View unanswered posts | View active topics It is currently Sun Nov 24, 2024 3:45 am



Reply to topic  [ 8 posts ] 
Minor nightmare+hell change 
Author Message
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Fear, stun, silence, and cold duration will be reduced by 20 in nightmare and 50 in hell. This is similar to the magic resistance reduction that is imposed in nightmare and hell.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Mon Mar 17, 2014 12:34 am
Profile WWW
Cephalid Subverter

Joined: Fri Jul 12, 2013 2:15 pm
Posts: 133
Any plans to up the skill caps after level 50 btw? Could probably make it unlockable with nightmare and hell difficulty.


Mon Mar 17, 2014 7:17 am
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Probably ... not. They might be adjusted at some point, but I'm eyeing a talent system to help people with nightmare and hell.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Mon Mar 17, 2014 12:06 pm
Profile WWW
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
For example... necromancer could specialize in summoning/pet skills, DoTs, or a defensive/survival talent build. I think that'd be a really fun idea and not exceedingly hard to implement.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Mon Mar 17, 2014 12:07 pm
Profile WWW
Cephalid Subverter

Joined: Fri Jul 12, 2013 2:15 pm
Posts: 133
A talent/AA system would be cool. One of the main things that kept everyone in EQ for so long was that you could always grind out AAs when your level was maxed.


Mon Mar 17, 2014 12:34 pm
Profile
Goblin Warrior

Joined: Mon Aug 12, 2013 8:56 pm
Posts: 102
Totally down for AAs. Would add a'lot of replayability.


Mon Mar 17, 2014 8:33 pm
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Yah, it's a good idea. I think I'll wait until I finish accounts before I add something like that. That's something I really want to add so that people don't lose their account data.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Mon Mar 17, 2014 8:39 pm
Profile WWW
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Drete wrote:
Any plans to up the skill caps after level 50 btw? Could probably make it unlockable with nightmare and hell difficulty.

Actually, I will probably up the caps, but it will be pretty minimal. Not 5 per level like in the early levels.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Mon Mar 17, 2014 8:40 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 8 posts ] 

Who is online

Users browsing this forum: Google [Bot] and 67 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software