Item Properties
From Nevergrind Wiki
Property | Description |
---|---|
Armor | Reduces damage from physical attacks |
Reduced Weight | Drops the weight of an item to the tier below it. For example plate drops to chain, chain drops to leather, and leather drops to cloth. |
Maximum Health | Increases your maximum health. |
Maximum Mana | Increases your maximum mana. |
Strength | Increases the damage of your physical attacks. |
Stamina | Increases your maximum health. |
Agility | Increases dodge, parry, riposte chance, physical mitigation. Affects several rogue skills. |
Dexterity | Critical hit chance, critical hit damage, and weapon proc rate. |
Wisdom | Increases maximum mana for healer classes (Ranger, Paladin, Druid, Cleric, Shaman). Increases healing spell power, magic mitigation, and mana regeneration for all classes. |
Intelligence | Increases maximum mana for caster classes (Shadow Knight, Necromancer, Enchanter, Magician, Wizard). Increases non-healing spell power for all classes. |
Charisma | Affects several key Bard and Enchanter spells like charm and mesmerize. Affects buy and sell prices at all town merchants. Increases the damage of Bard songs. |
All Attributes | Increases all character attributes: Strength, Stamina, Agility, Dexterity, Wisdom, Intelligence, and Charisma. |
Health Per Tick | Health regenerated every 4 seconds. |
Mana Per Tick | Mana regenerated every 3 seconds. |
Attack | Directly increases your physical attack rating. Attack rating is typically the most important value when calculating physical attack damage. Properties like weapon skills and offense all affect Attack. |
One-Hand Slashing | Increases your Attack rating with 1H Slash weapons. |
Two-Hand Slashing | Increases your Attack rating with 2H Slash weapons. |
One-Hand Blunt | Increases your Attack rating with 1H Blunt weapons. |
Two-Hand Blunt | Increases your Attack rating with 2H Blunt weapons. |
Piercing | Increases your Attack rating with Piercing weapons. |
Hand to Hand | Increases your Attack rating with your fists. |
Offense | Increases your Attack rating with all weapons. |
Dual Wield | Increases your chance to dual wield with auto attacks. |
Double Attack | Increases your chance to double attack with auto attacks. |
Defense | Increases your natural defenses, which increases your total Armor rating. |
Dodge | Increases your chance to dodge physical attacks. |
Block | Increases your chance to parry physical attacks. This is the same thing as parry, but monks call it block instead. |
Parry | Increases your chance to parry physical attacks. Successful parries trigger an auto-attack .25 seconds later. |
Riposte | Increases your chance to riposte physical attacks. Unlike parry which has a quarter-second delay, riposte is instant and does not interrupt your auto-attack cycle. |
Alteration | Increases the spell power of all Alteration spells. |
Abjuration | Increases the spell power of all Abjuration spells. |
Evocation | Increases the spell power of all Evocation spells. |
Conjuration | Increases the spell power of all Conjuration spells. |
Channeling | Increases the chance to avoid spell pushback while channeling a spell |
Singing | Increases the power of your Singing. This is the Bard version of Alteration. |
Percussion | Increases the power of your Percussion songs. This is the Bard version of Evocation. |
Wind | Increases the power of your Wind songs. This is the Bard version of Conjuration. |
Abjuration | Increases the power of your String songs. This is the Bard version of Abjuration. |
Brass | Increases the power of your Brass songs. This is the Bard version of Channeling. |
All Skills | Increases all skills including monk and bard versions: All weapon skills, Offense, Dual Wield, Double Attack, Defense, Dodge, Parry, Riposte, Alteration, Evocation, Conjuration, Abjuration, and Channeling. |