Check out the neat little four-player game I have going on in my local development environment. The UI basically has three sections: players, target, and resources. I got chat working recently, too, which really breathed some life into the interface. Every time you conquer a tile, it broadcasts it to all players along with flags shown. This helps other players know what is going on in the game. If players pay close attention, it can also help them keep tabs on what’s going on in the game. Since Firmament Wars is in real-time, it’s not so easy to keep track of everything and a lot of action can happen in a short period of time. I’m very excited to see how gameplay unfolds between actual competing players. Very interesting stuff.
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