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[ 3 posts ] |
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Suggestion: Reduce "Pull Next Monster" to 1 Seconds
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Lost_Map
The Gourmand
Joined: Sat Mar 21, 2015 4:34 pm Posts: 207
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So, this mostly affects when you kill a previous monster that you get the ~2 seconds count down. The problem I'm finding is I can kill a monster within those two second periods which breaks my chain. If it was 1 seconds, like it is when you first summon a monster, then I feel like it would be easier to keep a chain going.
_________________-- Creator of the Unofficial Nevergrind Wiki Tool http://www.unofficialnevergrindwikitool.com/Warlock Corpse -Dark Elf Necromancer
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Thu Apr 23, 2015 11:18 pm |
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TadaceAce
The Purist
Joined: Thu Apr 02, 2015 8:15 pm Posts: 4777
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#twinkproblems
I think the 2 seconds is a good balance, characters have to farm a challenging enough place where mobs take more than 2 seconds to kill which forces them to fight mobs that could kill them. I had this problem on my ranger :p
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Thu Apr 23, 2015 11:40 pm |
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Lost_Map
The Gourmand
Joined: Sat Mar 21, 2015 4:34 pm Posts: 207
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I don't know that it is really a twink problem. I've ran into this issue with several characters, even my untwinked HC Cleric. I agree it causes you to try to balance it, but a bad pet death can ruin a great chain just because they happened to be next to the mob you were fighting.
_________________-- Creator of the Unofficial Nevergrind Wiki Tool http://www.unofficialnevergrindwikitool.com/Warlock Corpse -Dark Elf Necromancer
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Thu Apr 23, 2015 11:45 pm |
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