Firmament Wars: Attacking, defending, resource indicators!

Here’s another juicy shot of my labor of love, Firmament Wars. Attacking, moving, and resource accumulation all work, now! At this point it’s coming very close to being a basic, functioning version of the game.

Firmament Wars - User Interface

Firmament Wars – User Interface

So, at this time, here’s what actually works:

  • Starting, joining, and initializing games.
  • Configuring your nation.
  • Attacking/defending, combat validation, and moving through your own territory.
  • Manpower and resource accumulation.

Tasks remaining in order to have a basic working game:

  • Resolving when the game is over.
  • Finish manpower deployment action.
  • Finish muster action.
  • Add some basic UI and animation stuff.

Once that’s finished I’d like to do some invite-only private testing of the game with other players. We’ll see how it plays, iron out the problems, and then I’ll finish adding all of the other bells and whistles that I have planned:

  • Add ability to build structures.
  • Add cultural milestone rewards.
  • Add food milestone special rewards.
  • Add a basic chat interface.

That’s all for now! Stay tuned for more updates in the weeks ahead.

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