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Some questions, and some bugs I have found.
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draxt
Skeleton
Joined: Sat Apr 05, 2014 8:59 am Posts: 12
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So i started last night, got to level 13, can see myself in the leaderboards for mnks, but i'm not on my charachter select screen?? Any ideas how or what needs to happen to see my character?
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Sat Apr 05, 2014 9:04 am |
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draxt
Skeleton
Joined: Sat Apr 05, 2014 8:59 am Posts: 12
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Sadly i figured out that my cookies where not being saved, when i closed my window . So the question is that char gone for ever?
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Sat Apr 05, 2014 9:20 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Afraid so. At this stage all data is saved on your client. If you wipe the browser data or the computer ye be RIP. Take solace knowing that the Gods are working on server accounts, the fountain of everlasting life.
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Sat Apr 05, 2014 11:56 am |
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Cords
Anuran Assassin
Joined: Fri Jul 05, 2013 8:24 am Posts: 527
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Hey Maelfyn,
I'm having problems logging in on one character, who is in freeport.
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Sat Apr 05, 2014 12:57 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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No probs here. Any errors? CTRL+SHIFT+J in firefox?
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Sat Apr 05, 2014 1:05 pm |
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Cords
Anuran Assassin
Joined: Fri Jul 05, 2013 8:24 am Posts: 527
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Might be my connection.
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Sat Apr 05, 2014 1:05 pm |
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Badplayer01
Anuran Sentinel
Joined: Mon Aug 05, 2013 7:07 pm Posts: 254
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Would it be possible to have beneficial bard songs affect your charmed pet?
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Sat Apr 05, 2014 1:22 pm |
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Cords
Anuran Assassin
Joined: Fri Jul 05, 2013 8:24 am Posts: 527
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that was not a thing in eq so I doubt it. I remember dieing in eq because my shaman friend buffed my pet The shaman didn't know charm only lasted 15 seconds or less Charm Kiting FTW
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Sat Apr 05, 2014 1:25 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Doubt it. They're OP as it is
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Sat Apr 05, 2014 1:31 pm |
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Badplayer01
Anuran Sentinel
Joined: Mon Aug 05, 2013 7:07 pm Posts: 254
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Been thinking about making the classes a little more powerful after you beat normal. Maybe have it unlocked at lvl 60. Just a few quick ideas.
Warrior -Increased Critical Monk - Tripple Attack Rogue - Double Backstab Paladin - Reduced Fear Duration Ranger - Tripple Attack Shadow Knight - Reduced Fear Duration Bard - Double attack Cleric - Double Attack Druid - Increased Critical DD Shaman - Increased Critical DoT Necromancer - Increased Critical DoT Enchanter - Increased Mana/Tick Magician - Increased Critical DD Wizard - Increased Critical DD
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Sat Apr 05, 2014 1:42 pm |
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dwolin
Orc Centurion
Joined: Tue Mar 25, 2014 5:23 pm Posts: 47
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I think paladins could get +magic dmg from wisdom attribute, and sk's could get +magic dmg from int attribute. I've never really had an issue with fear. Maelfyn is hard at work though on a trait system which will be oh so glorious and make us epic heroz.
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Sat Apr 05, 2014 1:53 pm |
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dwolin
Orc Centurion
Joined: Tue Mar 25, 2014 5:23 pm Posts: 47
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I know the loot tables are designed to be completely random but perhaps this could be tweaked in Nightmare mode. I just did the lguk 2 quest in nightmare and I got a stein of moggok, shimmering orb, and hotspur. I'm willing to bet any character that is at this stage in the game is going to have better than those items, and have multiples of them in the bank. Do you think its possible to do a like lvl 65+ nameds dont drop uniques with a req lvl of less than say, 20? Just an idea that I think will shrink the loot table, for a select number of mobs, which raises the chance a little to get some better items.
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Sat Apr 05, 2014 3:37 pm |
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Badplayer01
Anuran Sentinel
Joined: Mon Aug 05, 2013 7:07 pm Posts: 254
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Boastful Bellow stops ticking if you sing something else.
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Sat Apr 05, 2014 5:08 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Yeah, I have went back and forth on this one. A treasure class floor or not? On one hand the drops might be too low and on the other hand if you havea floor too high it will make it too trivial to find the best stuff. I might consider a slight floor but nothing dramatic.
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Sat Apr 05, 2014 5:17 pm |
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shmanel
Orc Centurion
Joined: Sat Mar 29, 2014 1:26 pm Posts: 33
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Same thing now happens with Augment Death
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Sat Apr 05, 2014 5:22 pm |
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dwolin
Orc Centurion
Joined: Tue Mar 25, 2014 5:23 pm Posts: 47
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Small cosmetic bug no gameplay effect, when yaulp is on cooldown its icon changes to that or ardent judgment (the pal nuke).
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Sat Apr 05, 2014 5:25 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Nice bug catches, guys. Fixed as of ... NOW!
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Sun Apr 06, 2014 6:23 pm |
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shmanel
Orc Centurion
Joined: Sat Mar 29, 2014 1:26 pm Posts: 33
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I had a weapon upgrade break the item somehow. I tried to enhance magic, and it shows up 1/10 upgrades, but doesn't display the +1% All Magic Damage. And when I put it on, my All Magic stat goes to NaN, and my damage drops to crap. I have no idea what I did that was any different, and I can't seem to reproduce it, but my slightly better Screaming Mace is now worthless I did manage to find another bug though. If you upgrade magic on a weapon, and close windows with spacebar while its upgrading, it finishes as a physical upgrade.
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Sun Apr 06, 2014 9:14 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Someone else ran into a problem upgrading. I forget who. No idea what causes that and I've never seen that, but I'll see if I can figure it out.
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Sun Apr 06, 2014 9:19 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Fixed this bug by disabling space bar while upgrading. As for the +magic damage thing not working... I double and triple checked but saw nothing obvious. I forced the type of the variable just to double extra make sure that doesn't happen. Let me know if that pops up again.
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Mon Apr 07, 2014 12:45 am |
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Feragh
Gnoll Commander
Joined: Tue Mar 04, 2014 9:48 pm Posts: 65
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Got a major bug after the last update. All mobs are now invisible. When you spawn them and when you start to fight. You can still attack, but the attacks go into the top right after the invisible mob. Bug still existed after logging out and back in. I am using Firefox.
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Mon Apr 07, 2014 3:45 am |
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Grundge
Orc Pawn
Joined: Mon Apr 07, 2014 3:47 am Posts: 1
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Same as above, and also if you try to fight and pull more monsters, you cant pull anymore. Just tried a level 1 and all you can do is fight the one invisible monster. Also I kinda missed the bank icon in the citys, but no biggie. Anyway, great game bro! Lots of classic everquest fun, without the classic everquest pains.
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Mon Apr 07, 2014 3:50 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Hotfixed when I woke up! Sorry guys. On the bright side, Fire Enchanted mobs now indicated that they are actually Fire Enchanted. Totally worth that 8-hour bug, right??!
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Mon Apr 07, 2014 10:20 am |
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Feragh
Gnoll Commander
Joined: Tue Mar 04, 2014 9:48 pm Posts: 65
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When you defeat Lady Vox, the quest does not reset. You can continue to summon her over and over.
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Mon Apr 07, 2014 4:41 pm |
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Feragh
Gnoll Commander
Joined: Tue Mar 04, 2014 9:48 pm Posts: 65
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There is an ongoing issue with the sound. I remember seeing others comment on it, but I can't remember who it was. I have had it happen on two different PCs, both using Firefox. On one, the sound will randomly start giving off a static pop. The other sound effects continue to work, but the popping noise seems to come and go. It seems to be related to the audio portion and not the music, since pulling down the audio will cause the noise to stop, but it will continue with only the music pulled down.
The issue seems to affect my laptop differently. It is using the same version of Firefox, but when the sound begins to glitch, all sound from the game goes out. It will sometimes restart after several minutes, but it is normally in and out frequently after that. The issue mainly occurs in combat when multiple sound effects are going off at the same time.
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Mon Apr 07, 2014 5:20 pm |
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