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Sephoria
Orc Centurion
Joined: Wed Apr 02, 2014 1:17 am Posts: 27
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Yeah it's kinda neat looking, except for when I'm chain pulling and can't tell if it's just stuck there, or actually dead. In other news, Why does the post combat screen show my added melee damage as Frost dmg? Physical Damage: 22 Poison Damage: 17 Cold Damage: 5 Fire Damage: 5 Just curious as to why it shows fire, as opposed to poison, since poison has a higher value.
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Fri Apr 04, 2014 12:08 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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What weapon? This damage reporting bug has popped up a few times now.
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Fri Apr 04, 2014 12:41 am |
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Sephoria
Orc Centurion
Joined: Wed Apr 02, 2014 1:17 am Posts: 27
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I'm currently using a serrated bone dirk, and an enameled black mace. I was previously using an enameled black mace, and bladed thulian claws. Both report cold damage as the only added weapon damage in the post combat screen, and during combat when the values pop out during a hit.
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Fri Apr 04, 2014 12:43 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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The leech value is not a 1 to 1 thing. Note that it does not say % in the tooltip. The game would be way too easy if it was. So here's the down and dirty on leech and wraith: Let's say you have +10 life leech. Let's say you're on normal difficulty. Let's say you just backstabbed for 500 damage. 30% of that physical damage is leechable. So reduce it to 150 damage. You will leech 10% of that. You leech 15 health. So in reality +10 life leech is actually 3% life leech on normal difficulty. On nightmare this drops to 2%. On hell this drops to 1.5%. Edited because I majored in English.
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Fri Apr 04, 2014 12:44 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Alright. I think I found the prob. Should be fixed next patch all.
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Fri Apr 04, 2014 1:05 am |
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Sephoria
Orc Centurion
Joined: Wed Apr 02, 2014 1:17 am Posts: 27
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Last edited by Sephoria on Fri Apr 04, 2014 2:07 am, edited 1 time in total.
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Fri Apr 04, 2014 1:13 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Ya, fixed.
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Fri Apr 04, 2014 1:16 am |
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shmanel
Orc Centurion
Joined: Sat Mar 29, 2014 1:26 pm Posts: 33
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Ok, so now if you try to cast Diamond Skin while casting, it says "You are already casting" and doesn't work. ...then it locks you out of DS until you relog
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Fri Apr 04, 2014 2:52 am |
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Sephoria
Orc Centurion
Joined: Wed Apr 02, 2014 1:17 am Posts: 27
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Female modeled Fetid Fiends in Plane of Fear have male and female sounds when taking damage.
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Fri Apr 04, 2014 3:08 am |
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Sephoria
Orc Centurion
Joined: Wed Apr 02, 2014 1:17 am Posts: 27
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What does reduced weight do on an item? And what about light radius?
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Fri Apr 04, 2014 4:15 am |
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Badplayer01
Anuran Sentinel
Joined: Mon Aug 05, 2013 7:07 pm Posts: 254
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Reduced weight lets the item be equipped without a penalty if it's one step up from their normal armor. So reduced plate = chain weight, reduced chain = leather weight, and reduced leather = cloth weight. Light radius helps prevent ambush. Which is not needed any more since he took out of combat ambush out?
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Fri Apr 04, 2014 5:40 am |
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dwolin
Orc Centurion
Joined: Tue Mar 25, 2014 5:23 pm Posts: 47
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So my attack haste is showing as -34% and I can't figure out why. I'm a paladin so its not an armor over encumberance issue. I'm thinking maybe I got slowed and the debuff never wore off?
Edit: It seems that it is from blizzard. When I cleanse blizzard I only remove the DoT and the slow stays on me forever! (or until I relog)
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Fri Apr 04, 2014 7:57 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Still lowers in combat ambush.
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Fri Apr 04, 2014 10:09 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Doh will address tonight.
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Fri Apr 04, 2014 10:10 am |
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pharmakos
The Artificer
Joined: Sun Jul 14, 2013 11:13 pm Posts: 300
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no wonder my first vox attempt was always the best one
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Fri Apr 04, 2014 2:22 pm |
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dwolin
Orc Centurion
Joined: Tue Mar 25, 2014 5:23 pm Posts: 47
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I'm curious if armor values are at their intended amounts. As a plate user im usually around 20% armor vs target fighting normal mobs 10 lvls lower than me( I'm 75). I remember when I did the normal difficulty bosses I was at about 13% armor vs. Target. I feel like it should be a little bit higher than that but I don't want to trivialize content. I'll post a bunch of numbers tonight. Just something to think about. I was thinking the defense skill could have a bigger impact on armor class and then to balance this each class could have specific ddfense caps.
Also, please give me a big fat exceptional unique 2hb tonight I'm getting tired of Mroon's Toy.
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Fri Apr 04, 2014 6:23 pm |
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Sephoria
Orc Centurion
Joined: Wed Apr 02, 2014 1:17 am Posts: 27
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I'm also using Mroon's Toy. Seems to have the best proc I've seen so far. I wish I could find an exceptional unique 2hb as well. Currently level 61.
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Fri Apr 04, 2014 8:47 pm |
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shmanel
Orc Centurion
Joined: Sat Mar 29, 2014 1:26 pm Posts: 33
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When the scorn banshees & kirakuqwertyiakiegji's from PoH cast Envenom, it looks like they just stand around doing nothing until it expires.
edit - rats too.
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Fri Apr 04, 2014 10:52 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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How many exceptional unique armor pieces do you have? Should help a lot. It's hard to get it really high, but once you do, it makes tanking a lot easier. Exceptional pieces all have much higher armor. But I'll keep my eye on this for sure. This game is nowhere near done.
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Sat Apr 05, 2014 2:13 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Sat Apr 05, 2014 2:25 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Fixed
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Sat Apr 05, 2014 2:25 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Sat Apr 05, 2014 2:25 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Sat Apr 05, 2014 2:28 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Reading some old comments and noticed this went unanswered. Um, it used to be this way actually. I changed it because EQ was that way. It was so long ago I forget what the rationale was, but I think there was something else, too.
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Sat Apr 05, 2014 4:38 am |
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Badplayer01
Anuran Sentinel
Joined: Mon Aug 05, 2013 7:07 pm Posts: 254
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I think it started by not being able to actually stop the cast bar from finishing, but they changed it due to popular request.
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Sat Apr 05, 2014 5:41 am |
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