General
- Polished up wolf familiar attacks a bit.
- Redesigned the landing page to pave the way for awe-inspiring conversion rates.
- Fixed freeze animations.
- Chill status effects now properly slow mob attack speed (no idea when this broke!).
- Chased down a pretty annoying bug where projectiles weren’t properly hitting charmed mobs.
- Finished up legendary weapon procs.
- The glory days of bleed damage are over. Sorry! Bleed damage is now based on primary weapon’s damage and what type of weapon it is. Bleed damage has a multiplier based on your primary weapon type. The best multipliers, in order, are: piercing, slashing, crushing/punching, 2h slash, 2h blunt/staves.
- Fixed Erudites’ Divine Aegis buff icon duration.
- Rare mobs will now generally spawn more often since they are no longer restricted to specific subzones. This may help Track work more often.
- Fixed double pet summons. Maybe.
- Adventurers have reported sightings of new monsters in Vandamor.
Warrior
- Intrepid Might will no longer activate if it’s still on its cooldown.
Enchanter
- Falling damage from gravity spells has been nerfed against bosses, rares, and champions. Sorry! It was ridiculous and you know it!