So a little bug,

When I make a new character and enter world, it enters the world as my first character listed on the character select sheet not the character I just made. Also, it keeps the kelethin zone and not the zone the first on the list or the character I just made should be in.

Little bug my ass. This is an awful bug LOL! I just hotfixed this. It is supposed to return to the character select screen first. Not try to immediately inject you into the game. :evil:

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Sat Mar 29, 2014 3:59 am
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dwolin wrote:
So dwolin post spam here I guess,

Sometimes when Im in combat and I hit pull next mob while still in combat that mob I pull does not engage me. So, when I kill the mob I'm currently on I lose the chain and leave combat. Is there a stat that is causing the mob that is pulled to not engage me? Sometimes I just pull a when the current mob I'm whacking is close to dead so I can continue the chain. Quick edit here it seems to be that the mob that doesnt engage is always in the far right spot.

I think I fixed this... ? Let me know if you see it again. Had a rough time duplicating it, but it did it one time for sure.

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Sat Mar 29, 2014 4:11 am
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Found a bug in the Beholder's Maze quest, A Dire Situation. The lump of enchanted clay requires a muddite. I recently did the quest with another character at level 22 and it took over 300 spawns to get 3 muddites to finally give the item. I am doing it now with a new character at level 23 and I did an exact count this time. I am spawned 313 before finally getting a single muddite elder. It did not drop the item and I am over 50 spawns as I am continuing my count.


Sat Mar 29, 2014 6:02 am
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Found a small bug in a warrior skill. Subjugate says that it will activate when you dodge or when hemorrhage stops ticking. It is only activating when dodging. It does not work when hemorrhage wears off.


Sat Mar 29, 2014 7:53 am
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Maelfyn wrote:
dwolin wrote:
The rogue skill that buffs skill haste says it buffs by 27%, the skill haste in my character page says 19%. Not sure if this is working as intended or not. Thought I'd let you know. Also, anyway that we can allow buffing in combat? When I get the long chain going on the pally my buffs are definitely going to fade : )

Combat buffing... uh maybe one day. Right now I'll just bump the durations because I'm lazy and that's easier :mrgreen: Also, I addressed rogue's skill haste. Hyper Strike is now fixed at 30%, half of the cap (60%).


Well, this applies to mage/necro pets too. Would be cool to "combat cast" new ones with a really long cast time when you level or they die, since especially mages are quite useless without their pets. :D


Sat Mar 29, 2014 8:09 am
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Feragh wrote:
Found a bug in the Beholder's Maze quest, A Dire Situation. The lump of enchanted clay requires a muddite. I recently did the quest with another character at level 22 and it took over 300 spawns to get 3 muddites to finally give the item. I am doing it now with a new character at level 23 and I did an exact count this time. I am spawned 313 before finally getting a single muddite elder. It did not drop the item and I am over 50 spawns as I am continuing my count.


I mentioned this yesterday, I kept clicking "find monster" for 30 minutes and eventually just gave up. :p


Sat Mar 29, 2014 8:10 am
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Hello!

Looks like necro dots are bugged or something. My dots are not doing any damage. Been trying with different mobs, different zones, etc.


Sat Mar 29, 2014 12:07 pm
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Titanis wrote:
Hello!

Looks like necro dots are bugged or something. My dots are not doing any damage. Been trying with different mobs, different zones, etc.


I'm also experiencing this. I had switched weapons last night, and it made all of my spells do zero, but when I switched back this morning, my DD's are still working, but my DoT's are doing nothing.

edit: Made an Enchanter and a Druid and I'm getting the same thing, DoT's aren't working. Tried Firefox and Chrome if that makes any difference.


Sat Mar 29, 2014 1:32 pm
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Nice. I know what I did. Will hotfix in a bit here.

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Sat Mar 29, 2014 4:03 pm
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Dot bug hotfixed in patch 42. It's live now. Sorry about that one.

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Sat Mar 29, 2014 4:51 pm
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Also, proc messages are back.

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