Nevergrind Patch Notes 1-0-14

General

  • Polished up wolf familiar attacks a bit.
  • Redesigned the landing page to pave the way for awe-inspiring conversion rates.
  • Fixed freeze animations.
  • Chill status effects now properly slow mob attack speed (no idea when this broke!).
  • Chased down a pretty annoying bug where projectiles weren’t properly hitting charmed mobs.
  • Finished up legendary weapon procs.
  • The glory days of bleed damage are over. Sorry! Bleed damage is now based on primary weapon’s damage and what type of weapon it is. Bleed damage has a multiplier based on your primary weapon type. The best multipliers, in order, are: piercing, slashing, crushing/punching, 2h slash, 2h blunt/staves.
  • Fixed Erudites’ Divine Aegis buff icon duration.
  • Rare mobs will now generally spawn more often since they are no longer restricted to specific subzones. This may help Track work more often.
  • Fixed double pet summons. Maybe.
  • Adventurers have reported sightings of new monsters in Vandamor.

Warrior

  • Intrepid Might will no longer activate if it’s still on its cooldown.

Enchanter

  • Falling damage from gravity spells has been nerfed against bosses, rares, and champions. Sorry! It was ridiculous and you know it!
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