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Local mode. It's history. 
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Site Admin
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Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
It was fragmenting my market. It had to be done.

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Nevergrind - Web Browser RPG
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Firmament Wars - Multiplayer Grand Strategy Warfare
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Wed Jun 24, 2015 3:30 am
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The Legend

Joined: Fri Apr 17, 2015 8:46 pm
Posts: 65
*thumbs up*

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Jysen Darkwind - Ranger
Jys - Wizard


Wed Jun 24, 2015 3:37 am
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Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Also, there's this:

SEO benefits of switching to https/SSL

There are benefits to this than I even realized.

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Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
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Wed Jun 24, 2015 4:14 pm
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The Veteran

Joined: Fri Apr 03, 2015 3:23 pm
Posts: 132
/weep

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Wed Jun 24, 2015 6:10 pm
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The Purist
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Joined: Thu Apr 02, 2015 8:15 pm
Posts: 4777
And we get 1 crystal for every level we had on a character on local.. right.. right!?!

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Tadace Ace - Virtuoso
Tadsen Fu - Grandmaster


Wed Jun 24, 2015 11:20 pm
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Joined: Thu Jan 03, 2013 12:56 am
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Location: Crofton, Maryland
I think this is causing more people to sign up for accounts. I've had 16 accounts created today which is kind of high for a normal day at 3:30 p.m.

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Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
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Thu Jun 25, 2015 7:27 pm
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Goblin Warrior

Joined: Thu Jun 04, 2015 11:14 am
Posts: 124
Local mode might have had a bad impact on longevity of stay, people could play on local, realize they wasted their time because real game is server side and just quit. Imagine playing for hours and then you get the message "All your past efforts are null, kthxbai!"


Thu Jun 25, 2015 7:35 pm
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Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
In some cases, that's possible. Le growing pains.

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Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Thu Jun 25, 2015 8:00 pm
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Gnoll Commander

Joined: Thu Jun 04, 2015 12:09 pm
Posts: 71
When I first started playing, I played a shadow knight (abysmally slow levelling mind you, was at like 150 dps at level 30?) without even realising there was a server mode. So I felt those hours were indeed wasted, but for me at least, the concept was intriguing enough to plug along anyway. Having one unified mode is better I think.

Now don't get me wrong, I usually prefer for games to have a single player version, but being browser based, I think the portability of characters, and the additional ability for you to be able to fix them if there's a problem, is a big enough reason to have it server-based.

This wasn't a game that you installed from a disc that you bought at the game store, it's a game literally played in a browser. I think internet connection is implied here, and it's not a particularly taxing game insofar as internet speed is concerned. You could probably play it on dial-up with little worry. Internet stability is a different matter of course.


Fri Jun 26, 2015 4:59 am
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