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Tezl
Cephalid Subverter
Joined: Wed May 20, 2015 4:08 pm Posts: 135
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Monks OP for real...
_________________Tezl - Enchanter
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Fri Jun 19, 2015 1:46 am |
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Cuddles
Cephalid Subverter
Joined: Wed May 06, 2015 5:42 am Posts: 135
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I see that +9 fire damage is working for you. Monks are pretty OP compared to everything else I've played. Heck monks have a generator that is essentially a full heal with 60% uptime and warriors are struggling with a 0.5% x max health heal every second HOT - plus monks have two other major heal abilities. Do you know how useless 18-19 hps / second healing is in comparison where critters are hitting you for 120ish ? /rant
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Fri Jun 19, 2015 2:33 am |
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Jysen
The Legend
Joined: Fri Apr 17, 2015 8:46 pm Posts: 65
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The worst part is this cooldown is also activated when you kill mob pets. I have lost so many chains due to a pet getting whacked and my spiky DPS! It would be great if you could at least take it down to 1 sec (or none).
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Fri Jun 19, 2015 5:48 am |
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Hentaihero
Deathly Harbinger
Joined: Sun May 17, 2015 8:29 am Posts: 418
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Having no delay at all might be problematic in that if you accidentally spam the key a time more than you intended it could be a death sentence based on what you pull but I suppose that could just be chalked up to user error and be a death you learn from lol.
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Fri Jun 19, 2015 5:50 am |
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Cuddles
Cephalid Subverter
Joined: Wed May 06, 2015 5:42 am Posts: 135
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I think the 'pull' key should have a 1 or 0.5 second timer with respect to itself and possibly only itself (and be off global cooldown or monster death cool down). I *think* that would resolve that issue.
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Fri Jun 19, 2015 5:53 am |
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Hentaihero
Deathly Harbinger
Joined: Sun May 17, 2015 8:29 am Posts: 418
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/signed
That's the hardest part of leveling toons with OP gear, pulling fast enough XD
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Fri Jun 19, 2015 5:54 am |
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Cuddles
Cephalid Subverter
Joined: Wed May 06, 2015 5:42 am Posts: 135
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"I kill too fast and it ruins my combos. Sometimes in the middle of 4 hour combos I'll sneeze or blink and everything falls over in a hail of bursty crits. It's tough being a crazy-ass/kung-fu/Bruce-lee death machine monk. Also - I'll let my rank speak for itself" - HentaiHero -dropping those truth bombs. Could be worse though, you could be a bard and need to go to bed for 8 hours during your combos and lose out on time bonus because your combos are just too long. #OP-class problems
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Fri Jun 19, 2015 6:02 am |
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Hentaihero
Deathly Harbinger
Joined: Sun May 17, 2015 8:29 am Posts: 418
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What's a leaderboard without a little friendly ribbing? I pause the game a lot too in the middle of these marathon combos. I need to bio and stuff like that and I often just tab over to change music and watch videos if it's a particularly long one lol.
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Fri Jun 19, 2015 6:05 am |
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Hentaihero
Deathly Harbinger
Joined: Sun May 17, 2015 8:29 am Posts: 418
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Oh and I pause to do stuff to the wiki a lot too. Can't wait for the pause running up your timer thing to be fixed
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Fri Jun 19, 2015 6:07 am |
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Tezl
Cephalid Subverter
Joined: Wed May 20, 2015 4:08 pm Posts: 135
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Agree, lowering the pull timer would be soooo great.
_________________Tezl - Enchanter
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Fri Jun 19, 2015 12:41 pm |
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vezio
The Veteran
Joined: Thu Apr 09, 2015 7:43 am Posts: 256
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Agreed, imo 1 sec would be nice.
_________________Oracle Gorkan Wazz - ShamanGrave Lord Gurkaz Wazz - SKSorcerer Merlina Wazz - WizardHall of the dead: DRIZZT - lvl 79 Dark Elf Wizard Simona - lvl 74 Dark Elf Wizard
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Fri Jun 19, 2015 1:57 pm |
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Mordakanen
Gnoll Commander
Joined: Thu Jun 04, 2015 12:09 pm Posts: 71
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1 second I think would be the sweet spot, perhaps even have it customisable, 0, 0.5, 1, 2, depending on what a person might like.
I think 1 second is probably perfect though. Or at least, not having it reset on kills.
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Fri Jun 19, 2015 3:34 pm |
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beaster
Goblin Captain
Joined: Wed May 20, 2015 7:01 am Posts: 184
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auto-pull would be a huge QoL improvement too. Just toggle something and it auto-pulls
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Fri Jun 19, 2015 10:15 pm |
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beaster
Goblin Captain
Joined: Wed May 20, 2015 7:01 am Posts: 184
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Best 1handed ratio?
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Fri Jun 19, 2015 11:47 pm |
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beaster
Goblin Captain
Joined: Wed May 20, 2015 7:01 am Posts: 184
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also bard set
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Fri Jun 19, 2015 11:51 pm |
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Tezl
Cephalid Subverter
Joined: Wed May 20, 2015 4:08 pm Posts: 135
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Wow that warlock dagger seems really good...haven't seen it yet. Nice find.
_________________Tezl - Enchanter
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Fri Jun 19, 2015 11:59 pm |
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Hentaihero
Deathly Harbinger
Joined: Sun May 17, 2015 8:29 am Posts: 418
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Wow the bard set bonuses are super cool.
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Sat Jun 20, 2015 12:00 am |
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Tezl
Cephalid Subverter
Joined: Wed May 20, 2015 4:08 pm Posts: 135
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Great Leader!
_________________Tezl - Enchanter
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Sat Jun 20, 2015 12:04 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Sat Jun 20, 2015 12:20 am |
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beaster
Goblin Captain
Joined: Wed May 20, 2015 7:01 am Posts: 184
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Yeah. Makes me hopeful for other set bonuses. I mean.. monk aside
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Sat Jun 20, 2015 12:55 am |
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Tezl
Cephalid Subverter
Joined: Wed May 20, 2015 4:08 pm Posts: 135
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Are these the set bonuses that are implemented?
_________________Tezl - Enchanter
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Sat Jun 20, 2015 1:07 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Not yet lol. So much crap on my plate right now.
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Sat Jun 20, 2015 1:15 am |
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Tezl
Cephalid Subverter
Joined: Wed May 20, 2015 4:08 pm Posts: 135
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Oh, ya np, I'm sure you do. I'll quit asking and just wait for an announcement.
_________________Tezl - Enchanter
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Sat Jun 20, 2015 1:22 am |
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Hentaihero
Deathly Harbinger
Joined: Sun May 17, 2015 8:29 am Posts: 418
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Clerics anyone?
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Sat Jun 20, 2015 4:34 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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I should probably explain that a bit... I wasn't sure how to fully explain that 10 attack = -5% enemy resistances.
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Sat Jun 20, 2015 4:38 pm |
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