View unanswered posts | View active topics It is currently Wed Nov 27, 2024 1:58 pm



Reply to topic  [ 8 posts ] 
Random things 
Author Message
Orc Pawn

Joined: Fri Oct 17, 2014 4:38 am
Posts: 4
Very nice job with this Maelfyn. Did not think I would do anything more than a quick look and maybe 5 minutes of playing and now I'm almost through Hell...... :)

New font on Items - neat looking at first but I have real trouble reading it, prefer the old font

Grovecaller weapon- Summons a wolf pet who a) moves around & gets axed in 2 seconds & disappears or b) moves around for 2 seconds, then freezes in place, but still is alive & fighting and just never ever moves again or C) some combination of A & B except he he dies and I have this dead dog frozen in place on my screen until I camp or quit.

Rarity Filter on options screen - what does white, blue, yellow indicate? - Does that refer to the color of the item name? I see blue, yellow, tan, green item names so if it's that I'm not seeing it.

Overall Itemization - once you get past Normal and into Nightmare, it seemed like the items I found were always worse than the gear I had on. I got most of my upgrades in Nightmare through the level 3/4 merchant in town rather than killing stuff. Wasn't until about 1/2 through Hell where it seemed that I started getting good items from killing again. Maybe some room to improve here.

Again, my compliments on the work you've put in.


Fri Oct 17, 2014 4:54 am
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Will respond fully later, but here's a quick question: what browser are you using? I noticed some font inconsistencies, too. I think it looks great in Firefox and Chrome, though. Looks like ass in Safari. IE doesn't show it at all. Might end up going with another font despite how much I like it. It's the same font from Diablo 2.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Fri Oct 17, 2014 10:15 am
Profile WWW
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Rarity filter: You have the option to filter out normal (white), magic (blue), and rare (yellow) items. You can't filter set (green) or uniques (tan/bronze).

Itemization: Just sounds like bad luck to me. The function that determines merchant items is the same one that determines monster items except that the merchant can never give you uniques or sets.

Glad you're enjoying the game. I hope you enjoy it even more after 1.0!

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Fri Oct 17, 2014 11:57 pm
Profile WWW
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Grovecaller: This will be fixed next update. I also buffed him a bit :D

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Sat Oct 18, 2014 3:02 am
Profile WWW
Orc Pawn

Joined: Fri Oct 17, 2014 4:38 am
Posts: 4
I'm using Firefox. I think the font displayed fine, it was just hard for me to read. I also just started taking my reading glasses into work this week for the 1st time ever, so that probably plays into it as well.


Sat Oct 18, 2014 3:53 am
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Fixes are in now if you would like to try your sword again.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Sat Oct 18, 2014 4:17 am
Profile WWW
Orc Pawn

Joined: Fri Oct 17, 2014 4:38 am
Posts: 4
1st time Grovecaller summons a pet: looks like he moves around, generally doesn't last more than 1-2 seconds. Disappears when he dies

2nd time Grovecaller summons a pet: doesn't move around, does not disappear when he dies. Dead dog stays around until you camp/quit.

3rd ++ : hard to tell since there is already a dead dog in his spot. Think I see something occassionally flash bye in the logs/chat that indicates the dog is alive again (albeit briefly)

If you camp to main screen and come back Grovecaller resets back to 1st time scenario.


Sun Oct 19, 2014 2:26 am
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Weird. Was working fine...

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Sun Oct 19, 2014 2:58 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 8 posts ] 

Who is online

Users browsing this forum: Google [Bot] and 33 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software