Difference between revisions of "Item Properties"

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| Affects several key [[Bard]] and [[Enchanter]] spells like charm and mesmerize. Affects buy and sell prices at all town merchants. Increases the damage of Bard songs.
 
| Affects several key [[Bard]] and [[Enchanter]] spells like charm and mesmerize. Affects buy and sell prices at all town merchants. Increases the damage of Bard songs.
 
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| All Attributes
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| Increases all character attributes: Strength, Stamina, Agility, Dexterity, Wisdom, Intelligence, and Charisma.
 
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| Health Per Tick
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| Health regenerated every 4 seconds.
 
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| Mana Per Tick
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| Mana regenerated every 3 seconds.
 
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| Attack
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| Directly increases your physical attack rating. Attack rating is typically the most important value when calculating physical attack damage. Properties like weapon skills and offense all affect Attack.
 
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| One-Hand Slashing
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| Increases your Attack rating with 1H Slash weapons.
 
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| Two-Hand Slashing
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| Increases your Attack rating with 2H Slash weapons.
 
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| One-Hand Blunt
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| Increases your Attack rating with 1H Blunt weapons.
 
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| Two-Hand Blunt
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| Increases your Attack rating with 2H Blunt weapons.
 
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| Piercing
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| Increases your Attack rating with Piercing weapons.
 
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| Hand to Hand
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| Increases your Attack rating with your fists.
 
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| Offense
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| Increases your Attack rating with all weapons.
 
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| Dual Wield
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| Increases your chance to dual wield with auto attacks.
 
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| Double Attack
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| Increases your chance to double attack with auto attacks.
 
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| Defense
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| Increases your natural defenses, which increases your total Armor rating.
 
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| Dodge
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| Increases your chance to dodge physical attacks.
 
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| Block
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| Increases your chance to parry physical attacks. This is the same thing as parry, but monks call it block instead.
 
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| Parry
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| Increases your chance to parry physical attacks. Successful parries trigger an auto-attack .5 seconds later.
 
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| Riposte
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| Increases your chance to riposte physical attacks. Unlike parry which has a half-second delay, riposte is instant and does not interrupt your auto-attack cycle.
 
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Revision as of 18:56, 30 March 2015

Property Description
Armor Reduces damage from physical attacks
Reduced Weight Drops the weight of an item to the tier below it. For example plate drops to chain, chain drops to leather, and leather drops to cloth.
Maximum Health Increases your maximum health.
Maximum Mana Increases your maximum mana.
Strength Increases the damage of your physical attacks.
Stamina Increases your maximum health.
Agility Increases dodge, parry, riposte chance, physical mitigation. Affects several rogue skills.
Dexterity Critical hit chance, critical hit damage, and weapon proc rate.
Wisdom Increases maximum mana for healer classes (Ranger, Paladin, Druid, Cleric, Shaman). Increases healing spell power, magic mitigation, and mana regeneration for all classes.
Intelligence Increases maximum mana for caster classes (Shadow Knight, Necromancer, Enchanter, Magician, Wizard). Increases non-healing spell power for all classes.
Charisma Affects several key Bard and Enchanter spells like charm and mesmerize. Affects buy and sell prices at all town merchants. Increases the damage of Bard songs.
All Attributes Increases all character attributes: Strength, Stamina, Agility, Dexterity, Wisdom, Intelligence, and Charisma.
Health Per Tick Health regenerated every 4 seconds.
Mana Per Tick Mana regenerated every 3 seconds.
Attack Directly increases your physical attack rating. Attack rating is typically the most important value when calculating physical attack damage. Properties like weapon skills and offense all affect Attack.
One-Hand Slashing Increases your Attack rating with 1H Slash weapons.
Two-Hand Slashing Increases your Attack rating with 2H Slash weapons.
One-Hand Blunt Increases your Attack rating with 1H Blunt weapons.
Two-Hand Blunt Increases your Attack rating with 2H Blunt weapons.
Piercing Increases your Attack rating with Piercing weapons.
Hand to Hand Increases your Attack rating with your fists.
Offense Increases your Attack rating with all weapons.
Dual Wield Increases your chance to dual wield with auto attacks.
Double Attack Increases your chance to double attack with auto attacks.
Defense Increases your natural defenses, which increases your total Armor rating.
Dodge Increases your chance to dodge physical attacks.
Block Increases your chance to parry physical attacks. This is the same thing as parry, but monks call it block instead.
Parry Increases your chance to parry physical attacks. Successful parries trigger an auto-attack .5 seconds later.
Riposte Increases your chance to riposte physical attacks. Unlike parry which has a half-second delay, riposte is instant and does not interrupt your auto-attack cycle.