Difference between revisions of "Template:Champions"

From Nevergrind Wiki
Jump to: navigation, search
(Zealous Aura)
m (Sprinter)
 
Line 66: Line 66:
 
*All resists are increased
 
*All resists are increased
  
===Sprinter===  
+
===Sprinter (no longer appears, since monsters no longer run away from battle)===  
 
*Fast run speed  
 
*Fast run speed  
 
*Always runs from battle to get help
 
*Always runs from battle to get help

Latest revision as of 07:07, 22 July 2016

Champion Monsters

Champion monsters are easy to identify because they will always have traits displayed under their health bars. Depending on the difficulty they have one, two, or three champion traits on normal, nightmare, and hell difficulties, respectively. These traits are randomly assigned and can be assigned to any normal monster. Champions have enhanced health and reward higher levels of experience. They also guarantee at least two magical items.

Fire Enchanted

  • Casts conflagration
  • Casts fireball
  • Increased casting frequency
  • Increased fire resistance
  • All physical melee hits for additional fire damage
  • Explodes for fire damage on death

Cold Enchanted

  • Casts ice shard
  • Casts blizzard
  • Increased casting frequency
  • Increased cold resistance
  • All physical melee hits for additional cold damage
  • Explodes for cold damage on death

Lightning Enchanted

  • Casts energy bolt
  • Casts static field
  • Increased casting frequency
  • Increased lightning resistance
  • All physical melee hits for additional lightning damage
  • Explodes for lightning damage on death

Poison Enchanted

  • Casts poison cloud
  • Casts envenom
  • Increased casting frequency
  • Increased poison resistance
  • All physical melee hits for additional poison damage
  • Explodes for poison damage on death

Summoner

  • Summons two pets
  • Casts lava shield
  • Mob receives 3 random direct damage spells and a random DoT spell
  • Increased casting frequency

Vicious

  • Casts Iron Maiden
  • Increased strength and intelligence
  • Uses backstab
  • Uses shadow kick

Frenzied

  • Casts Flurry
  • Increased attack speed
  • Uses shadow kick

Juggernaut

  • Increased maximum health
  • Larger appearance
  • Casts Enrage

Tough

  • Casts Barrier
  • Increased physical defense
  • Casts Weaken

Chromatic

  • Casts Sanctuary
  • All resists are increased

Sprinter (no longer appears, since monsters no longer run away from battle)

  • Fast run speed
  • Always runs from battle to get help
  • Casts Heal
  • Casts Blind

Vampiric

  • Casts Drain
  • All physical attacks absorb health
  • Casts Yawn
  • Casts Heal

Lamprey

  • Casts Mind Drain
  • All physical attacks drain your mana
  • Casts Silence

Martyr

  • Explodes for physical damage on death and heals all allies
  • Casts Heal
  • Uses shadow kick

Phased

  • All damage given and taken is reduced by 25%
  • Casts Rune
  • Casts Lava Shield
  • Casts Silence

Dauntless

  • Stun, fear, silence duration time is reduced based on difficulty level
    • Normal reduction 80%
    • Nightmare reduction 66%
    • Hell reduction 50%
  • Casts Resolution
  • Casts Fear
  • Casts Heal

Crippling Aura

  • Your heals half as effective
  • Uses shadow kick
  • Casts Weaken

Disruption Aura

  • Your cast time increases by 30%
  • Casts Confuse
  • Casts Mind Numb
  • Casts Silence

Conviction Aura

  • Reduces all of your resistances by 50%
  • Mob receives 3 random direct damage spells and a random DoT
  • Increased casting frequency
  • Casts Amplify Magic

Concussive Aura

  • Global cooldown times are increased 30%
  • Casts Confuse
  • Casts Blind

Ensnaring Aura

  • Run chance is reduced by 33%
  • Casts Thorn Shield
  • Casts Root

Zealous Aura

  • Increases the attack speed of all monsters by half a second
  • Casts Blind
  • Casts Heal

Shredding Aura

  • Reduces your armor by 80%
  • Uses Backstab
  • Uses Shadow Kick