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[ 4 posts ] |
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SeismicRend
The Legend
Joined: Wed Apr 08, 2015 8:13 pm Posts: 159
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Patch 1-0-33 â—¾Mobs no longer attempt to run from combat. It was a meh mechanic.
Are you talking about all 'humanoid' mobs or just Sprinter champs? I thought the mob running mechanic was really cool and aided with chain pulling when you're weaker. I haven't had a chance to play the new patch so wanted to clarify.
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Fri Jun 12, 2015 3:34 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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I got rid of it completely. It seemed to add no value to the game as far as I could tell.
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Fri Jun 12, 2015 3:47 pm |
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SeismicRend
The Legend
Joined: Wed Apr 08, 2015 8:13 pm Posts: 159
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It gives an opportunity for non-charm classes to have brief downtime in the chain without losing the bonus.
As a rogue, it added a few combat dynamics: - I can leverage the time for cooldowns to come back and spam non-damaging Widow Strike to build TP before I pull the next mob. - Catch a breather if I just narrowly survived a double ambush. - Or sometimes it's fun to just to let them flee a little bit, take a drink, then scissor decapitate them to keep the crowd entertained, Gladiator style.
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Fri Jun 12, 2015 5:31 pm |
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robertx32
Goblin Warrior
Joined: Thu Jun 04, 2015 11:14 am Posts: 124
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It seems everyone is chaining mobs and having fun while i'm just killing them 1 by 1 on my wizard xD
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Fri Jun 12, 2015 5:39 pm |
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